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Andy Broomell

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Everything posted by Andy Broomell

  1. I too have encountered the Attributes Palette randomly changing for years, but never could nail down why or when it happened. That being said I feel like I haven't noticed it as much the last few months...
  2. Have you checked the that Filter dropdown towards the top of the RM is set to "All Resources"? If that was your issue, please upvote this wishlist topic:
  3. You can hide/close a palette and Quick Search will still find things within it (if not, let us know as that would be a bug). However, you can't delete the palette from your workspace entirely. As it stands, Quick Search only finds things that exist somewhere in your workspace. In fact, I've recently taken to closing ALL tool palettes to gain screen real estate. I mostly use keyboard shortcuts anyways, then I use Quick Search for the handful of tools I'd normally go to the toolsets for.
  4. I think he was referring to Saved Views, not Viewports, and he's correct that unfortunately there's no way to change the saved render mode en masse, that I know of.
  5. Try turning on the Visualization Palette (Window > Palettes), then you can select the Heliodon in any view by right clicking it in that palette and choosing Select on Document.
  6. BTW, I should clarify that my post above is referring to renderings whose end result is an image, such as a standalone jpeg or png, perhaps one you take into Photoshop afterwards or send in an email as an image. As opposed to an viewport ON a drafting plate, such as a 3D view of something, then that's a slightly different story since the printed size on the paper is a constraining factor.
  7. FWIW, I render most things at 16" wide, at 120 or 240dpi (see chart below I made for reference; if using 16:9 camera aspect ratio which is common in TV). At the end of the day all the numbers are arbitrary, but making certain numbers consistent can help with one's understanding and expectations of quality. Since I always make my Viewports 16" wide, for example, I have a good idea in my head of what various DPIs look like. But you can choose different numbers.
  8. Could you post a screenshot of your entire sheet layer? Hard to tell without seeing what you're seeing. All I know is that your OIP screen grab shows the viewport is ~12x18". Also keep in mind measurable scale does not exist when in perspective. You can change the viewport size by typing in a desired width into the ΔX field. A larger viewport has more pixels, so in a sense that can be though of as higher quality.
  9. "High" Anti-Aliasing is often good enough. "Very High" takes forever. Take a look at this guide to RW styles, which includes some of my suggestions for quality levels, though of course it varies from person to person and it depends what your intended output is. And yes, your Viewport is indeed 12x18". So at 300 dpi that's approx 3600 x 5400 px, or about 19,440,000 pixels total. That's somewhere around a 6k image.
  10. That's not pixellation, per se, but a lack of Anti-Aliasing. You'll have to turn that back on in order to smooth out the interpolation of pixels. There might be other ways to reduce your render time in return. Could you post screenshots of your custom render settings, or post the file? Also, what is the size of your viewport? (width is the ΔX field in the OIP). Scale isn't really a useful parameter here. The number of pixels in a rendering is a factor of only two things: Sheet DPI and Viewport size.
  11. Like LarryO said, depends on the format of your Title Block. The Title Block Border object has a scaling factor to adjust the overall side of the Title Block to different page sizes, but this is assuming each page size has the same "layout." If different page sizes have different layouts, you could consider making a Symbol out of the logo image, then placing that symbol in each of the different TBB styles. That 2D symbol can even be scaled/stretched as needed in each layout. Then when it's time to switch graphics, just change the image inside the symbol, and it should update in each of the TBB styles. (I think?)
  12. Click on a color field in the Attributes Palette, then click the settings button in the upper right. Find the Sherwin Williams palette and add a checkmark next to it.
  13. Callout text formatting and editing is not great, unfortunately. The entire callout object can only have one font/text size/style/color/etc. There's no way to format individual words in the callout. Plus you can't change formatting while editing the text; it can only be done by selecting the Callout itself and using the Text menu and Attributes Palette. Hopefully one day it'll be redesigned so that we can edit text-in-place, rather than a pop-up. Plus the ability to format specific text. Sometimes I want a word to be bold or in red to give it emphasis, but this is impossible. To spellcheck a particular callout, select it then go to Text>Check Spelling.
  14. Could someone confirm the current status of upgrading to Big Sur on Mac and if it affects Vectorworks at all? Any issues with 3Dconnexion devices? I remember someone saying there were driver issues upon upgrading.
  15. Seriously, can we please have this ASAP? People still run into this issue all the time. Just this morning both a colleague and I had frustrations with Vectorworks being stuck in an operation that we couldn't back out of. She tried to Offset a complex polyline and ended up with Vectorworks hanging indefinitely. I tried going to "Edit Section-In Place" for a mildly complex viewport and ended up with an indefinite hang. In those situations you typically wait 5-10 minutes then just give up and force quit... and then try to recall what things you've done since the last save so you can re-do them. We should be able to cancel any calculation instead of having to force quit and losing unsaved work. Many years ago we were told this would be possible once everything is converted to multi-core. What's the status of that?
  16. Oh yeah, the OpenGL edges area probably flickering as you navigate. This can happen with fine details like that... For elevation viewports, make sure the rasterized OpenGL edges are turned off in the background render settings. The remaining Hidden Line lines are controlled by the 3D objects themselves... so select them in the model and see what the line weight is set to. There are ways to do overrides and whatnot, but that's more advanced.
  17. Hey Victoria! Can you attach screenshot of what you already modeled? Not sure what moire you're referring to. Perhaps you have overlapping objects. [EDIT - we posted at same time] I'd probably just do this with an image-based texture, unless there's truly a need to model it. For example this siding: was just made with a little sliver of an image: (In this case I just took it from a location photo, but typically you can find stuff on google, or just make something from scratch in Photoshop) Similar concept for breadboard & shiplap. Then for elevations you need to either include textures in the background render OpenGL settings, or you need to add a Surface Hatch to the texture which would show up in Hidden Line. Let us know how it goes.
  18. One way to approach this without having to Cut anything, is to select the objects you want to keep, then go to Edit > Invert Selection (which I've customized as Cmd+I), then zoom to selection, or just delete.
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