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Mauro Pujia

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  • Occupation
    Set & Lighting Designer
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    United States

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  1. Hello For some reason the extrude along path tool is not working when selecting a nurbs curve as a path on VW 2022 last SP (updated this morning). I created the file in VW 2021, run the tool successfully, try same file in VW 2022 and got an error message. Attaching Video: Untitled.mov
  2. Still missing in 2022. Any idea if it would be available in a future SP update?
  3. Hello I want to show color code of objects thru call outs inside the annotations menu on viewports. Can't figure out how to do it, is there any automatic way to it? I guess should be something like a 'smart' call out that can extract this kind of information from the texture.
  4. Serious problems with undo here too ✋. Using windows, the times I used vw 2022 on Mac this problem was not happening. Any update about this? I feel its something serious, I have been loosing so many 3d models when creating an object thanks to this bugs.
  5. I can't figure out the way to assign a related position to my drawing labels in relation to the scale/crop of the viewport. If I do an original viewport of 1:50 and then re-scale it to 1:70 or 1:100, the result is the drawing label getting closer to the VP, as shown in the first row of the screenshot. I want to end up with a result like the second row each time I re-scale or crop my VPs. * The drawing label it's a custom style inserted from the 'create a new VP' menu when creating a VP from a design layer into a sheet layer * I've tried assigning a 2d locus to the drawing label style but nothing changed.
  6. Hi everyone Maybe an easy task but I can't figure out the way to assign a fixed position to my drawing labels in relation to the size of the viewport. So let's say I do an original viewport of 1:50 and then re-scale it to 1:70 or 1:100, the result would be (as in the ss) the drawing label getting closer to the VP. I want to end up with a result like the second row. * The drawing label it's a custom style inserted from the 'create a new VP' menu when creating a VP from a design layer into a sheet layer * I've tried assigning a 2d locus to the drawing label style but nothing changed.
  7. Hi everyone Found this all topic, migrating to KeyShot as main render program due to a job offer. Wonder if any of you using this workflow on 2021? Seems there's no plug-in offered by VW for exporting, so which format works the best for importing at KS? I've seen that lot of designer assign a solid color texture in their modeling software to make it easier and faster when replacing texture at KS, what workaround do you use for this on VW? Also, how do you manage model updates in a constant changing project? Is there any way to import only updates like in TwinMotion?
  8. Hi everyone! What's the workflow you use when importing VW model to Twinmotion for texturing, lighting and final rendering? I've been thinking that a good idea is to export everything with dummy textures easy to find in TM, since I do all of them there. Didn't consider lighting that much since all of my stills are with day light, but also another feature to keep in mind. Still trying and playing with different options. Open to hear how you do it!
  9. Thank you @zoomer! The only part I'm missing is this ☝️
  10. Should be "Export Unreal Datasmith (3D only) right?"
  11. Hey Don! Where's the export TM command? Can't find it on the Export Menu. I've heard something about a plug-in or so, but can't find it on the internet neither.
  12. Hey! Any new about this? Facing exact same issue, can't solve it.
  13. The images I post are from a document using the scales you mention and with the Zoom Line Weights toggled OFF (means no big lines each time you zoom in, which is the default configuration). If I do not modify the Line Weight Scale (leaving default = 1), I will always get the Line Weight showed in the third picture. Line Thickness on classes are set between 0,03 and 0,04 so this shouldn't be a problem. Feeling this is the only way to have a decent output...
  14. For design layers, I use 1:50. My viewports containing lighting instruments go from 1:50 to 1:80. I try no to go higher than this otherwise my label legends go really small and are unreadable on ISO A3 (I always print on this page size) Sometimes I use 1:100 or higher (1:200, 300, etc) for viewports used like "maps" showing big areas of the stage or venue.
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