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Posts posted by Elite Exhibits
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On 6/13/2025 at 1:57 PM, Pat Stanford said:
If you have your layer options set to anything other than Show/Snap/Modify Others
@Pat Stanford So the brains says ... if there are multiple Design Layers visible, and one needs to Modify items on any of these Design Layers, set the Layer Options to Show/Snap/Modify Others ...
and there in lies the rub !
So ... for others who may have assumed that Force Select just did not work as described - Please take note of Pats helpful advice.
Thanks
Peter
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On 4/6/2002 at 8:54 AM, Hannes said:
This script allows the user to pick a object, then the object's Layer willbe set to active layer
@Hannes Is there an updated version of this Script ?
Please & Thank You
Peter
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@Jesse Cogswell Your 2 cents on when to use RED SHIFT vs Shaded or RenderWorks ?
We find that RED SHIFT takes longer and adds little to the end result, compared to (v2024) Shaded, for example, ... reflections maybe though glass is uncommon for our workflow.
Thanks
Peter
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15 minutes ago, Jesse Cogswell said:
Unified View Settings
Speaking of Unified View (ARGH!) - The comment referred to VW adding "New Items" and assuming that all users will want them on ... vs the option to add them as needed / if needed to a workflow.
@Jesse Cogswell understood Ignore Layers ... is not new chronologically. In our world it is a workflow setting, that always remains unchecked. As such it would not have created the issue for @torqmaniac
Peter
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1 hour ago, Jesse Cogswell said:
if you are going into Design Layers through the Viewport (double-clicking the Viewport, selecting Edit Design Layer), any changes you make to layer and class visibility is entirely temporary.
@Hugh Chapman When do these Layer Visibility changes happen ... ?
To expand on @Jesse Cogswell comment
Have a missing item (for example) in a Sheet Layer / Viewport ? - Go through the viewport to the Design Layer(s)- (use the Edit Viewport Dialog) - change any all Layer / Class Visibility (edit as needed) ... Set all Layers / Classes to visible if needed.
Upon return to the Viewport, class / layer visibility there, should be unchanged. (You may need to alter the Layer / Class settings for the specific Viewport in the OIP to see results of any Design Layer(s) Class edits ...)
Your use of Saved Views is a great workflow.
Set a Saved View on the Design Layer(s) / Set one inside a Viewport while editing - Now go between the two saved views ... (Magic!)
Edit Viewport Dialog not required - Saved View settings for the Design Layer(s) do not need to match those of the Viewport. The back / forth with Saved Views is to easy when editing a design.
Peter
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1 hour ago, Jesse Cogswell said:
Ignore Layers with Different Scale.
Wish VectorWorks would Ignore new features and not have then foist onto the unsuspecting user by default ...
Have seen to many VW users struggle (ARGH!) with this feature.
Peter
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On 5/31/2022 at 2:07 PM, MarcelP102 said:
Planned scripts:
- Random replace selected symbol- Random rotate objects
- Random place selected object on a face
@MarcelP102 Curious as to how you use these Scripts in your workflow ?
Would you - Please & Thank You - post a before / after (PDF) or pre v2024
Peter
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1 hour ago, Pat Stanford said:
Or make sure you have the Smart Edge snap turned on and drag the mouse along the line to get the extension at the same angle.
@Pat Stanford assume that Smart Edge is only for 2D ?
and the @E|FA extract works with 3D ?
(We almost never use extract as it creates a NURBS - easier to set a Working plane and draw a Line to extend ...)
Peter
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I have never seen the Use World Z for Origin work as expected - with a photographic Shader / Color / Image - across several individually created Extrudes (touching or not touching) See @Pat Stanford comments above from 2009
This was also true for Align Selected Mappings option...now missing from current VW (Hmmmm ?)
@BartH instructions above are great - only I do not get past #3 (VW 2024) as the default Map Type is Surface UV and VW does not automatically ask to change to an applicable Map Type as past versions did when you selected the Attribute mapping Tool (...ARGH!)
Peter
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4 hours ago, Thomas W said:
I just tested it on an example, it works perfectly!
Would you be able to post an example of where & how this is used ?
v2024 or back ...
Please & Thank You
Peter
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On 4/4/2025 at 3:22 PM, JustinVanHassel said:
They are invisible by design
@JustinVanHassel what is the logic for the invisiblity ?
Peter
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8 hours ago, Pat Stanford said:
When using the cross/move cursor you can hit the Tab button to select a field to type the value you want to move by in (L, ∆X, ∆Y, X, Y).
What is your magic mouse technique for this to work ... ?
as in ... move an item (TAB into & set a field) without actually picking it up ?
We typically use the move or move by points vs TAB into the floating data bar
Peter
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@Hugh Chapman - Did something like your suggestion - see attached
On 5/12/2025 at 1:25 PM, Hugh Chapman said:perform a ‘run’ of copy by point. Say for some reason I need to put a square on top of all these random height ‘sticks’.
01 = Move by points holding the option key ... this creates the duplicates
Double click on each line to place.
02 = Create a symbol "square" with the insertion point at the bottom
Make it th active symbol and click away where needed
We use a lot of symbols (thousands !) so we often make symbols of things as a matter of course - They behave differently - though they are harder to screw up. Easier to count, and best of all VW will find them via a worksheet !
Peter
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21 minutes ago, Pat Stanford said:
By simple enough model I mean something that is not so detailed that it will kill the redraw speed of your model. I often spend more time trying to clean up a model of a pump or valve that has tiny fillets and embossed text to redraw in a reasonable time than it would have taken me to draw a reasonable representation from scratch.
This is a great suggestion from @Pat Stanford - we find the same experience.
Often the solution is to create an example view, of your design, at a publishable / printable scale, and see how details play out - ie: what is a requirement to convey the intent and what is superfluous look at. (Or you don't / won't see)
Many SketchUp models, we have worked with, will include items & details (a chair for example...) as though you are building the item. In reality you may be utilizing this chair in a ballroom with 999 more. ie: You will never see the levelers or even that the legs are round and chromed.
Attached is a simple example. Old, yet valid, example - small file size is the red pot - "free symbol" is the black pot - quite the difference (a difference that greatly extends the computer time / horse power needed)
Peter
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21 minutes ago, Pat Stanford said:
The second click (wait about 1/2 second) will lock it at that location.
@Pat Stanford I have looked for this in the VW HELP file ...
No Luck ...
Peter
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17 hours ago, Pat Stanford said:
but if you really want the center point of the edge, then you will have to convert to a polygon and add an extra vertex.
@Pat Stanford trick works, but also needs a bit of finesse ( like playing that Am7aug chord ...)
Convert your Rectangle to a Polygon, add the vertex along the edge (where ever is quick / easy) Constrain the line to this vertexed Polygon, then move the added vertex to the midpoint if / as needed (... Voila !)
This tool reminds me of the Fixed Point Resize Tool works if you stay "inside the lines".
Peter
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@Scott Evans here is a suggestion that appears to looks / behave as you show above ...
Two rectangles, Group to look like a Square (No Line Attribute helps the illusion) - Then use the Constrain Coincident Tool - See attached
The "Mid Point" of the "Square" is actually a corner on a rectangle
The add vertex option @Pat Stanford suggests works, though it is awkward to easily add (or change) a vertex at the Midpoint of a Polygon (... one that looks like a square) when there is already a point there.
Peter
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@Jonathan Pickup constrain tools can do this ...
Attempted to do what @Scott Evans illustrates and the result is quite frustrating as it does not work on the first go round as expected ... see attached
VW 2024 HELP: Constrain two selected points to remain attached. If one object is moved, the other constrained object moves to maintain the connection. If the points aren't connected when you place the constraint, the first object moves to connect to the second object.
It should based on the help but it does not
The resulting behavior is interesting, though, quite odd...
Peter
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On 3/15/2024 at 1:22 AM, tomtomtomtom said:
yes I like to get rid of it. It's just changed my workflow.
@tomtomtomtom Funny... this is what is said every time VW updates !
¿ Why is one able to select or not select some items (use dark background...) yet others raise their ugly heads (Component Edit...) at the worst times and in the worst ways ?
Peter
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Question to all ...
Was asked while assisting other VW users -
Where did you get that script? ... is there a place that has available VW scripts / toggles / add ons ?
Is there one ?
Peter
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@Greg Ginter Look on the FORUM for information on this posted by @Jeremy Best he posted a viable solution / work around I used ...
Some how this just went away from our MAC / VW experience
Peter
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@Wood Above items are good for checking issues
We have found that PUBLISH is often the issue, while print appears to create what is seen on the screen - (Mac Book Pro)
We Publish a set of Sheet Layers to PDF - then review and swap out those pages that have anomalies with a solo print to PDF created from the offending Sheet Layer
@Pat Stanford comment on export as an Image is also good - with the Mac screen shots are easy to create and convert to PDF or ...
Create another blank Sheet Layer with title block and drop the above screen shot / image export into it - crop (if needed...) this bitmap to show page content / no title block -the blank Sheet Layer title block could then have the needed project information, while the mating / offending Sheet Layer could be turned off in the OIP
Peter
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33 minutes ago, Neil Barman said:
Online Help System are you using?
@Neil Barman got it ... 3rd on the list - Thanks again
(Still odd that 3DS export is hit #2 ...)
Next Question would be ... What is the Difference between
Old Custom Visibility and New Object Visibility ? Where is works ?
Thanks
Peter
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15 hours ago, Neil Barman said:
if you search the Online Help System for "Object Visibility" the first result should be the page entitled
@Neil Barman Many thanks for the information.
Take a look at the attached - Searched as you suggested for Object Visibility ...
Search for Object Visibility.pdf
Also, In past versions of VW the What's This ? has been helpful, though we find it to be selective. ie: Click on the Bounding Box and What's This ? locates the OIP. So many times this equates to one still needing to self dig in the VW HELP.
The VW HELP has always held a remarkable amount of information - In my work and assisting many others, it is the VW HELP search that appears to be a stumbling block.
As previously mentioned here on the FORUM (thanks to @Pat Stanford ?), utilizing GOOGLE to search is the solution to many situations:
Object Visibility site:app-help.vectorworks.net/2024/
FYI - Attached a Page 2 HELP Object Visibility search below, just a chuckle to see the results.
Peter

Radial Dimension Tool question
in General Discussion
Posted
@Jonathan PickupHow do you use it without ViewPorts ?
Peter