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mike m oz

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  1. Try this: - copy the Roof Face object. - paste in place into a new blank file. - copy that pasted Roof Face object. - go back to the original file and delete the Roof Face object. - paste in place the copied Roof Face object. This process makes the Roof Space object regenerate and it may solve the problem you are having. The other thing I would do is check the 2D source geometry of the Roof Face object to ensure that it is closed and doesn't have vertices very close to each other at one of the corners.
  2. What happens when you update the viewport?
  3. SketchUp recently posted a good explanation of why the problem exists. In a nutshell, all 3d modeling software are single threaded since 3d model calculation is linear in nature and can then only be processed on a single thread at the time. Most calculations necessary to produce a 3d model cannot be made into chunks, independent of each other and then sent to be solved by different calculators. Simplifying to the extreme, let’s take a box with a hole in it as an example: The box needs to exist in order for the hole to affect it. We could not tell one CPU to create the box and another CPU to create the hole in the meantime because the hole needs to know where the box is and use its dimensions and position as variables of its own calculations. Therefore the process of creating a hole in a box cannot be made parallel and thus cannot use multithreading. Or consider the following: (2+2) - 1. You could send 2+2 to be solved on one thread and X - 1 on the other thread but the second thread would need to wait on the result of the first one to do its own thing. Therefore multithreading is useless. SketchUp is not an exception: All 3d modeler out there are single-threaded as far as modeling goes. Some part of a 3d application (like physical simulations in SolidWorks for example) will be able to assign specific tasks to other threads but modeling per se will always be done as a single thread. Some other times, parts of the software that rely on the OS will be able to be multi-threaded by the OS itself. It’s for that very reason anyone will recommend you go for the CPU with the fastest clock you can afford because a 3.4GHz processor will calculate a model faster than a 2.4GHz processor, regardless of how many cores each one has. CPU Rendering Rendering can and will take advantage of all your CPU’s core because it can just break down the entire resolution you are trying to render into an array of chunks and send each core a chunk, cutting render times by an order of magnitude equivalent to the number of cores available to the rendering engine. So a 6-core CPU will render faster than a 4-core equally clocked CPU. The lessons for us: - Get the fastest CPU you can. - Keep your models as simple as possible to reduce the number of calculations required.
  4. I checked other line types and they all have their geometry centred on the origin in the edit geometry part of the line type. As soon as I moved your line type's geometry to the origin in the edit geometry part it draws okay. See attached file. Note you can change which side the arcs are on with the reverse direction button at the bottom of the OIP when you have line geometry selected. The cause of the problem appears to be not having the geometry centred on the origin of the edit geometry window. That origin is where the line geometry you draw is and the line type geometry is placed relative to that. Having Page units is fine. Line type cortrected.vwx
  5. The line is drawn relative to 0,0. When I first scaled the geometry it showed up well off the edge of the fill. It was near the fill edge when I moved the geometry so it started at 0,0. Page units appears to be fine. Your line is just 1.5 mm long and your arc has a diameter of 0.6 mm making the whole element just 2.1 mm long and it doesn't want to show. Once it is scaled it shows. In this file I scaled the geometry up by a factor of 25. Linetype test adjusted.vwx
  6. Two problems: - the geometry does not start at 0,0 (so the line is offset from where you draw the line by quite some distance). - the line unit settings are set to page rather than world and your feature is very small (at your drawing scale of 1:50 that makes it just 0.06 mm long). Edit the line settings and change the units to world. Edit the line geometry select both elements and scale them by 100. Then locate the start line at 0,0 Note the fill won't fill into the arcs. If you want a bubble like appearance try using the Revision Cloud tool in concave mode? You can adjust the billow size, variability and height and the fill will be complete.
  7. Can you please post a file containing a 2D object drawn with that line type so it can be looked at.
  8. New resources are unique to the file they are created in. Do you have your Resource Browser set to that file and to show All Resources?
  9. mike m oz

    Kat99

    Your Viewports might be in a Class that you have set to Grayed. Try switching to each of your Classes that is set to Grayed one by one. Viewports should always be in the None Class and The None Class should always be set to visible.
  10. mike m oz

    Kat99

    Try setting your Class Options (View menu) to Show/Snap/Modify Others.
  11. If the angles of incline are all the same draw the base shape and use tapered extrude. Another quick way to do it is to use multiple extrude. Draw a line where the top edge is in Top/Plan View (both the base shape and the line need to be on the same plane). Select it and the base and make a Multiple Extrude with the required height. If the angles of incline are different extrude the base to the required height. Go to an isometric view and then use the taper face tool to set the incline of each of the faces. You can set the base as the axis plane using the Option key. You can get the volume of the final object with Model/Volumetric Properties... Saw tip v2020.vwx Saw tip v2019.vwx
  12. This article suggests that an interim solution is "writing leaner more efficient code". https://www.theguardian.com/commentisfree/2020/jan/11/we-are-approaching-the-limits-of-computer-power-we-need-new-programmers-n-ow?fbclid=IwAR2pY14ly8CnUwqfFnTnlpLvXAKQvMKkqbC-mrp9XgXZHk_3q1mQrnHlA-Y
  13. Bruce there is. You need to adjust the size of your triangle first though because at the moment it is approximately 46.27 triangles around the circumference. You need to have a whole number. 48 would give you an included angle of 7.5° for lines drawn from the centre of the circle to the circumference. Adjust the base of the triangle so it matches that. Then use the circular array tool with the following settings: Result: keiffer circular array.vwx
  14. My apologies. I meant the Clip tool.
  15. The Trim tool on the Basic palette should do what you want. Read more about it in Help. There is a link to a movie on the Trim tool.

 

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