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sbarrett

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About sbarrett

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  1. sbarrett

    output drawing order

    @VvierA Can you send us the file?
  2. sbarrett

    Data Tag - Room Finishes - Space Tool

    Hi @cberg- Oh, the Space tool. There is a way to do this but its hidden. The parameters of each finish "key" are there in the space but they don't show up in the dropdown menu of the space's object parameters. I am not sure why this is true. I have built a data tag that is set up like the image you provided. I don't believe there is a separate trim finish in the space, only a base finish, so that parameter isn't included, but all the others are. Let me know how this works! Finish Data Tag.vwx
  3. sbarrett

    Planar Boolean from two lists of objects

    From a scripting standpoint, I think you could easily put these objects in separate classes. Putting them in separate layers can be a little trickier, because the created geometry is always placed in a group and that group will be placed on the active layer, no matter what layer the objects INSIDE the group are on. The way around this would be to place your starting objects on the layers that you want them on, and then run your script with the active layer set to the layer that you want those objects placed on. You can do this within the script with classes using the Set Class node from the attributes folder, or with layers using the Set Layer node from the Layers folder.
  4. Version 1.0.0

    13 downloads

    This file is most useful for Landmark users but could be adapted to other plugin objects (PIOs). The purpose of these scripts are to take surveys of existing trees that consist of "dumb" data - pieces of geometry and text to label trees on a survey - and convert it into Existing Trees with the relevant text data associated. The first network, "Test Proximity," runs a check to make sure that each piece of text is closest to its associated piece of geometry. This is necessary to make sure that the second script will work properly. The second network takes the center of each piece of geometry and places an Existing Tree there. It will use the saved red symbol in the Resource Manager as a template, so if you use particular default settings for your Existing Trees, you can edit the red symbol. (Some day maybe there will be an Existing Tree Style!) The network will also transfer the text data to your chosen field of the Existing Tree PIO. In this network, it is set to transfer to the Tree No data field. This network could be adapted to other PIOs if needed.
  5. sbarrett

    Vortex box

    I noticed that your rectangle nodes are named and when I remove the Int node then those names appear on the outside of the wrapper. To keep this from happening, you can attach a 2D Vector node with the values of 1 for X and 0 for Y to the vRot inputs of the rectangles. Those are the default values for no rotation.
  6. sbarrett

    Vortex box

    Hi @Palle- It looks like you have an integer node attached to the "vRot" input of the rectangle nodes in one of your wrappers. This input requires a vector - that is what the "v" means. It looks like all of the Int nodes you are using have a value of 0 so you are not looking to rotate any of the rectangles. If you simply remove these Int nodes and leave those rectangle inputs open the script will work how you want.
  7. sbarrett

    Yes/No Dialog

    You can think of this node as an alternative to the Bool input node. The output of the Yes No Dialog is labeled "b" meaning it is a boolean or true/false value. Yes would be true and no would be false. You can connect it to any node that has a "b" input and some sort of either/or choice. When you run the network, a yes/no dialog will pop up and you can choose Yes or No.
  8. sbarrett

    Pop Up Node - New question

    The file is a 2019 file - I have exported it to 2018 and posted it here. Popups v2018.vwx
  9. sbarrett

    Parametric view analysis

    I wonder if figuring out whether the church is visible would work better if you project from the other direction - from the church. If you have existing buildings and trees in your model, I imagine that you could create a projection from the church to the location of the building - all the building would need to be is a flat surface - and where the projection of the church hits the surface (isn't blocked by other buildings, trees, etc) is where you know that views of the church exist.
  10. sbarrett

    Pop Up Node - New question

    I believe it would just be easier to make the multipliers (1,2,3,...) the output of the popup and multiply that output by 12 or whatever variable integer. Again, you can use the Popup node if the multipliers will always be the same, or you can use the Popup Dialog node to have a dialog appear after the script is run. The output of the popups are integers representing the index value of the item chosen from the list. Since your list will basically be 1,2,3 etc you can add one to that integer to get the value you need. I have built some examples for you. Popups.vwx
  11. sbarrett

    Pop Up Node - New question

    This is possible with a Popup Dialog node, located in the User Interaction folder. The difference between this node that the Popup node is that every time the script is run, a dialog with a dropdown menu will appear, and you will have to pick your option before the network will finish running. If you want a static popup that appears in the OIP of a Marionette object, you still need to use the original Popup node and create the list via editing the script inside the node.
  12. sbarrett

    Get Cell Value (Marionette)

    In all of the nodes in the default library, there are prefixes for the inputs and outputs that tell you the type of data coming in or out of the node. s = string n = number i = integer (whole number) h = a Vectorworks object, such as a piece of geometry b = True or False p = point v = vector item = multiple value types list = list of items These aren't all but they are the most common. When in doubt, match output prefixes to input prefixes when connecting nodes.
  13. sbarrett

    Get Cell Value (Marionette)

    Wrapping is just a way to package a script. You can wrap a script by right-clicking on a node and selecting the appropriate command. When you wrap a script, the Input nodes that have been given names will appear in the OIP when the wrapper is selected. Once a network is wrapped, you can then convert that wrapper to a menu command or Marionette object.
  14. sbarrett

    Get Cell Value (Marionette)

    There aren't any specific tutorials, all I can recommend is to take apart the script you have already and try to figure out how they work. There are some layer nodes that you can use too. You can find out the layer of the space and filter it with Marionette. I have attached a sample network to the other one I sent you that does this. The network is not finished as I don't know exactly how you want the filtering to work, but I tried to show you how to implement it. VW Rooms only_NvdS_Marionette2.vwx
  15. sbarrett

    Get Cell Value (Marionette)

    Yes, its just a matter of creating a filter based on the layer of the object. You can do this with Marionette or you can add a field in your worksheet and query it there.

 

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