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Andy Broomell

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Everything posted by Andy Broomell

  1. Loving this. Both of these are the same file, top is 2020: I wonder if this adds a couple seconds opening and closing files, in order to compress/decompress? Regardless, it's worth it.
  2. @Pat Stanford Once again, you are BRILLIANT. Thank you thank you! I copied my new Worksheet into a blank file, below, in case anyone else would like to utilize it. It relies on a Title Block Border object being on each sheet. I also set the criteria to exclude sheets with TBBs that have "This Title Block is Active" unchecked. Sheet List Linked to TBB v2020.vwx Sheet List Linked to TBB v2019.vwx
  3. The more I use VW2020 the less I like these new icons. Readability is very poor on many of them, and readability should be the number one important factor for any icon, above all else. vs the new: Some are fine, such as the tools within the 3D Modeling toolset for example. But otherwise this concept of white linework with thin black outlines does NOT work on a light interface. Can't we just have simple solid lines / silhouettes? Clean, simple, readable, modern?
  4. Ever since Title Blocks were revamped a couple years ago, I've been unable to create a simple Drawing Schedule (list of sheets) as a worksheet that's linked to my Sheet Layers / Title Blocks. It used to be as simple as pulling record fields from the Title Blocks, but that doesn't seem to work anymore, so I'm obviously missing something. Note that I DO NOT want to use Tools < Reports < Create Sheet List, as this creates an unlinked worksheet (an idea with I completely loathe). In my workflow I constantly re-name and re-number sheets throughout a project, so I need a worksheet that is always up to date without having to manually do anything. I see that it's possible to pull some data from TBBs, as seen in the screenshot of my test below: All I really need is 'Sheet Data'.'Sheet Title' but that doesn't seem to work? For my first column I just used =L in the column header which works fine to pull the sheet layer number. Here's an image of my simple goal, which I had in VW2017: @Nikolay Zhelyazkov @Pat Stanford
  5. Update: OpenGL viewports seem to randomly switch between rendering with color and without every few times I update them... And not even consistently across a sheet. Very frustrating.
  6. I'm still on High Sierra: I'm finding that once a Viewport is created, toggling either "Use Textures" or "Use Colors" under OpenGL Background Render settings seems to have no effect; the viewport just keeps rendering with the settings it had when it was created. If I want a white model viewport I have to make sure it's set that way before making the viewport... This is the first substantial bug I've seen in 2020 that severely interrupts workflow.
  7. History-based modeling didn't exist at all (sans ungrouping) for certain object types, such as 3D fillets, chamfers, and shells. Having this is HUGE in my book. It brings these tools in line with other 3D tools that already had history-based modeling.
  8. The OpenGL speed improvements that were discussed in a Teaser Tuesday are immediately noticeable. I was able to load a complex model in OpenGL and navigate much more quickly than in previous versions, which is a welcomed improvement! All of the icons in the program were redrawn. Some for the better, some will take some getting used to. Looking forward to that full UI redesign some day!
  9. I've liked the black icon best so far, so I'm sort of glad they kept it. I wonder if the plan is to just keep it black moving forward?
  10. If it's an Extrude, simply double click it and copy the 2D shape contained inside. If it's something else, try using the "Extract" tool from the 3D Modeling toolset, with the 4th mode (Extract Surface) - and under the preferences button make sure "Create Planar Objects" is checked. Click the flat surface you want to extract then click the Green Checkmark or hit Enter. Hopefully this works for you.
  11. I think you might actually want your Foreground Render set to "Hidden Line" - then under Foreground Render Settings, check the "Sketch Hidden Line Results" box and choose the Sketch style there.
  12. Thanks herbieherb! This is useful as a band-aid in the short term, but it doesn't quite address the need for true vertical tilt correction. The script simply aims the camera straight forward, which does indeed make vertical lines parallel, but is different than actual perspective correction which would make the lines parallel even when the camera is angled slightly up or down.
  13. As someone who teaches VW a lot, this is the truth. Most of my lessons involve "VectorWorkarounds" ūü§£
  14. In order for Glow textures to respond to external lighting in a model, you have to check "Add Matte Reflectivity" in the Reflectivity shader options. (I think it's a poorly named checkbox, but that's what it does). This way the texture will be both self-illuminating and will respond to the lights and gobos.
  15. Here's one approach, though I'm not 100% sure what you're going for: -Model your object. -Don't model any geometry for the infinite background. -Render in a sheet layer viewport. -Set RW background to None (if you want transparency upon export), or HDRI white would work too if you don't need transparency. -Where you want shadows/reflection, extrude a circle or rectangle to 0", and make/apply a shadow catcher material. This will give you the shadows and reflections, but no rendered geometry. (One drawback is that shadow catcher reflections apparently don't have a blurriness parameter). -Use File<Export<Export Image file if you want to be able to export a PNG with transparency. Example:
  16. @GGC THANK YOU. The inconsistency with which callouts respond or not respond to viewports of different scales is ridiculous. I waste so much time dealing with callout settings. I want them to always look the same regardless of viewport scale. Add font size into this mix. I don't want my text twice as large in one viewport just because the scale is double. (This ties into copy/pasting, and also using the Create Similar Object function - they all need to work). Every aspect of a Callout object should be able to be made Page Unit dependent. I want to set it once in a document and never think about it again. Currently I have to think about it multiple times per day.
  17. I remember running into this exact issue once. Definitely confusing.
  18. Unfortunately not, but there should be! There a couple topics on it, but this one has the most upvotes:
  19. Will this direct editing capability also apply to line/fill colors in the Classes Organization dialogue box? Will we see any additional fields added to the Navigation Palette that are currently only in the Edit or Organization windows? In particular, I'd love to see (and now edit) the Sheet Layer DPI in the Sheet Layers tab of the Navigation Palette.
  20. Very cool. Is there a way to turn this into a menu command with a pop-up that asks for Type, Prefix, Suffix, and Find/Replace? I've yet to have any luck with the Convert to Menu Command option for Marionette networks, but I also know very little about Marionette...
  21. I've been to that beach! C√°diz is a beautiful city. There's probably some metaphor here too:
  22. I've experienced what I believe is the same issue, where circular extrudes sometimes don't render their endcaps. I've submitted bugs on it but have never heard of a solution being found. There are of course workarounds such as converting your extrude to a generic solid, or extruding a many-sided polygon instead of a perfect circle, but obvious these have drawbacks. It would even occur and not occur in the same viewport from one "Update Viewport" to the next...


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