I need OpenGL edges to appear on all objects, even if they're using a texture with transparency. Currently if the texture has any transparency the edges are no longer drawn.
This could be a checkbox if some users prefer the current functionality.
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I need OpenGL edges to appear on all objects, even if they're using a texture with transparency. Currently if the texture has any transparency the edges are no longer drawn.
This could be a checkbox if some users prefer the current functionality.
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