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Wesley Burrows

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About Wesley Burrows

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  • Occupation
    Production Designer
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  • Location
    Kansas City

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  1. Wesley Burrows

    Revision Issue

    I'm on 2019 and the revision clouds don't seem to offer any type of linking functionality for tieing into the revision system. They are just a piece of cloud shaped geometry.
  2. Wesley Burrows

    Revision Issue

  3. Wesley Burrows

    eGPU and Vectorworks Testing

    Right, I don’t know that I would use Renderworks as the hardware performance bar. As already noted by others Corona (which I use) and other solutions, can be worlds faster, even using the same hardware.
  4. Wesley Burrows

    Service Pack 2 for Vectorworks 2019 released

    Following up on the core limit. 🙂
  5. Wesley Burrows

    Service Pack 2 for Vectorworks 2019 released

    Has the CPU core limit been lifted?
  6. Wesley Burrows

    2019 Truss Symbols

    I’m not in front of my computer at the moment but there is a class called Truss-Simplified (I believe, or something similar), if you turn that off it’ll look more like truss.
  7. Wesley Burrows

    eGPU and Vectorworks Testing

    Gotcha, I think I must have misread your original post. Reading it again it sounds like you've had the same lower performance under both configurations..... eGPU driving external display, and it just driving the internal display.
  8. Wesley Burrows

    VW 2018: Push-pull tool problems continue

    I just tried a 2018 file in 2019 that was giving me all sorts of problems with push-pull and to me it feels like there is some improvement, but it's still quite laggy/beach-bally.
  9. Wesley Burrows

    eGPU and Vectorworks Testing

    Is the eGPU driving both displays? Or just the external, with the integrated driving the internal display?
  10. Wesley Burrows

    eGPU and Vectorworks Testing

    I have been playing with an eGPU off and on for a couple of years now. Due to some updates to tools that enable this on TB2 macs, I decided to try again the other day. (I have a 2013 nMac Pro which doesn't "officially" support them) but I have gotten my NVIDIA GTX 980TI to work fine. I realize that card is several years old, but it shows a MASSIVE improvement in Cinema 4D versus my FirePro D700s in OpenGL, but I can't really notice a difference in Vectorworks, and I'm not sure why that is. It seems like the 980TI should rail the D700s in VW too. ¯\_(ツ)_/¯ Maybe I'll temporarily try pulling my Titan X out of my PC and see if that changes anything.
  11. I actually use a script to toggle it off and on depending on what I'm doing but for example: Base Setup: (3 - 10' Tomcat Bolted Truss Pieces w/ a Distributed Load running the length of) If I double click to edit the load, choose path, it shows this when the show other objects during editing preference checked (by default): It shows this with the same settings but in a top/plan view: And if I toggle the preference off it shows this (just a line): giving me no reference to downsize it and snap to a different truss location. It would be amazing if it had reshape handles to remove/change/add vertices in the design layer. I currently have to delete and redraw them when things change.
  12. My template has a mountain of classes in it, sometimes when I want to assign an object to a class, I'll type the class name little by little in the class search field, say I get to the end of it and there is no result because I realize the class doesn't exist. So I click on new class, which then just shows "Class Name 1" or similar, I wish "Class Name 1" would populate to what I already typed in the search field.
  13. I wish you could reshape distributed loads with the reshape tool rather than trying to edit the path which won't allow you to see the underlying objects to snap your adjustments to.
  14. Wesley Burrows

    Consistent, Easy Custom Classing of all PIOs

    I'm a big fan of the way @C. Andrew Dunning implemented this in his plugins. Would love to see something similar happen across the board.


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