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bpsabatier

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  1. nothing selected. made sure of that at the beginning
  2. After updating to SP3, the clip cube function is cutting through what seems like a random plane instead of the full model. The section cut plane is somehow related to the layer that I am currently on. I checked a PC version of VW in the office and it isn't affecting that machine. This causes you to have to select each edge and pull it out so you can see the whole model prior to selecting the plane you want to push/pull for your section cut.
  3. After a little investigation, I find that if I set the wall height to 48" or less, the issue goes away. At 49" and above, the wall connections disappear again and don't look cleaned up. I tried setting the cut plane of the layer active and higher but that did not seem to do anything, so it might not be related to it.
  4. So, we've been using this technique for several years now with our Viewports set to a Background Render of Artistic Renderworks, and a Foreground Render of Hidden Line. Using a Heliodon in the model set to cast shadows, we've had great success. The glazing in windows and doors took on a solid fill, and shadows were cast on top of those openings. However, VW 2022 has decided to throw a wrench in our system.... Now, the shadows from the model space beyond the window/door is casting shadows, and no matter what we try with the glazing settings, shadows from inside the model are visible through the windows and doors. Even setting the glazing class to None, with a solid fill, has no effect on the shadows beyond the glazing. Still visible. I tried putting a roof texture in the glazing, and it will show the roof texture, but still show the shadows beyond the glazing. This is an obvious glitch. It hasn't happened with every file. But we've tried everything we can with various viewport settings, Heliodon settings, glazing class settings, window and door settings.... nothing changes the shadows being cast behind the glazing. If anyone has any clue what could be going on, your help would be much appreciated.
  5. this isn't so much a question as a statement... I finally started using 2022 today, along with 3 other employees in my firm, and we've had multiple crashes and video display issues. Seems like VW decided to once again release a bug laden product in order to beat the Service Select renewal deadline. Needless to say I am not very happy about paying for a product prior to its readiness for the market. It's not going to happen again. These kind of issues are inexcusable. I'm not getting paid by VW to bug test their product. I'm getting paid by clients to deliver documents to them to build. When I have to waste hours and days trying to optimize a tool to use, I lose money. I'm going back to 2021 until I see updates being released that hopefully will fix this product. Then, instead of wasting time on VW bugs, I'll start searching for a tool designed and developed by architects, not by marketing shills.
  6. I've mentioned this before, but it is worth repeating. I tried Chief Architect a couple of years ago. The interface was a bit weird getting used to, and the 2d capabilities were clunky at best. And getting drawings to look a certain way was not its strong suit. But one look at the tools for residential architecture, and it made you wonder why Vectorworks is consistently neglecting such a large base of their customers. Doors and windows were completely customizable, with the capability to use trim profiles instead of a flat trim. The stair tool, while not perfect, was years beyond what I am forced to work with everyday. I could curve treads! What a novel idea! I could combine straight sections AND curved sections. Amazing! Rooms (spaces) had trim work built in, with profile selections for baseboard and crown. There was no need to draw it separately. You simply assigned it to the room and it was done. But to top it all off was their amazing cabinet tool. Simply a joy to design with. In the end, the complexity of the models we produced slowed the drawing files down and increased time to complete our drawing sets, so we abandoned the product in favor of what we knew. But every year I search for something better due to VW's lack of attention to our needs. I guess set designers rank higher on the pecking order. One day, that time will come... and VW will see their market share drop within our community. As I've suggested before, it would behoove the engineers at VW to purchase a copy of Chief Architect and steal the good ideas they have incorporated into that program. And release it all at once, not in small increments to keep us on the yearly maintenance program that never fails to dash our hopes year after year. That is my rant for the day.
  7. Make sure the objects you are using are set to "by Class". that includes walls, doors, windows, etc. So when you are in Sheet View, and you have a Viewport, that Viewport can be manipulated by Class. With the Viewport highlighted, select the Class button in the Object Info Palette. You then select all classes and Edit them, changing their color and line weight. Not sure if you are missing one of my steps here, but if you attach your drawing, I can take a look and see what would have to be done to make it work.
  8. One more thing. Make sure the Heliodon is on a class that is "On" in the viewport. We create 4 classes (Heliodon-Front, Heliodon-Rear, Heliodon-Right, Heliodon-Left) and place a Heliodon object on each one. Then we play with the particular settings of each one to create the desired shadows on that particular elevation, turning on the appropriate class for the appropriate elevation. That way you don't have to change the settings of the Heliodon object for each different elevation. We are not concerned with the correct sun location for our elevations but rather getting a nice field of depth for each elevation that a good shadow creates. If you are presenting to a client and need an accurate sun and shadow pattern, then created another class with that particular Heliodon and use it for that purpose.
  9. Not entirely sure, but my guess would be that elements in your plan (walls, windows, etc.) are not set to use "Class Settings". That is the only way that changing class settings in the viewport would affect the line weights. If you edit your wall style(s), you can select "Edit Wall Attributes..." and make sure the Pen Style and Color are set to Class Style. Also the Thickness. Do this for all the walls you are using. I did notice that you used a "Viewport" instead of a "Section Viewport". May be not a big deal, but in 2021 we have issues with our shutters, and in Section Viewports that problem goes away. One last thing. The blurry line is a function of the Sheet DPI. If you want to eliminate it, set it to something other than 72, which is the default. We set ours to 180. Right-click the sheet with the viewport in the "Navigation - Sheet Layers" palette, and select "Edit". The change the Raster Rendering DPI to whatever works best for you. However, don't do this on every sheet, as it will increase your file size when printing a set to PDF. Just do this for the sheets with elevations. And I noticed your scale of 1:100. Our typical is 1/4". I don't know if this affects the DPI setting effects.
  10. We achieve shadows this way... 1st, set up your view with all of your classes/layers you want on, and make sure to have a Heliodon object to create your shadows. Play with this object till you like the look of your shadows. Next, create a viewport of the elevation with "Create Section Viewport". Then under Display settings, change the Background Render to Artistic Renderworks. Under Background Render Settings..., Select the Style: Lines and Shadow. Set the Edge Thickness really low (we use 0.01), set the edge color and the Shadow Color to the same gray you want for your shadows. Then choose Foreground Render Settings... and set it to Hidden Line. Under Foreground Render Settings, we leave everything checked, and select the Sketch Hidden Line Results and select the sketch style if you want to have a sketchy elevation. Then hit OK, and the viewport will be created on the sheet you selected. Once the viewport has been created, we go into the "Classes" button, select all, then "Edit..." We then choose the Pen:Color to be black, and the thickness to be all one thickness, usually fairly light. Don't change anything else. Click OK, then update your viewport. At this point, it should render with your shadows. We usually go into the Viewport Annotations to add a thick ground line, and outline the building with varying thicknesses depending on the distance from the viewpoint. For thing way far back, we add a polygon around those parts of the building, set the pen to "0" thickness, and the fill to "white", then set the opacity to 50%. This grays out those parts. Hope this helps...I've included a screenshot as an example. BTW, 2021 has a glitch on a perspective viewport using this Hidden Line for the Foreground. Windows with custom shutters display a ghost shutter in the middle of the window. Not sure what caused this but it has happened in multiple drawings. It doesn't happen if the viewport is a flat elevation.
  11. Ha! Read the room... I feel the same about avoiding these teasers. I seem to remember them in the past being longer than this year's samples, which gave us more to be excited about. The current format just brings out the worst in us.... These teasers, however, have done their job....My curiosity has been heightened by the lack of substance. When should we expect the new release? Any ideas?
  12. Call me a conspiracy theorist, but the cost of any program doesn't increase or decrease the development cycle. Everyone has gone to the subscription service for a reason. They mete out small spoonfuls of improvements every year at a reasonable price carefully calculated to satisfy the main user base just enough to keep them coming back for more. I know I'm one of those suckers. I wouldn't be surprised if they have a brand new stair tool just waiting in the wings, ready to release when the user base really starts to actively revolt. BTW, I don't always bash VW. Cost is a great reason to stay with VW, but it is also a powerful program on par with the other main players. It is a valuable part of my work process, and it produces great looking drawings for me. I just want more improvement in the day to day tools I use... stairs, doors/windows/walls/roofs/foundations... and I want things that should not be an afterthought... like gutters/ridgecaps/trim profiles/crown mldgs. and baseboards. Oh, and a cabinet tool that doesn't suck. Did I mention a new stair tool? @jmanganelli , you are absolutely correct. I took a chance with Chief Architect and experimented for about a year with it. I loved parts of the program that gave me options VW just doesn't do (see wishes above). But in the end, their 2d drawing capabilities fell way short of what I am used to with VW, and it killed my productivity. We ended up having to export the elevations and plans to VW to finish up the drawings for publication.
  13. No, I understand speed improvements are necessary and welcome. But that should be the feature I find out about AFTER the new version comes out. Right now I want to see that we are getting a new stair tool that allows design options that others already employ (Archicad and Chief Architect in particular). Or how about a trim profile option in the door/windows... not everyone utilizes flat trim in their designs. And don't get me started on that horrible Cabinet tool... Now those things would get me excited on Teaser Tuesday. Being able to link an Excel spreadsheet to VW... boring. I have to agree with Mark Aceto's Note to the Vectorworks Team to give us a clear roadmap to the features to expect. I don't like be kept in the dark till after I pay my subscription, that's all.
  14. My fingers are tired of being crossed... Simple solution. Release the new version before asking us to pony up our annual subscription. At the current rate of necessary improvements to simple architectural features, I can wait 3 or 4 years to just upgrade.
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