Jump to content

Michal Zarzecki

Member
  • Content Count

    30
  • Joined

  • Last visited

Community Reputation

10 Good

2 Followers

About Michal Zarzecki

  • Rank
    Greenhorn

Personal Information

  • Occupation
    Senior Landscape Architect
  • Location
    United Kingdom

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hi @Matt Panzer, I have, but no luck. Here is the shot of my hatch presets - perhaps I am missing something here. I would like to understand what controls the generation of objects like hatches, to make sure that what I see in the Design Layer is then what I get as an output from a Viewport. At this stage I don't have this understanding. Any hints or references to relevant posts, webinars etc.?
  2. Thanks for reassurance, @Boh. Thanks for a hint about the 0-width space. I was hoping to delete it, but sometimes you may just want to cheat a bit ;). I actually used the same trick to make the Access Zone along the bottom/ entrance. Re the symbol - this is not a problem. To make it visible in 3D view would require further steps - I suppose I would need to make it hybrid. I am still not happy about the numbering though. I also found the inserting of the object quite perplexing. It seems not to matter whether one draws with the left or right mode - the spaces are always being created on the right hand side from the drawn line. This is contrary to what the icons suggest. Or perhaps this is a bug I experience 🤔. I wish it worked similar to the section mark or walls with regards to alignment. These are logical. This then results in a problem with numbering. I am never able to get this work so that the numbers run from left to right. And then I seem to have a problem with rendering of that cross-hatch. It is reproduced correctly on the Design Layer, but it gets too big on the Viewport. The scales are the same and the hatch is set to world units. I have no clue what is wrong, just yet.
  3. Hi guys, I think I have a similar problem with hatch scaling. My example is a hatch associated with a Car Park Access Aisle. I created one that reflects the legal requirements in the UK and set it to world. I would have expected that the hatch scale remains the same and it will look in the Viewport exactly the same as on the Design Layer. However, I see only one line of that hatch, most likely because it is so big (as per the world dimensions). What is the best way to proceed with this?
  4. Hi guys, I can see you have really serious problems here whilst I struggle with the very basics 😬. Perhaps you will be able to help anyway. I am creating usual parking spaces, but I cannot figure out how the numbering works. The Accessible Symbol is aligned ok, but the numbers are displayed upside down. See below. I assume that the open end is the entrance side. Otherwise the AS would be upside down, I suppose. What can I possibly be doing wrong? Another thing is making the Access Zone/ Aisle at the end as well. I can't see such option. I tried to make one more space with the AZ and then perhaps delete the space itself, but there is no Edit behaviour. There is the need for the Access Zone to be at the entrance/ footer side as well, which I don't believe VW caters for 😕. Or I am missing something? Anyone experienced in car parks would be much appreciated. Regards.
  5. Hi guys, I have an elevation and Z value problem, which I can't figure out. I have my Design Layer set to 0, but when I draw, some objects have elevation set to 0 whilst others -3450. Is it possible that I might have changed my first Design Layer to 3450 and that now dictates the drawing level 0? If yes, how can I change that?
  6. @Katarina Ollikainen, thanks for getting involved in the conversation. I can clearly understand where this might have come from. In our work for example, for large residential or school projects with limited budget and time constraints, we don't have the time for showing each specimen on our plans - we tend to show areas of single or mixed-species. However, I think it would be great if there was a choice - similar to the one we have with the 3D representation. I will watch this space to see where this will take us. Regards, MZ
  7. I am all with you guys - that would be really useful to be able to show the specimens within the groups in the Top/ Plan view. @SurroundingsCS , what did you respond to @Tamsin Slatter eventually? Personally, when I propose planting groups, I tend to specify that the contractor plants the same species in groups of 3-7 specimens. I am not a programmer, but if such a behaviour could be at least optional it would be brilliant! What are your thoughts?
  8. @Tamsin Slatter, I see that this post is from 2012 so just wanted to confirm, if in 2019 this is the same as 'Save Landscape Area...' available from the properties tab? Or there are two different procedures? Many thanks for clarification. BTW, I couldn't gather why I wasn't able to do this with the Pickup and then the Bucket Modes of the Planting Area tool. I suppose they work slightly differently. Glad to have found this post. Regards.
  9. @Katarina Ollikainen , Thank you for posting this workflow. I have started specifying hedges using this method, as couldn't work out the Hedge Mode in the Plant Tool. I was actually quite perplexed to see how VW generates even a single species hedge - as shown in my example above. Perhaps you would be able to clarify that. Perhaps I may simply not understand how to draw using it. Another example below. Why does VW add all that extra plant line? Coming to the Planting Area method. You said Calculate how? See my example below - it's based on the same length of hedge, but slightly different width: In linear features, like hedges, the offset between rows or the width of the proposed hedge doesn't matter in terms of numbers - it's only the length and number of rows that are part of the equation. When one tries to specify a hedge based on the area - they need to be careful what they draw, because the distance is equidistant. Often, one specifies distance between plants to be different than the row offset. In another instance, one may want the same number of plants, but perhaps at different offsets or allow the plants to grow out and form a wider hedge. The width of the polygon drawn starts affecting the calculations. I appreciate the tool and your tutorial though. At the moment, we are where we are, so trying to explain the philosophy behind the purpose of software is in the realm of theory and doesn't get us anywhere. Food for thought for 2021, apparently.
  10. @Hans-Olav , thank you for linking to this article. It looks like this can be used instead. I will try to give it a go in some free time. It's a shame a Marionette, created by users, needs to be used to do what the integrated tool should be doing. Many thanks for sharing and regards.
  11. @Tamsin Slatter , Thank you for such a prompt response. I gather that the issue hasn't been resolved yet, which is quite disappointed, taking into account what a number of users mentioned and that such a basic feature like hedge is part of almost every landscape design and needs an efficient tool. I will then use the opportunity to get the Community's help on understanding how the current tool actually works (or doesn't). I am trying to calculate the number of specimens needed for hedges in my project. The scheme has already been designed and now this should simply be a matter of mathematics and scheduling. I have tried all the Plant Tool's modes. The results are far from expected, I'm afraid. On the image below you can see what happens if I try to draw a simple double row hedge at 90 degrees (the red line shows the extent of the polyline drawn). That is a poly-edge mode. I can't understand why the algorithm adds another row. On the following image, you can see teh result when a triangular array mode is employed. Again, the lame polyline. Why would the tool create a polygon, rather than following the polyline and drawing two staggered rows of symbols? Another bizarre example is when I tried to draw just a straight line with the same mode used. The procedure creates a polyline that goes back and forth and populates symbols along the way. I suppose the unruly geometry could be disclosed, but the numbers are nowhere near to be acceptable. It is a great shame that this has not been addressed and landscape professionals left alone [again] with quasi tools which are supposed to facilitate the design and scheduling process. The same operation can be undertaken in under a minute in every basic CAD application which supports any sort of formulas. Basically draw a polyline and get the field calculate the numbers for you, based on the polyline's length. The pretty graphics is a bonus clients don't even appreciate. I really appreciate the help provided every time the VSS team is called or the responses from VW employees here. But please advise, what users can do to get the software they paid good money for help their every day design tasks, rather than spending extra time on tedious workarounds? Regards
  12. Hi @Tamsin Slatter, As VW v. 20 is now available and, as far as I noticed, a number of improvements have been introduced (e.g. alignment of Hardscape objects), could you give us an update and confirm if the hedge request has also been adressed? I think this is something that a lot of Landmark users are looking forward to seeing.
  13. Guys, has there been a renewed Wish tread on that? I agree that this is far from ideal. I can understand architectural software can lack such tool, but for civils and landscape architects this is a must! Another one is to be able to 'drape' slabs over the site model. Simple planar surfaces don't exist in reality. I do my models with Grade Tool, which is fine, but then in IFC one cannot tell what is what. Perhaps we should team up and lobby for that to be taken on board?
  14. @NoemiM , Thank you so much for sharing your workflow with me/ us here. It seems that VW does require a separate style for each plant. Your workflow seems reasonable to me and I have a feeling I would end up with something similar. In my previous practice, where we used another software, I used to create an array of squares with the associated specification of planting areas (i.e. wither individual species or mixes) and tree/shrub symbols which effectively was my swatch pallet. I would then use the 'Copy Specification' command to populate the planting areas and specimen plants in my project. It was like a blitzkrieg. Different soft, different methodologies. I would prefer it to be more flexible, but hey-ho! Working out a good and efficient workflow is essential with these tasks, therefore your option is a much appreciated time-saving tip.
  15. Hi guys, It seem that my question is a bit a derivative of what this tread is about. Nevertheless, let me shoot it. I am pretty new to VW. We only recently purchased the 2019 version. What I was trying to do is to define typical styles for, let's say, standard nursery stock trees, multi-stems, herbaceous etc. I thought I would need one style per each, so it presents the label and so on as we are used to it in the office. But, it seems to me that I need to create individual styles to each species and plant characteristics I am proposing in the given project. Is that really so, or I have missed something? In an example, I have a few standards (like 12-14 cm girth) in my project, as well as multi-stem feature trees and a mixed herbaceous layer. I created the styles, but when I apply a style to a tree it can only be of a species that goes with that style. Can I do it generic and then just change/ specify the species? Can you help or point me to the right discussion?

 

7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114

 

© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

×
×
  • Create New...