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  2. @markdd I think Vectorworks makes a pretty clear distinction between Layer Plane and Working plane and as far as I know especially in it moving in 3D and rotating in 3D command, that's the only place where X' Y' & Z' is used for both the layer plane and the working plane. The fact that the axes are labeled with a prime makes if very confusing if someone is trying to reference layer vs working plane when moving or rotating in 3D. Also, you're absolutely right that the layer plane is a working plane but it is the default working plane of that layer which is 1) as you say aligned with the internal X Y & Z axes and 2) has been named the layer plane as a norm so it's important that Vectorworks be consistent with its naming & labeling conventions. It'd be interesting to know what the VW team replies Frédéric "Oaktown"
  3. Does the size of the image (within reason) affect how the Visualizer will respond?
  4. Today
  5. You may be technically correct if the labels refer to just a static plane. However, what you are technically seeing is a Working Plane like any other, it's just that it is aligned to the Internal X, Y, and Z axes. If you click on any one of the axis lines, then the working plane widget will be activated, and you can move the working plane to wherever you need it. You are correct, though, until the working Plane widget is activated, then yes, I think X, Y, and Z ought to be what the labels should read. It is certainly rather ambiguous.
  6. I am confused as to why the axis labels show up as X' Y' & Z' when [Show 3D axis labels] is selected in the [Snap to Grid] tool and you are on the Layer Plane . Shouldn't it be X Y & Z for the active layer plane since I was under the impression that X' Y' & Z' was reserved for working planes as shown in the Rotate Object in 3D tool Frédéric "Oaktown"
  7. Hi @Sam Jones and @JBenghiat thanks for weighing in on this! Will have a look into the link.
  8. I know I will sound like a broken record,but….it is totally Impossible to give you a solution without seeing your file… If you are able upload the file, or a portion of the file if it is huge, so we can have a look 🙂
  9. Hi there, I've had this issue come up a few times over my last few projects. I've previously managed to find work arounds but never solutions. Can anyone tell me why my hardscape objects render as black polygons rather than the textures I've assigned them? I have tried different renderworks styles, changing the individual textures on specific faces of objects, editing the style to change the texture used and probably a few other things that have been forgotten in fits of desperation! My only solution so far has been to use a top/plan view but that isn't an option when I'm trying to produce 3D renders. Please see attached pictures to see the difference. Any help/thoughts/advice would be greatly appreciated. Thanks in advance
  10. Yesterday
  11. I think you found it. You would then add items to the menu
  12. Don't be shy, Pick the tall one and post it online. It's Saturday, gives everybody something to critique. The Ai visualizer has been taking up some time. It's good to see good old hard work paying off. Paul
  13. Hey Paul 🙂 Yes I did render that scene in C4d. I sort of default to C4d for all interior Renderings. Just force of habit these days. But yes, all of what you see was created in VW. Even those cure little 3d fishes and the coral and plants! I imported those items, actually, did not model them. Too much work !🙂 I can upload a closer view of one of the aquariums, if you wish. I just wanted to do a wide view so folks could see all of them.
  14. HI Kevin, Those are fantastic. I am assuming you rendered In C4D, but did you build in VW or C4D? Paul
  15. Your file has highlighted two bugs with the Offset Accessory workflow. The first is that the Instrument should offset, not the accessory and the second is that only an X and Z-axis offset is available, whereas there should be both X, Y, and Z offsets available. I will post a bug report and see where it goes.
  16. Just watched the VW official video on the device tool, https://university.vectorworks.net/mod/overview/view.php?id=6732 At around 1:30 they talk about the pickup/apply attribute modes. I love the functionality of these modes but have sometimes noticed unexpected behavior when applying attributes. This video shows exactly some of the unexpected behavior. When the attributes are applied in the video, one of LAN sockets is moved from the left side to the right side and the newly applied sockets are now placed in wonky positions that don't match the source device. Why does this happen?
  17. Hi, I managed to add buttons to the mode bar but I'd like to add a drop down and a text field like this: Anybody any idea? I've managed to found the function `vs.vstAddPDMenuMode()` but I think that's not what I am looking for. Thanks! Sting
  18. I created several 3d Aquariums that may be appropriate to include within an interior Rendered scene. Feel free to inquire.
  19. @VIRTUALENVIRONS Thank you for the kind words, To answer your question. I have used AI only very minimally for any professional work. With all of the ethical concerns about how the AI models were built, and who gave consent for their work to be used, and who is (or isn't) getting compensated for the use of copyrighted images, I can't ethically justify getting compensated myself for AI generated content. Here is the one exception so far. For an exhibit design, we were proposing a wall of portraits, in the end they would be real photos of people from the local community. For the concept sketch I generated several portraits of random (not real) people to get the idea across. In one other case, I used AI to generate a landscape scene with specific elements that I could take to a professional mural painter and say "Here is a reference for what we are looking for. Can you make something like this, but bigger, better and in your artistic style?" Admittedly, I did both of these with some trepidation. I'm still not 100% confident even these uses are without some unintended consequences on the Creative community. Like @Luis M Ruiz I'm in the exploratory phases. But I have broad concerns about the legality and ethics of AI. I am also convinced that it is here to stay. So, I want to be an knowledgeable advocate for Creatives as best as I can.
  20. Why are the wall reshape add wall peaks handles offset from the actual points?
  21. The error sounds pretty self explanatory. What is the name and the path of the file? When I was working in Kuwait, certain Arabic characters would create errors like this in some programs, especially older backup software.
  22. @FMA, It's not really broken. The Poly() command is expected to create objects with 3 or more vertices . Typically, the Line is your go to 2-vertex object. You got lucky that BeginPoly works the way you want. If you have problems with Undo in the future, try building objects in a more classical fashion. Until such time, enjoy what seems to be working. Raymond PS - Thanks for the signature.
  23. Hello guys, I have an error on my cloud services whenever I upload my project file—tried to make a new file still have the same error.
  24. With Vectorworks' AI Visualizer being so new (launched about a month ago), it's difficult to say definitively how it's integrating into professional workflows. Like many users, I'm currently in the phase of exploration – testing its features and uncovering its strengths and weaknesses. This will ultimately help me determine its value in my own practice. Open to learn from others too.
  25. I found a workaround, Poly(x1,y1,x2,y2); doesn't get registered correctly, but this does: BeginPoly; AddPoint(x1,y1); AddPoint(x2,y2); EndPoly; Maybe this is already fixed in VW 2024.
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