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About sbarrett

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  1. Whenever you change the code inside a node, you should first delete the very first line of code that starts: #COMMAND; This line creates a link between a text file and the node so nodes can be updated with new versions of Vectorworks. Deleting this line breaks the link, similar to ungrouping a symbol, allowing you to edit the node without affecting others. You can then save it as a plug-in object to use again later. Best of luck!
  2. The Get Font ID node allows you to set a font by giving the name of the font, or you can create a Text Style in Vectorworks as a resource and access it in your network by using the Set Style Ref node.
  3. I have added another version of the node that has an input instead of an OIP input. I also simplified it (I removed the aspect of overriding the document units). To create a pop up menu to choose symbols is definitely possible - it involves a tiny bit of coding though. There is a Popup node in the Input folder, and it allows you to create a popup list if you double click on it and follow the instructions in the code. The output of the node is the index of the list item chosen, so if you have a matching list of strings elsewhere in your Marionette network than you can use a Get Item node and the output of the Popup node to access the correct string. To delete an object based on a True/False value, you can use a Valve node in the Data Flow folder, which allows you to block aspects of your network, or you can use a Filter node and my version of a Delete node - I put examples of how they work in the new Format Units file. FormatUnits.vwx
  4. In order for trailing zeros to show up, the number must first be converted to a string - I have written a node that converts numbers to strings as well as adds document units, its called Format Units. I have added another node to the file that does the same thing except does not add the unit abbreviation. HTH FormatUnits.vwx
  5. Hello @Spotbenny- I think this has to do with the difference between a Marionette Object and 3D geometry in Vectorworks - a Marionette Object acts like a hybrid symbol, so 2D objects have to be converted to 3D to display outside of Top/Plan. To do this, you can convert your text to polys and then convert those polys to 3D polys. I think that will work. There is a node in the Objects - Text folder called Convert to Poly Group, I believe.
  6. Thanks all!
  7. Hello all, is there an easy way to find out if an object is a 2D or 3D object? I feel like there has to be some sort or properties call but I am not aware of it. I need a way to filter objects in a script by whether they are 2D or 3D, but all I can think to do is filter by object type, and that seems way too involved. Thanks!
  8. Here is a custom node that might come in handy: Compound List. I use this all the time. CompoundList.vwx
  9. If it helps, Here is a color input node that allows you to get rob values based on the fill of the node. I have attached it in Vectorworks 2017 and 2018. 2018: ColorInputNode.vwx 2017: ColorInputNode2017.vwx
  10. Hello @ericjhbergI thought I responded to your comments earlier but I can't seem to find what I posted. 1. Is there any way to make the horizontal curvature more regular? I know this is using nurbs, so the answer may very well be no, but we often are trying to design ramps on a radius which is difficult to do accurately with nurbs or bezier curves. - In order to make this path based (allow it to have control geometry that was editable with the reshape tool), I found the easiest way to accomplish it was using a Bezier curve. To write it using a poly with arc vertices would be a very different script. How would you draw the 2D profile of a ramp? 2. The cross slope profile created by the loft surface can create some pretty extreme cross slopes. Is there a way to better control this? - I built the ramp by dividing each edge length equally and stepping it that way, I didn't know how to best calculate slopes for ramps. for stairs it is a matter of finding a tangent to the curve but with a ramp I imagine you want you slope to be shallower going around curves and steeper on straightaways. Any pointers on how you would model this would be greatly appreciated. Maybe even starting with how NOT to do it is helpful.
  11. Rename Classes

    Version 1.0.0


    In Vectorworks 2018 menu commands can now be created with Marionette. To create a menu command, right-click on a wrapper and select Convert to Menu Command, and give the menu command a name exactly as you would like it to appear in the menu. After it is created, it will be available under Tools > Marionette Commands > [Command Name]. This command works as a simple find and replace command for class names. It makes use of a User Interaction node which allows you to enter text while the command is running. Once you run the command, in the first dialog box that pops up, enter the text of class names that you want to replace. In the second dialog box, enter the text that you want to replace it with. If there is more than one instance of the text in the class name, it will only replace the first instance. To change more than one instance, simply run the command again. If you make an error, you can simply use the Undo command.
  12. Curved Ramp

    Version 2.0.0


    This Marionette object is a path-based ramp. The path is a bezier curve and can be reshaped by double-clicking on the object. The 3D ramp is built by lofting NURBS curves and the 2D text can be turned on or off in the Object Info palette. This ramp uses the new Valve node in Vectorworks 2018 which means it can't be exported back to 2017.
  13. Hello, Its hard to know exactly what is happening based on images. If you could share the file that would be much more helpful. The things I notice in the image of the script are 1) I am not sure why there is a Mix2 node - it seems like you are just trying to create three curves based on an original and two offset vectors but I am not sure without seeing the curves and the values in the script. 2) Your circle is not connected to the network so I don't really know how you want to use it.
  14. It looks like the first time you selected the network, a few of the string nodes didn't get selected with it, and the inputs that SHOULD have been connected to are the ones that showed up on the outside of the wrapper. I haven't been able to replicate that however. Your next step could be to start experimenting with the Set Text Properties and Set Character Properties nodes to position and format the text within the box.
  15. With Marissa's example, I believe you would have to attach a Delete node as well as the Get String node to the Text node. The reason is that both the Text node and the Print List node are create Text Objects and you only need the one being created by the Print List node.