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Theo D

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  1. Hi all ! I'm having a relief problem. I created a wall style with different components, and the exterior component needs to "pop out" from the facade thanks to the bump. On some walls, it works, but on others (particularly on the first floor), the bump is reversed and "recesses" the wall, even though the wall style is exactly the same. Do you have a solution? Thx
  2. Hello everyone. After successfully joining the walls to my roof, I have a roof overhang that I'd like to have as an alternative fill. However, with the alternative fill (in a geometric pattern), I don't retain the slope of my roof slope (like the initial component). Do you have a solution? Thanks!
  3. Hello everyone, I'm currently laying out my project and I'm having a problem with the representation of my first floor. I've connected the ground floor walls to the roof (to avoid lines in my elevations). I also have exterior dormer walls that extend into my rooms to form an attic. I'd like to cut these walls into the room and represent the attics with red dots, but I can't. And when I activate the layer's section plane (to crop to the height of my layer), it doesn't work. Do you have a solution? Thank you very much!
  4. Ok thank you, I'll try. Because the choice I made to give shape to my walls is to remove sculpting elements. Maybe the problem comes from there
  5. Hello everyone, I'm having a graphics problem in VW. The components of my walls appear well in the 2D plan but only a few appear in the 3D view. I specify that everything is correctly calibrated at the level of the floors etc., that my walls are correctly joined and that these are connected to the roof sections. I specify that the bug persists when I create a section in the viewport Do you know where this bug comes from and if this is fixable or not? THANKS
  6. Hello everyone, I'm on a Mac M1 pro and I would like to use the Mac's GPU rather than the CPU for Vectorworks 2024 and especially for renderings. However, I don't know how to do it. I have the possibility with Blender for example but nothing is specified for other 3D applications. Do you have a solution? THANKS !
  7. I've already maximised the quality of the relief and the rendering style... I don't know what the problem is
  8. Here's my bump card. I just used a solid colour for the colour, no card. (the part with the graphics bug is in a shadow area, could that be where it came from?)
  9. Thank you all very much, I needed to set up my relief maps better and understand the principle behind them better! Now, another tuning question no doubt: do you know why my standing seam texture, correctly set up, has graphical bugs when I render in the viewport (in optimal rendering)?
  10. that's it. But what's the right level of grey so that it doesn't go into the surface?
  11. thank you, these are exactly the settings I'm looking for! However, where is the % displacement setting? I can find a value but not in %
  12. Hello everyone, I'd like to apply a texture (to which I've applied a relief using a black and white image) of standing seam cladding. But when I do this and activate the relief, the standing seams come out as I want them to but the flat part of the cladding sinks into the wall. I'd like only the standing seams to come out without altering the flat part of the cladding. I've tried to create my displacement map in Photoshop by tracing only the standing seams and exporting it as a png (without background), but nothing works. Is there a solution (other than geometrically shaping my cladding as I need to work quickly and placing a texture is much quicker once it's been properly sized and saved)? Thanks for your help!
  13. Hello everyone, I'm having a problem when I want to assign a geo scatter biome in Blender to a terrain I've modeled on Vectorworks. In fact, the number of instances generated is in the millions and completely crashes everything. However, once in Blender, my terrain has a normal mesh, and I even tried to model a random terrain in Blender directly to see if it wasn't coming from geo scatter or Blender and no, the problem comes from my terrain generated in Vectorworks. (Note that the rest of my geometry (i.e. my building) is perfectly normal when exported from Vectorworks to Blender). Do you have a solution to this problem? Thanks a lot!
  14. Hi all ! I'm looking for a solution to my problem. Indeed, when (for example) I create a structural element and drill into it, it becomes a subtracted volume. So far, so normal, I'm thinking of using subtraction and editing either my hole or my structural element. However, it becomes a wireframe in plan view. Is it possible to keep the representation of my structural element, while having transformed it into a subtracted volume with the hole, so that my structural plan remains legible and not wired? Thank you for your answers
  15. Thank you for your reply. I'm placing my dimensions correctly in relation to my section but they don't appear in the viewports. This would be very useful to me, not in perspective but in orthogonal section to avoid drawing it in 2D afterwards when it exists in 3D. Thank you
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