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Found 73 results

  1. Hi, I use VW but two of my colleagues will be modelling in Sketchup. Are there any tips on workflow? Ie guidelines on how to best export and import? In the past I have found models I've imported in VW from SU to be very fragmented and need a lot of cleaning up. The person I'm working for will model in Sketchup and then ask me to import the model into VW to produce working drawings He'll also want to make changes to the model (in VW) and then also texture and light for rough renders. Then pass the model back into SU Is this possible? or better to just transfer it once from SU to VW. Any tips on how I can save hours remodelling / fixing up the model so it is editable in VW? much thanks, Helen
  2. Hi all! In VW2021 I've made a model of a venue and a light plot containing trusses, hoists, lighting devices and so on. I then exported the venue (no trusses, lights, hoists) as a ESC file and imported it to Vision. So far so good (I think). Next, I exported the trusses, hoists, lighting devices and everything else used in the set design as a MVR file. Most of the things look ok, but why, oh why, does Vision import (or Vectorwork export) it like this? File with white background is from VW2021, before exporting. As you see, hoists are up side down and no truss is visible. But still the chains are at the correct position. And yes, all classes are visible during export 😃 I asked this question on FB as well but no answer so far. Thanks all! Looking forward! Martin
  3. Hi, I am currently working towards PAS1192:2-2013 mandate and I am having some issues with the IFC import and the way we create windows. As we work on large housing schemes we work with window types, a method Vectorworks have previously advised to do it. So we create windows and then turn into symbols, so when placed within a wall they appear as a 'symbol in the wall'. However when exporting to IFC and either re-importing into VW to test or into Solibre Model Checker, the IFC format does not acknowledge the relationship between the wall and the window. I therefore tried exploding the symbol to test if it was this and when it is a 'window in wall' it views fine. I was wondering if anyone has had a similar issue and a work around. One way i was going to try was using symbol geometry in the window settings. therefore if you change the original source component then this will still change. However this will result in manual window changes to each window for height width etc. I have attached a solider model checker screenshot showing the if import result of a door in a wall as a 'symbol in a wall'. This also applies to doors. Thank you. Gavin
  4. I have been trying to create a model using cloud services so that my client can see proposals for a site. I have stripped back the vwx file as much as I can and when I upload the file to cloud services to create a vgx file, it just gives a blank screen (54.3 MB of blank screen). Can anyone help - Vectorworks UK support is closed for the holidays and I need to get this sorted by the time my client comes back from the Christmas break. I've attached the file and a link to the vgx file (cannot upload in here) https://cloud.vectorworks.net/links/11eb490c469a136a8fce0e8109945acd/ Albion - December 2020.vwx
  5. Having issues exporting an ifc file. Everything converts and exports as it should, yet it takes 45mins plus for it to process and complete. File size, after purging is 370mb approx. Stories all set up correctly, for each of the 16 stories. Set in plan/top view when exporting, 3D conversion is "low" and most settings are as per the Vectorworks "Sharing your model with IFC" Document. Really is poor, as it means that no drawing work can be done until after the export. ArchiCAD users in the office export larger buildings than this in under a min in work. Any further tips? or is this standard for VW? You can see from the attached image, there is not a lot of detail in the model. Also attached is my computer specs. Its a top of the range iMac
  6. Hello, my new plugin to get SVG files out of Vectorworks is in beta testing. Let me know if you are interested, as soon as I am ready the plugin will be placed on my Gumroad® page, at a reasonable price. With this menu command you'll be able to export your Vectorworks elements (such as polylines, polygons, rects, arcs etc.) objects to an SVG file suitable for CNC machines. All you have to do is select the objects to export and select the menu "Export selection to SVG", then choose a file name and click OK. The program will produce the correct SVG code to replicate the same selected object in the SVG viewbox determined by the Vectorworks active layer drawing size. Object are exported relatively to the active layer scale, so, if you need them for CNC purposes, better set the layer scale to 1:1 before exporting. export SVG demo movie.mov What Export selection to SVG can do: The plugin CAN export the following Vectorworks objects: Lines Rects Rounded rects Arcs / circles Ellipses Polygons Polylines (also with holes) The plugin CANNOT export all the other types that are not included in the above types such as: Groups, Symbols, Plugin objects (unless converted in the above types) 3D objects Texts (unless converted to polylines) Quotes Images Attributes: The SVG produced will preserve the following object attributes: Solid fills Solid strokes Fill and stroke colors The plugin does not consider dashes, gradients, textures etc..
  7. Export to SVG is a menu command (available for Vectorworks® 2020 and 2021) Info here... Available in beta version (expiring December 15th 2020) Downloadable from here... Please, let me have your feedback / suggestions The final plugin will be available at a fair price on my Gumroad® page and on my website.
  8. Hiya I am experimenting with the trial version of Poser and every time I try to import the OBJ that it generates, I get an error message that says each texture cannot be imported. Anyone else try this workflow? 3D figures in VWX are a joke, between the Vision legacy figures, the useless legacy Human Figure tool, etc. Just want to be able to pose my figure and have textures map properly. Some of the posts regarding 3D humans in VWX are twenty years old. Nothing ever seems to get done about it... Image Props are not suitable. I want real 3D that is posable and looks better than the low polygon "people" i drew for myself 5 years ago. Changing a pose is incredibly tedious in VWX with the symbol build as groups of tapered extrudes, etc. Any help would be great. 21 days left in trial of Poser... peace aj
  9. Hello, I have troubles exporting my VW file in IFC for my engineer working on Revit. History of the events : 1- I exported once an IFC file and re-imported it in VW to check if it worked. It worked. 2- I exported my drawing in IFC2X2, IFC2X3 and IFC4 to be sure my engineer could read it. Tried to import them back in VW : didn't work. Error or no visible geometry in the file, even if the files were heavy, respectively 595 Mo, 1 Go, 7.7 Mo. 3- Send them anyway to the engineer, hoping it was a VW import issue. 4- Engineer couldn't read any of my files and sent to me the screenshot below. 5- Sent to engineer an additional SAT and RVT export. Error while opening the SAT file. Missing stories and walls in the RVT file. My hypothesis is that the issue comes most likely from my VW file. I'm not sure if this could be a hint but the first time I exported it, it asks me to assign layers to stories. Since my file was not organized by stories, I quickly created one and randomly picked one layer and assigned it. Surprisingly, it worked (see point 1). But then I wanted my file to be clean, so I reorganized the layers in question by stories and re-assigned them properly (?). From there, I couldn't import the exported IFC anymore (see point 2). PS : 17'727'024 errors...
  10. We're working in EPSG 27700, and have a drawing with plenty of content already created. I need to send some of this information out, ideally in EPSG 4326. I have tried to just change the EPSG in the existing document properties... which seems to perform a transformation of my geometry depending on the options for transformation I have selected. However, when I export (for example, an image file with associated georeferencing file,) the export still references EPSG 27700 co-ordinates. Am I doing something wrong here? Does Vectorworks perform georeferencing re-projections like this? (And if so, what's the right workflow?) If not, I can work this out in GIS - I just thought it might be neater to do directly!
  11. Hi all, I'm exporting a Cinema 4D file from VW containing a sport arena. I made a symbol of the sport floor, with all the lines for off side and so on. When I import this as a 3d-file into Twinmotion the symbol doesn't appear. Any clue why this is? Thanks!
  12. I'm writing an script that will take each symbol(_i in list of symbols) from the resource folder makes an render and places it in an folder. for _i in _lSymbols: _Renderlayer=vs.Layer('Render') _hRenderlayer=vs.ActLayer() vs.Symbol(_i,0,0,0) vs.DoMenuTextByName('Standard Views',8) vs.DoMenuTextByName('Fit To Objects', 0) vs.SetLayerRenderMode(_hRenderlayer, 6, True, True) vs.DoMenuTextByName('Copy',0) vs.DeleteObjs() vs.DoMenuTextByName('Paste As Picture',0) _hImage=vs.LNewObj() _iRenderFolder=_RenderFolder+ '\\' +_i+'.png' vs.ExportImageFile(_hImage,_iRenderFolder) vs.DeleteObjs() One problem i encountered is that when i set the render mode as "Final Quality Renderworks" (14) or "openGL" (11) it will produce an white square with "paste as picture". so whit this script I'm limited to using modes as "FinalHiddenLine"(6) Also my "vs.ExportImageFile" is not working at the moment. Can Anyone give some tip ore advise on this script or how the get an similar result using other functions. I also looked into using vs.DoMenuTextByName('Export Image File') but this wil give an dialog for the user and I'm trying to limit/eliminate all user interaction. See also my other topic on an small part of this script
  13. What's the preferred workflow to export from VW to Archicad. IFC seems to get the job done but the results are clunky, DWG maintains the look & feel in 2d but lines and filled polygons. I thought IFC promised a smooth Wall-Wall, Window-Window translation that would allow work to continue virtually seamlessly after traversing the wormhole.
  14. Hello everybody, please excuse if this has been posted before, I've been searching for it but didn't find anybody to have the same issue. I'm working on a massive map, which i need to export to illustrator in order to continue working. The document is fairly big with 2000*600mm on 1:5000. My issue is that, when i export it to pdf, all the lines become kind of wobbly, straight lines have dozens of curves and appear thicker than normal. The document itself is a mess, i've got it from a colleague, originally it was an illustrator document, but due to the massive size i had to convert it to dxf and edit in in vectorworks. Now i reduced the number of objects, but can't get it back to illustrator, when i export the document to dwg, illustrator wont open it (unknown format, despite me hitting "open dwg" and selecting the .dwg document) I hope i could express myself in a clear way, if anybody could help me, i'd be really happy. Attached you'll find before and after screenshots of the issue. Thank you very much for your efforts and have a great day! kmdf
  15. I know it's a backwards workflow, but I may have a new client soon who does concept/visualization in C4D, and I'd like to import their models into Vectorworks. They currently have this workflow: C4D --> SketchUp --> AutoCAD. Ultimately they should go: Vectorworks -->C4D, but I may or may not convince them to change their workflow. Meanwhile, can anyone tell me whether there's an export path from C4D to Vectorworks that preserves C4D NURBS? Their current workflow does not, obviously, and that's a headache for them.
  16. It would be great to get a little status bar when doing an export or publish process so you can get a sense of what VW is doing (though you do get a nice complete dialog at the end)... while you wait, maybe take a quick nap, grab a cup of coffee, whatever. There's no indication that something is happening other than: the program is locked up. Which leads to the question: is Vectorworks doing something or did it crash? There's a pattern there for heavier processing tasks (I.e., rendering / updating viewports 😮). A global, functional status bar would be ideal.
  17. Hi! Can someone explain me why exportin a drawing as JPG is changing the colors so much? I'm exporting from the design layer, and not from the layout sheet. Attached you can find a screenshot with the VW project and the JPG open side by side Attached you also find a screenshot with the Export Image file dialog box. Thanks! Francesco
  18. What I see in my Vectorworks file is what I want to see when I export the image, but it is not. Is there a file format or setting that will give me the same results as what I see in Vectorworks? This screen shot is accurate. Oddly it can reproduce the colors extremely close (if not exactly the same), but Vectorworks cannot. This is a JPG export: This is a PNG export: This is a PDF export: Murphy Bed Queen Complex.pdf
  19. Hi Team. In previous versions of Vectorworks Landmark the User Origin is recognised by the shapefile importer & exporter as the 0,0 point for GIS data. This allows shapefiles to be generated directly from drawings which have an offset User Origin through a previous CAD file import (eg. from a civil engineer or surveyor). You simply georeference the layer to the coordinate system of the received CAD file, and export. It also allows a shapefile imported into an existing drawing based on a previously imported CAD file to appear in the correct position, provided that the shapefile and the CAD file share the same coordinate system. In Vectorworks Landmark 2020 I've found so far that both the shapefile import and export functions ignore any User Origin settings, and handle GIS data relative to the Internal Origin only. This prevents a shapefile from being correctly exported from a drawing with an offset User Origin (through previous import of a surveyors CAD file), and results in shapefile data imported into drawings with an offset User Origin appearing at the wrong numerical coordinates within Vectorworks. Perhaps for technical reasons the introduction of the new Geolocate and Geoimage tools required this separation of GIS and CAD workflows, but it certainly seems like a step backwards in terms of CAD/GIS integration. I'd be interested to hear other's thoughts.
  20. When creating a PDF, the "Export Classes as PDF Layers" option doesn't work the way I expected it to and I'm curious if there's another way or a setting that I'm missing. I have one main symbol that I'm using for this project that has an attached record format and text objects in the symbol that are linked to record fields. Unfortunately, there's not enough space in the symbol to spread these text objects out, so I put them all on the center point of the symbol and put each one in a separate class. This way, I can turn classes on/off to see the information that I'm interested in. I'd like that functionality to exist in an exported PDF as well so that end users without VW experience can access the information as well. However, I'm seeing that in the PDF, all of the text objects respond to the PDF Layer/VW class that the symbol was assigned to rather than the class they're assigned to individually. Right now, all of my symbols are in the None class, so when I change the visibility of the None class/PDF layer in the PDF viewer, all of the text objects in the symbols follow suit. I've tried publishing both sheet layer viewports and saved views, as well as directly exporting from the active design layer, all with the same results. Any help or ideas are greatly appreciated!
  21. Why, when using the extremely useful Publish Saved view to DWG option in the Publish settings is the option Export as flattened 2D graphics not available? This is extremely annoying and destroys the productivity of this functionality if ALL of the options traditionally associated with DWG exports are not available from the publish command.
  22. @Eric Gilbey, PLA @Vladislav Stanev @Tony Kostreski We need better control of our DWG export process from VW. In order to coordinate with almost everyone, we still rely on this process and unfortunately, it is an extremely time consuming process...both in Vectorworks and in AutoCAD to deliver a product that is acceptable. I have voiced several of these concerns in various topics/threads/forums before to no avail, so I am trying one last time! One thing in particular I am noticing now is that Hardscape objects become AutoCAD blocks, regardless of the export settings! This is BAD...very BAD. We need the ability to have clean, simple, traditional AutoCAD files with minimal time spent exploding and cleaning them up. Block objects are relatively useless to a consultant, who will completely disregard files we send if they have to spend too much time on them. Next. Even if I go through the process of EXPLODING the hardscape blocks in AutoCAD myself, the result is NINE (9) overlapping coincident objects! WHAT?!? This is horrendous! Even if I go through the OVERKILL command in AutoCAD to try and eliminate coincident objects, it will only delete (5) of the (9) overlapping polylines, leaving me with (4) redundant shapes and a pissed of consultant! I am sure these are the result of the SLAB sub-components being exported, but we need a way to ignore that and get simple 2D linework to export. One of the BIG challenges we now face with VW is what is the BEST hybrid geometry to use for exterior hardscape/paving/slabs? For a long time we used floors because they were simple and didn't have any of the issues mentioned above. Hardscapes, although they have made simple strides recently, have always had problems. Additionally they allowed us to manipulate 3D textures on the surface independently, very easily. Obviously, for complex grading scenarios they were ineffective, but for simple "flat world" 3D models, they were perfect...until 2019. VW destroyed FLOORS and their simplicity in 2019 and we have been forced to using Hardscapes. The problem, in addition to the aforementioned export problems, are Hardscape Styles SUCK - They don't act like other styles where, when edited from a central location (the Resource Manager), they should update globally...they don't. CANNOT manipulate 3D texture direction - Think of pavers. If you want to have a varied direction for paver patterns, perhaps following the longest edge or two linear patterns running perpindicular to one another, you cannot do it. It is impossible! 3D Textures sometimes just don't work. Matching properties to ones that do, recreating, editing styles or slab styles all fail to make textures even appear (wireframe) on hardscapes on occassion. I haven't been able to really dive into this specific problem because it happens at inopportune times Slab Styles will automatically switch or break from time to time and have to be manually reset on each object or use the match properties...this should be easily controlled By Style. I know you are making strides in the Hardscape object in VW2020 and I haven't had the chance to really test them yet, but I'm fairly certain that none of these issues have been resolved yet! THIS IS HUGE FOR US! Please find a way to fix these issues ASAP! We need a "Hardscape" tool and workflow that doesn't compromise our workflow...in any way, let alone in 4 or 5 different ways.
  23. Hi guys, I am currently working on Autocad for a couple of projects. I want to use the resource library that I have created over the years on Vectorworks. Although all the resources are embedded in the file (in the resource browser) and are not in the drawing space. I could drop all the items to the drawing and export them, but that would take ages... Is there a way of easily exporting all my resources to DWG? Thanks in advance, Russo
  24. I use the wall tool to draw a good portion of my theatre architecture and scenic elements (how I was taught). When I export to dwg for some collaborators, all of the walls are not exported as 3D objects and are only visible in plan view. Is there something I can do to make them show up?
  25. In my current project I have Sheet Layers composed of five Design Layers. All visibilities are good and the Sheet Layers in VW (2019, Mac) look complete on the display. Recently, though, when I 'Export to PDF' pieces of one or more Design Layers are missing. However, when I zoom the resulting PDF in and out the missing parts are visible, sometimes only momentarily. It's difficult to find a zoom distance where everything is visible. This started occurring several days ago. Before that the 'Export to PDF' worked fine for making PDFs to print. I can't think of any changes I've made. I tried quitting VW and re-opening, etc. Any ideas or sympathies will be appreciated! Thanks. RLB in Brooklyn

 

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