It seems like perimeter mapping is no longer one of the options when mapping textures in VW2023. If this is true, it MUST be brought back. What in the world were you VW folk thinking? In my experience, it is the most useful of all the Map Types.
Also, certain mapping types do not allow manipulation by the Attribute Mapping Tool. Again, this must be changed. In short, if a person can imagine how a tool can be used to adjust something (for example, SurfaceUV) then that tool must work everywhere. The same is true of the Rotate tool. If I'm looking at a hybrid symbol in elevation and I want to rotate it, I should be able to rotate it. It does not matter that it has a 2D image for Plan. the 2D image should just be detached while the symbol is rotated.
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MGuilfoile
It seems like perimeter mapping is no longer one of the options when mapping textures in VW2023. If this is true, it MUST be brought back. What in the world were you VW folk thinking? In my experience, it is the most useful of all the Map Types.
Also, certain mapping types do not allow manipulation by the Attribute Mapping Tool. Again, this must be changed. In short, if a person can imagine how a tool can be used to adjust something (for example, SurfaceUV) then that tool must work everywhere. The same is true of the Rotate tool. If I'm looking at a hybrid symbol in elevation and I want to rotate it, I should be able to rotate it. It does not matter that it has a 2D image for Plan. the 2D image should just be detached while the symbol is rotated.
Thanks,
MH Brown
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