
WhoCanDo
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Draftsman
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Unfortunately, I need to turn on "Save Alpha Channel" because we need to remove the background to paste into PowerPoint without wiping out the text and other objects. I tried using a graphic editor to remove the background, but the silver finish is so close to the background that it can't achieve a high-quality finish. Thanks Dave. That would save time explaining this when reporting this as a bug.
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Thanks Bart. Since I deleted the files that didn't work, and they were huge anyway, I thought I'd try a test today ( a.vwx ) First time and it failed. I used a VW blank stationary sheet so that it was unadulterated. When it's working properly, it's supposed to look like this with Metal Zinc Polish rendering with Final Quality Renderworks. Not this .. Using these settings .. From this file .. a.vwx
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After many hours of trial and error, I have discovered that if I copy my model to another drawing that does print correctly, that this model now prints correctly. In the drawing that is wrong, somehow, it or I have changed a setting that cannot be reset. It would be nice to have a reset button somewhere though.
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Since you all think it's not option of VW, I think I've figured out two ways for achieving this, but I'm not sure why VW doesn't offer the data in some way to reuse. 1. The old-fashioned way. I have an A4 sheet of paper that I balance on the bottom of my screen. I have cut the paper at the angle that I want so that I can rotate my model to approximately the same each time 😜 2. I have a "Saved View" on my first drawing. I can use that drawing as a blank template for other drawings, since the Saved View cannot be copied or imported across to new drawings.
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Thanks Pat. I'm using "Final Quality Renderworks" rendering. We are adding realistic pictures to our brochure. As far as I am aware, cloud services only works with Sheet layers, and I'm using "Export to Image" with "Save Alpha Channel" to remove the background. Unfortunately, the cloud services (or Sheet Layer) result leaves a lot of unwanted background pixels around the perimeter of the objects, giving a pour result at 300dpi. The abrasive nosing is made of thousands of realistic cubes for a grit surface when viewed closer - for our close shots.
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Can anyone explain why there is so much colour difference between VW on screen rendered, and the exported image file ? I have enabled a light source to try and fix this, but it seems that VW just ignores it when exporting to an image file. The left is what I want, and the right is the export. Whether I open the image with a separate viewer, or if I drag and drop the image back into VW, it looks like the right.
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Hi all. I'm looking at a new computer because I'm fed up with waiting 5min for a stair tread to render/refresh "Final Quality Renderworks". While it is rendering, I am watching the Task Manager. I have read articles from VW that say that the GPU is the priority, but in Task Manger, it's hardly doing anything. The problem I see is maxing out the ram, and the CPU is running at 98%. My ram is doing a small amount of caching. You can see my current computer specks in my footer. If I'm going to get an upgrade, I think it should be a top of the range CPU and fast ram. Why does VW suggest the GPU is the main component to aim at ?
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I think I agree with Jonathan. Let's say I drew the flatbar and orientated it to what I want to see. Then I copy and paste that to another drawings. This paste is what I want to orientate to the same as the original drawing, with the same rendering, etc. The above is the example, but I would normally be drawing something else but still want the same orientation. I wish to get a similar view for all designs into a brochure.
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If I draw a top view of a flatbar 5 x 30 and then extrude it -32, I can then rotate it to an isometric view. How can I figure out the orientation of the isometric view so I can repeat it in another drawings ? I can save a view, but I can't copy and paste it to the second drawing, and I can't see any data to duplicate.
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Excellent Jonathan. Much simpler than some of the other suggestions I searched and found.
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Hi. I'm drawing an angle and using the wall tool to do so. This is not going to make a true angle, but since I only need a top view, it will look correct. Back in the early days of MiniCad and the Vectorworks, I use to be able to trick the wall by drawing the below left, and then deleting one wall, which left the chamfered wall ( middle ) and then add caps to both ends ( right ). However, the newer fancy wall tool returns the wall to a square end now, so how can I chamfer it ?
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I'm seeing a lot of good ideas coming through here. I started with the sweep but failed. That doesn't mean that I got the setup right though LOL. Just to confirm. The split-pin that is protruding, is press fitted into the bolt. A compression spring is extending from the top of the bolt (not shown). When the bolt is turned 180°+, the split-pin is to slide along the horizontally cut solid subtraction so that the spring is tightened by half a turn. That is why it is so important that the sides of the slot are all horizontal as it goes. Even though I have a solution, I'm going to have a go at some of the ideas above so I can experience the tools and methods.
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Nice one VE I can use this for my next development. However, for this one, when you fillet the top, the center of the circle is not the center of the pipe. If I rotate the development to align the center of the circle to the center of the pipe centerline, the side of the circle is not perpendicular to the pipe center plane. If I rotate the development, the left side is not perpendicular to the centerline plane. Therefore, I ended up working from basics. I drew a circle on the centerline in the front view and extruded it. If I subtract solids at this point, I will have a hole in the wall. But before subtracting surfaces, I duplicated it, rotated it, and moved it downward - 200 times in a 180° sweep. Painful if I did this manually, so I made a macro. Not fancy, but cheap. procedure Fetch; var i : integer; pX, pY, D, R : real; h : handle; begin pX := -1228.91; pY := 103.72; { Top view pipe centerline } R := 0.9; { Rotation angle } D := -0.0575; { Drop distance } for i := 1 to 200 do begin h := LSActLayer; Duplicate (0, 0); RotatePoint (pX, pY, R); h := LSActLayer; Move3DObj (h, 0, 0, D); end; end; run (Fetch); I then added the solids. Duplicating this solid, rotating it 180° and then subtracting the two solids from the tube gave the result I needed. Thanks for showing me some new methods of creating objects using tools that I wouldn't have thought of. It was a very challenging model.
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No problem. Thankyou again.
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The square edge one is exactly what I would like to do. How did you do it please ?