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jpccrodrigues

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  • Occupation
    Landscape Architect
  • Homepage
    https://www.algarvelandscape.com/
  • Location
    Portugal

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  1. Hi, good morning, Some time ago I did something similar to that: The data is there, it would become a major feature!
  2. This worked here. I don't know why Texture Bed isn't working, but in this way, it appeared.
  3. Definitely need to review my signature 😂 2025
  4. Hi, good morning, Tried to do it, the result wasn't different, I'm not able to get variation in the middle layer. Attach the test file. Can you share the file so I can try to replicate this process, please? Thanks and regards!! TAP_SM.vwx
  5. It is my first approach to a similar case, a layer with different thickness, a"shaped" surface and a flat bottom, like a terrain rather than a regular slab drainage (probably my lack of knowledge misguided me...). To better explain this, we are talking about a green roof over a slab with its different layers and the variable layer is the soil to be filled up. What would be your way to go?
  6. Hi Tom, I'll try to make my target more clear. I attach a quick sketch showing what I’m trying to do with a Hardscape: The bottom of the slab should stay flat at a fixed elevation. The top surface should slope for drainage. One component layer in between should have variable thickness (tapered) to adjust between those two levels. So basically, I’d like the Hardscape to show a constant base and a sloped top, with the variable component handling the thickness change. Is it something doable? Thanks!
  7. Hi all, I’m trying to model a Hardscape with drainage slopes where the top surface is variable (to follow drainage) but the bottom stays flat at a constant elevation. I’m using a Tapered Slab with Slab Drainage, and in the Components, one layer is set as Variable Thickness. However, when I edit the drainage, sometimes the whole slab moves instead of keeping the base flat. My goal: Top surface follows slopes (drainage) Bottom surface stays flat Variable layer adjusts automatically Has anyone found the right setup or workflow for this? Thanks! TAP_HARDSCAPE.vwx
  8. And with those 3d triangles is the engineer able to recreate your site model as a surface? You can also convert the 3d triangles to 3d loci to be used within his software, just make sure to delete coincidental objects on the Purge tool.
  9. Didn't move from the Z:0. Puting them in a 3d view worked.
  10. I get that menu. When I select Site Model, gos well. When I select Hardscape, goes to Zero. Tried different spots, different files, never worked.
  11. The Send to Surface - Hardscape didn't work with me, this is why I wasn't able to use even the Stake object. It either went to SM or went to Zero. Lets wait for 2026 then 🙂 Thanks.
  12. Hi, good morning Jonathan, This project started more than a year ago and is quite complex, we avoided upgrading it to 2025 to avoid bugs in the file. We have all the Hardscapes following the Site Model, with its Datum above ground, so all the surfaces were modelled and have sloped faces. Lets wait for 2026 to see what news it brings. Thanks!!
  13. Hi Katarina, Thank you, that procedure worked, I had put the model in prespective a little bit more to reach the to face of the SM: I tried different ways to reach a formula in the Data Tag Layout, but when I mixed Object Function with Object Parameter it just didn't work. The data is there, sad not being able to extract it in the fast manner. Thank you for your help.
  14. Hi. The Send to Surface references the Site Model but I'm working the Datum above SM, like this:
  15. Hi, Thanks for the help. I'm working, in this project with the Hardscaspes with the Datum above the Site Model (I had to model all the earthworks first and then the hardscapes lay over that work). That being said, all those conditions follow the Site Model itself. I tried different approaches (for example, Z height from SM + Slab Thickness from Hardscapes), but none of them worked. Thanks.
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