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Everything posted by EAlexander

  1. Kevin is right - arena seating is stepped with usually a 12-18" rise for sightlines. Take a look at my Extrude along Path video - at the 26:40 mark I demonstrate how to build arena seating with Extrude along Path.
  2. Oh wow! Thanks Pat - I'll do some testing on a duplicate file and report back!
  3. Yeah - that's what it looks like. Bummer. Thanks Pat!
  4. So... does Update All Viewports update ALL viewports, or only viewports that need updating throughout the document?
  5. Hello - there are a lot of different points to consider with this - the main one being: you have to find the workflow that speaks to you and makes the most sense personally. No one can answer this for you and you really have to roll your sleeves up and try them all out. Staying in VW gives you the opportunity to do the 2d and 3d together in sync and this will make changes and revisions more efficient and easier to deal with. There is a leaning curve involved in this, of course, and Renderworks is capable of producing nice renders if you take the time to really learn about materials and lighting. Sketch up is very instinctual and quick to pick up and might be easier and faster to get designs together, at the cost of now needed to maintain and update two separate files for each project. There is also no built in render engine with Sketch up, so if you want to move to more advanced rendering, you are looking at adding and learning a 3rd party add on renderer (which there are some very nice options for Sketch up, but cost, time, and learning need to be taken into account.). I have free tutorials that are meant for making the transition from 2d to 3d, but I will say these are Entertainment design oriented and focus on Solid modeling (i.e. not using the architecture tools like Walls, roofs, slabs, etc., but building everything from scratch and I use Spotlight edition). Still, these might be of use to you for general learning. Just search for Evan Alexander Vectorworks in Youtube. There is no better learning tool then time logged inside of the software, so you really need to try it all out and see what feels most comfortable to you and your work. Good luck!
  6. Getting a DirectX 11 crash a lot with 2022 and it tells me the suspect DLL is related to NahimicOSD (which is on the bad list, but when I search for my start up apps - there is nothing like this on the list, so where to find this and clear it out?
  7. @rather-fishing I realize this post is pretty old, but I have a lot of experience with this. Are you still looking for info? Send me a DM to notify me and I'll post some info here.
  8. Wondering if this is possible: Let's say I'm drawing a stage set in 3d and the floor is raked (sloped). I understand how to use the working plane tool to set the top of the raked floor as the working plane. I can then hit the Look at Working Plane button to see that surface head on. What I would like to do is define the working plane on my angled stage and then have the standard front/right/left/right Iso etc. views conform to this new working plane. Is this not possible in VW? After I define a working plane, the num pad navigation seems to take me back to the working plane being the 0 plane and ignores my set working plane. Does this make sense? Any help appreicated. e.
  9. Double click on the viewport and choose CROP from the dialogue box. This will let you move and/or rescale your viewport crop.
  10. My advice is to look at as much drafting as you can. Everyone has different styles, standards, and graphics. Find stuff you like and take the best bits of it for your own style. Here's mine: http://www.evanalexander.com/drafting-1 I'm not saying do it that way, but study it. I bet other users here can show you their work and you can study that. Practice is the best way forward. You don't need formal training, just a good eye. @grant_PD has good stuff to look at.
  11. I think you need to go to your Vectorworks Preferences, and under the EDIT tab and see what your 2d Conversion resolution is at. I keep mine at HIGH. There is also 3d conversion resolution in the 3D tab of preferences. This is also set to HIGH on my system. If these are set to low, this might be causing the issue. Not 100% sure on this, but try it out. e.
  12. I dunno? I just looked inn Windows updates from the start menu and it asked if I wanted to install 🙂
  13. No, I'm on a custom built machine. I just updated to 21H1 and updated my gpus drivers, but haven't had a chance today to try the file again. Good to know it's something specific to my setup and not just the software. I'll report back.
  14. @mjm weird! Thanks for trying it out. Must be something with windows......
  15. I don't think I've ever tried before, but I don't know why it wouldn't work......... I tried opening the file in 2020 and saving, then opening that new file in 2022, but no joy.
  16. @Hugues Here is the GPU info - there are two cards, identical and two monitors.
  17. I don't update unless I absolutely have to....
  18. @Hugues Is this enough info? Attached.
  19. @HuguesThanks - here you go - attached. This is just solid modeling - no PIOs or anything but extruded geometry. Crashes 2022 before I even get it fully opened. Can't copy and paste it from 2020 to 2022 as 3d. EDIT: just noticed the file name has CORONA in it - this is referencing the render engine in Cinema 4d, not the virus 🙂 11_10_corona_buildv01.vwx.zip
  20. Sadly, any file pre 2020 that I try to open gives instacrash. See y'all in a few service packs. EDIT: even weirder - I open a file in 2020. I copy all the Geo to the clipboard - move over to 2022 and paste.....I get a 2d line representation of my model (like I ran convert copy to lines and no 3d. ☠️
  21. Here's some early screen grab testing right out of the box. Not scientific at all and no materials or lighting. 1. Preset: Redshift Interior Fast - 5 seconds 2. Preset: Redshift Interior Final - 30 seconds (and I'd say 15 seconds of that was denoising. I have to dig deeper, but at first glance - SHADED (formerly OpenGL) gives me a lot of lines and hatch artifacts (there is NOT overlapping geo), but as I zoom in more, it clears up. Haven't tried this yet in a Viewport, but I hope I can sort this as screen grabs of wide views to send to my designers is my all day every day 🙂 More testing to come. I usually run a few versions behind (still producing in 2020), but wanted to play with redshift. Machine specs below: TL|DR: (2) 1080ti on Win 10.
  22. Here's what I came up with: Made a horizontal section viewport of a model This will create a SECTION STYLE class for you to define the cut. I tweaked this and changed the fill color and line weight. You can adjust this to whatever you like. Added two directional lights: 1. set to 120 intensity and no shadows (this provides good strong light) 2. set to 40 intensity with shadows on (this provides the shadows and can be increased or decreased to make the shadows more prominent). In the viewport - set the Background render to custom renderworks and tweak the quality settings and turn off textures/colors. I also went into the lighting options and turned on Ambient Occlusion but lowered it way down. This can be off or increased if you like the look. Then I set the foreground render to Hidden line. File attached. My shadows are pretty faint in this screen grab, so adjust your levels on both lights to find the happy balance for you. shadowplan01.vwx
  23. So it's weird and frankly, VW hasn't made it any easier to understand. This is the number one thing that confuses my students and clients as they are getting comfortable in the software. I think for basic 2d drafting, it is a good idea to stick to layer plane as it is predictable in how it lays on the ground as expected. If you have the "Convert layer plane objects to screen plane" checkbox checked in your symbol setup dialogue box, then you don't have to think about it. 2d objects will convert to 2d symbols and 3d objects will convert to 3d symbols as expected. Hybrids are somewhere in the middle as my video shows. Screen plane is very useful to me in my 3d solid modeling - for example, if I want to draw a wall or vertical LED screen for a show, I will usually flip to front view or right view and draw my profile and then extrude it in that view - layer plane wouldn't let me do that. I don't always just draw a plan and extrude up - lots of times I draw an object from the front or side and then push it into 3d. So it has its place and usage. What becomes confusing is that there is also 3d plane, working plane, symbol definition plane, screen aligned plane, and automatic mode for some drawing tools - so this is the part that really trips people up and I understand the frustration. The more you work with it the more you will be able to predict the unpredictability and work through it.
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