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MullinRJ

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About MullinRJ

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    Circuit Board Designer
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    Dallas, TX

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  1. MullinRJ

    trouble with script to set perspective view & OpenGL

    Markus, It works on my system, both as a Palette Script, and as a Menu Command. Have you tried restarting VW? Is your VW an English language version? Raymond
  2. MullinRJ

    GetPtL (VW2013) not collecting point values

    Larry, I've been at this a long time, but it was exactly two days ago I tried, as you did, to use hDuplicate() with polar coordinates and it failed. Here's a short program I used to test the snippet of code I used to make it work. The built in vector function Ang2Vec() converts Polar to Rectangular coordinates. If you want, copy the PolarDup() function to your code and use it like you would use HDuplicate(). PROCEDURE xxx; { Duplicate selected object and move it a fixed distance in the direction of a user drawn Line. } CONST Dist = 3; VAR H, H1 :Handle; P1, P2 :Vector; Ang :Real; function PolarDup(H :Handle; Dist, Ang :Real) :Handle; { Same as HDuplicate(), but accepts POLAR coordinates. Returns a handle to the new object. } Var V :Vector; Begin V := Ang2Vec(Ang, Dist); { set distance and direction to move } PolarDup := HDuplicate(H, V.x, V.y); { duplicate retains select state of original } End; { PolarDup } BEGIN GetLine(P1.x, P1.y, P2.x, P2.y); { Get 2 points to define direction, distance is not important } Ang := Vec2Ang(P2-P1); H := FSActLayer; H1 := PolarDup(H, Dist, Ang); SysBeep; END; Run(xxx); HTH, Raymond
  3. MullinRJ

    Cancel Button not working

    Congratulations, Eduardo. Your persistence has definitely paid off. If you continue scripting you will find you can make wonderfully custom tools that work exactly the way you want them. For me, the scripting facet of VW is its most important asset. When you use something again, it pays dividends on all the effort you put into it. All the very best, Raymond
  4. MullinRJ

    Cancel Button not working

    Eduardo, You can construct any grouping you want. The two RadioButtonGroupBoxes split your dialog in half. If you want all four groups active at once, then don't use RadioButtonGroupBoxes. Use GroupBoxes instead. One GroupBox for each set of buttons that need to toggle independently from the others. Remember, only one RadioButton can be set in one group at one time. The dialog handler will take care of turning them off as you turn others on. Only you know how many groups you need. That is part of designing the dialog. Sketch it out on paper first if that helps you visualize it. To read a RadioButton's state, use GetBooleanItem(). If you want independent operation of all the buttons, perhaps you want to use CheckBoxes instead. With CheckBoxes, more than one can be set at a time. You also read them with GetBooleanItem(). HTH, Raymond
  5. MullinRJ

    Cancel Button not working

    Eduardo, Create a GROUP for each set of Radio Buttons. CreateGroupBox(dialogID :LONGINT; itemID :LONGINT; text :STRING; hasFrame :BOOLEAN); The dialog mechanism will treat the radio buttons in each group as individual sets and toggle them independently of each other. Here's a quick example, PROCEDURE ExampleRadioButtonGroups; { Example of Radio Button groups in a Modern Dialog. } { Radio Buttons placed within a Modern Dialog act as single set. To have } { multiple sets of Radio Buttons, place each set in its own GroupBox. } { } { This script does nothing but toggle 4 sets of radio buttons independently. } { The indentation used in this code is not necessary, but only shows the } { logical grouping of the dialog elements. } { 01 Sep 2018 - Raymond J Mullin } VAR id, result :LONGINT; PROCEDURE Dialog_Handler(VAR item :LONGINT; data :LONGINT); BEGIN END; { Dialog_Handler } BEGIN id := CreateLayout('Radio Button Groups', FALSE, 'OK', 'Cancel'); CreateRadioButtonGroupBox(id, 4, 'Retângulo', TRUE); CreateGroupBox(id, 5, 'Group 1', FALSE); CreateRadioButton(id, 6, 'RB 1'); CreateRadioButton(id, 7, 'RB 2'); CreateRadioButton(id, 8, 'RB 3'); CreateRadioButton(id, 9, 'RB 4'); CreateGroupBox(id, 10, 'Group 2', FALSE); CreateRadioButton(id, 11, 'RB 5'); CreateRadioButton(id, 12, 'RB 6'); CreateRadioButton(id, 13, 'RB 7'); CreateRadioButton(id, 14, 'RB 8'); CreateRadioButtonGroupBox(id, 15, 'Oval', TRUE); CreateGroupBox(id, 16, 'Group 3', TRUE); CreateRadioButton(id, 17, 'RB A'); CreateRadioButton(id, 18, 'RB B'); CreateRadioButton(id, 19, 'RB C'); CreateRadioButton(id, 20, 'RB D'); CreateGroupBox(id, 21, 'Group 4', TRUE); CreateRadioButton(id, 22, 'RB E'); CreateRadioButton(id, 23, 'RB F'); CreateRadioButton(id, 24, 'RB G'); CreateRadioButton(id, 25, 'RB H'); SetFirstLayoutItem(id, 4); { RadioButtonGroupBox 1 } SetFirstGroupItem(id, 4, 5); { GroupBox 1 } SetFirstGroupItem(id, 5, 6); SetBelowItem(id, 6, 7, 0, 0); SetBelowItem(id, 7, 8, 0, 0); SetBelowItem(id, 8, 9, 0, 0); SetRightItem(id, 5, 10, 0, 0); { GroupBox 2 } SetFirstGroupItem(id, 10, 11); SetBelowItem(id, 11, 12, 0, 0); SetBelowItem(id, 12, 13, 0, 0); SetBelowItem(id, 13, 14, 0, 0); SetRightItem(id, 4, 15, 0, 0); { RadioButtonGroupBox 2 } SetFirstGroupItem(id, 15, 16); { GroupBox 3 } SetFirstGroupItem(id, 16, 17); SetBelowItem(id, 17, 18, 0, 0); SetBelowItem(id, 18, 19, 0, 0); SetBelowItem(id, 19, 20, 0, 0); SetRightItem(id, 16, 21, 0, 0); { GroupBox 4 } SetFirstGroupItem(id, 21, 22); SetBelowItem(id, 22, 23, 0, 0); SetBelowItem(id, 23, 24, 0, 0); SetBelowItem(id, 24, 25, 0, 0); result := RunLayoutDialog(id, Dialog_Handler); IF (result = 1) THEN BEGIN END; END; RUN (ExampleRadioButtonGroups); Have fun, Raymond
  6. MullinRJ

    Worksheet of PIO Fields

    Boh, It's possible you unintentionally copied some extra characters from the browser to the script editor. This has been a problem in the recent past. Try again. It worked for me this morning. If it still doesn't work, try this ZIP file: Pat's PIO Field Script.zip HTH, Raymond
  7. MullinRJ

    Cancel Button not working

    Olá Eduardo, In your code for the OK button (where item = 1), you have 4 statements where you really want 2. I've numbered them here: 1: BEGIN {1} IF GetEditInteger(id, 6, AltR) AND GetEditInteger(id, 8, LarR) THEN ALT := AltR; {2} LAR := LarR; {3} IF GetEditInteger(id, 11, AltO) AND GetEditInteger(id, 13, LarO) THEN ALT := AltO; {4} LAR := LarO; END; The structure you are trying to achieve requires more BEGIN / END statements, as such: 1: BEGIN {1} IF GetEditInteger(id, 6, AltR) AND GetEditInteger(id, 8, LarR) THEN BEGIN ALT := AltR; LAR := LarR; END; { first IF } {2} IF GetEditInteger(id, 11, AltO) AND GetEditInteger(id, 13, LarO) THEN BEGIN ALT := AltO; LAR := LarO; END; { second IF } END; { OK button } BUT... This won't work either, as both IF statements will evaluate to TRUE (even the boxes you don't type into will return 0) and ALT and LAR will have AltO and LarO in them. To get the right set of values into ALT and LAR you will have to test the RADIO BUTTONS, as such: VAR ... RectOval, Boo :BOOLEAN; { add these to your global variable list } ... 1: BEGIN { OK button code } GetBooleanItem(id, 4, RectOval); { get RADIO BUTTON selection } IF RectOval THEN BEGIN { test RADIO BUTTON selection here } Boo := GetEditInteger(id, 6, ALT); Boo := GetEditInteger(id, 8, LAR); END { Rectangle } ELSE BEGIN Boo := GetEditInteger(id, 11, ALT); Boo := GetEditInteger(id, 13, LAR); END; { Oval } END; { OK button } Note: I do not have to test Radio Button 9, since the dialog handler makes sure the buttons are in opposite states, and both buttons cannot be TRUE at the same time. Testing RADIO BUTTON 4 implies the state of RADIO BUTTON 9 will be in the opposite state RADIO BUTTON 4. LASTLY, after you exit your dialog, you need to decide which object to draw. Again, test the global variable RectOval to draw the right shape, like this: IF (result = 1) THEN BEGIN GetPt(pX, pY); if RectOval then Rect(pX-LAR/2, pY-ALT/2, pX+LAR/2, pY+ALT/2) else Oval(pX-LAR/2, pY-ALT/2, pX+LAR/2, pY+ALT/2); END; For a robust script, you should add code to handle what to do if bad data is entered into one of the INTEGER fields, but for the most part this should get you up and running. Hope to see you back with more questions. Happy scripting, Raymond
  8. MullinRJ

    Worksheet Current Layer Criteria

    @Nuno Antunes, I forgot to mention, the script palette with "ActiveLyr" does not have to be open for the worksheet to function properly, it just has to be in your file. Raymond
  9. MullinRJ

    Worksheet Current Layer Criteria

    Hi Nuno, The worksheet uses a custom function (or a user defined function) to supply the name of the active layer and that is the VectorScript "ActiveLyr" you see in the "ccc" script palette of my original file. So, you also have to copy the VectorScript "ActiveLyr" to your file for the worksheet to work properly. You may copy it into one of your script palettes, or import the "ccc" resource (script palette) to your file and the "ActiveLyr" vectorscript will come with it. You never run this script directly, you only call it from within a worksheet, but it does have to be in your file for the worksheet to function, the way I've set it up. I probably should have named the "ccc" script palette "Wks Scripts". That might have made it more obvious you needed it in your working file, too. If you still have questions, please write back before September 2019 and you should get a pretty prompt answer. :-p HTH, Raymond
  10. MullinRJ

    convert vwx to dwg

    I have no way of verifying if this is a good conversion. Try it and see. Draft 1.8-Backup-20180602203117.zip Raymond
  11. MullinRJ

    screen plane only

    You are welcome, Julia. Welcome to the world of scripting. While you are trying the One-Beep approach, let me offer another flavor. You can very easily make the script BEEP in the other direction, when LAYER PLANE mode is made active, if that is more to your liking. This line controls the BEEPing. if GetPref(1099) then SysBeep; and it beeps when GetPref(1099) is TRUE, or when SCREEN PLANE mode gets set. If you'd prefer the script to BEEP when LAYER PLANE mode gets set, then use this line instead: if not GetPref(1099) then SysBeep; the "not" keyword reverses the logic and says to BEEP when GetPref(1099) is FALSE, or LAYER PLANE mode gets set. If you find that you use this script a lot, the next step for you is to turn this script into a MENU COMMAND, add it to your workspace, and assign a Keyboard Shortcut to it. So instead of placing a copy of this script in every file you use, you will place it in the VW Plug-ins folder where it becomes a systemwide command. It's a little more work to set up, but well worth the effort if you want to work as efficiently as possible. When you figure out which flavor of the script suits you best, write back and I, or someone else here, will assist you to make it a custom Menu Command. All the best, Raymond
  12. Years ago I used to swap right and middle button functions with the Logitec Control Center (mouse driver). I think it stopped working for me because my Mouse got too old and I fell into a software/hardware/OS support gap. I would look for Mouse Drivers that support this if you can't get there inside VW.
  13. MullinRJ

    screen plane only

    Hi Lupin, Yes, it can be made to BEEP in both directions, but the intention of the BEEP is to indicate which way the script has run. When you hear the BEEP, you know without looking the menu is set to SCREEN PLANE. When you don't hear the BEEP you know without looking the menu is set to LAYER PLANE. I think you got the direction of the beeping backwards, but that assumes you copied the script exactly as it is above. However, this is very unimportant. If you just want to know the script has run because you hear the BEEP, then change your script as follows: { This script will toggle the "Active Plane Menu" between "Screen Plane" and "Layer Plane", } { and BEEP each time the script is run. } { 20 June 2018 - Raymond J Mullin } SetPref(1099, not GetPref(1099)); SysBeep; Notice I removed the IF statement on the last line but left the SysBeep command. The script will now toggle the 1099 preference value to its opposite state, and then BEEP, every time. HTH, Raymond
  14. MullinRJ

    PDF Export, ResetObject

    Well, that's the first time I've seen that ObjVar used, though a quick search shows it appeared in VW 2014's documentation. I learn something new every day, even when I don't want to ;-) However, it does say "for use with SDK objects ONLY". Have you tried with VS or Python PIOs? If SDK Only, then it's true, the VS engine can only handle one task at a time without interruption. I can live with that. Thanks, both, for the info. Raymond
  15. MullinRJ

    PDF Export, ResetObject

    Dom, I think you can only get your approach to work if you split your code in two. Your first script will contain everything up to, and including, your RESET calls. When your first script ends, VW will then reset all of the objects you marked to be reset. Your second script can then execute the DMTBN( 'Export PDF') call. It's a very sequential process, but your "Export" call cannot begin until all of the PIOs get reset, and they will not reset until after your script ends. Therefore you need two scripts that you will will launch sequentially. Not entirely elegant, but easily accomplished. HTH, Raymond
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