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Elite Exhibits

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Posts posted by Elite Exhibits

  1. Control of Export Panorama


    More fun with anomalies  & VW 2020


    In attempting to utilize the Export Panorama, it appears that there is no logical control. Close, but NO cigar.

    What the Save View shows and what is exported initially viewed in the local browser vary from each other. Sometimes, this divergence is quite distinct. 50 odd test leave me befuddled as to how one sets a Saved View and attains the desired result with Export Panorama.





  2. Andrew


    Thank You


    Control is needed for this feature - 


    It works great for our discipline, only if the designer controls it - The potential for the client to open it and  ... A. Wonder what they should see and  ...B. Control what is looked at.  Same appears to be true for Export Panorama.


    If the VW Cloud service is what it takes, then it is appears easier to move back a few versions and export as a controlled Quicktime VR. 




  3. Luis



    The Vectorworks Store presentation you made last year. The component needed to do this is NOT in the VectorWorks software, it is only in the cloud ?

    I am running VW 2020 SP3.1 (Designer)


    Help does not find anything related to what you posted a link to above. (...create linked panoramas)


    In the New Features for Service Pack 3, listed in VW 2020 Help,  there is no mention. (...create linked panoramas)


    Fill me in Please and Thank You ...  Peter





  4. Andrew



    Many Thanks


    Exported from Rendered Perspective - (Did that)

    Added a faux "surface" - now the First person View is not so low.



    Have read the "In App Instructions" (I am correct in assuming that this is the online help?)



    Need more on the "view center orbit mode"  comment.

         Question How do you determine what the "object that we intersect first" is? or how do you make an object so that "it" is "the object that we intersect first".



    Still assuming that there is NO way to move up off "the surface" and look down in the First Person Mode?



    Please let me know, 

    when you have time …












  5. Pat


    Why VW 2020 was NOT Hyperlinking as expected - please see the attached


    VW 2020 SP 3.1 Build 537701 (64-bit)  iMacPro OS 10.15.4


    1. New VW 2020 file - Simple test

    2. Create New Symbol

    3. Create Hyperlink

    4. Associated New Symbol with New Hyperlink

    5. Click to Place Hyperlink

    6. Command Click associated New Symbol

    7. No Link (?)

    8. Zoom to Fit All

    9. Add dimension

    10. Hyperlink is 16,000 feet from associated symbol.

    11. Command - Hyper

    12. Link Works

    13. Align center of  New Hyperlink to center of new Symbol

    14. Much better





  6. Thanks ...  


    In my testing, When I open the WEB View in a browser, the initial view is as expected. It is the original rendered saved view.

    The center of rotation is not as expected. Assume that it would be @ Zero - Zero.

    Created a simple 3D X at "Zero - Zero" and the rotation is eccentric. Would like to understand how to have a specific center for the Orbit View.


    Would like for the client to view this as past versions of VW / RW allowed with Exported VR files.

    ie: Degrees above and below the horizontal. Some control is essential.


    The Orbit Mode does the job, looking around a central object, i tjust shows to much. Assume this would be great for showing "3D parts" just not for architecture.


    For what ever reason, switching to the First Person / Walking Around Mode changes the Home view so that it is lower, akin to a "dogs perspective".

    Clicking the Home Icon returns to Orbit Mode. (Why?)


    It is also very awkward to go around an object in the First Person / Walking Around Mode . 

    It appears to require a combination of Mouse and keyboard. Shuffle / slide to one side, then walk past the intended object, (Keyboard) then reorient view, (Muse) ten shuffle / slide to the side some more, (Keyboard) again re orient the view (Mouse). Lots of clicking the Home Button if you get lost.


    In the First Person / Walking Around Mode I am NOT able to understand how you would move up and look down? 


    Suggestions? - Peter



  7. Export Panorama from VW / RW and use it in a VW / RW Background


    VW / RW 2020 


    Is it possible to Export a Panorama from VW / RW and use it in a VW / RW Background?


    The exported image is visible / logical after export - as part of a Background I only get a big yellow solid color.


    (Or an HDRI?  With the HDRI, I can get an image, just NOT 360 degrees)





  8. Andy / Kevin


    Is there a way to control what the Exported WEB View will show?


    I am able to rotate and see "underneath" when there is no underneath.


    The VW video on YouTube makes it appear that one is NOT able to look under the "ground plane"





  9. Continuing to have buggy issues with 2020 Fly Freely Animation - Adjusting the Keyframe / Camera Look-To Point


    Need to adjusting the Look-to Point accurately / easily. Assume that the "snaps" in VW / RW would work.

    Adjusting with the WALKTHRU tool is good, but has issues. Able to get a good animation, desire is for a great one.

    Restarting the software and the application helps - but does NOT eliminate this repeating issue.


    Suggestions are appreciated.

                         " ...if it repeats often enough to record it as a movie, you would think it is a problem?"


    Please see the attached - Peter 


  10. Odd Camera View Behavior Between Keyframes ...



    VW 2020 SP 3.1 Build 537701 (64-bit)  iMacPro OS 10.15.4



    Completed a Fly thru for a client - 4+ min - compiled from 10  - Fly Freely Animation Paths.

    Lots of restarting the software and the computer to eliminate odd anomalies.

    Lots of starting over, as the Fly Freely Animation Path has some limitations.




    One item that is troublesome, is the way the Camera behaves automatically, between Keyframes.


    One can spend a great deal of time adjusting Keyframes, then wonder why there is a slight "wobble" in the final animation


    See the attached PDF of Screen Shots


    1, 2, & 3 are the Keyframes on a simple test Fly Freely Animation Path. -    0% - 50% - 100% (Note: Delete Keyframe is available in the Obj Info Palette)

         These three screen shots show that the camera view is more or less looking directly at the central "Test Cube" for each of three Keyframes. As desired / intended.



    4, & 5 show mid points between the three Keyframes on a test Fly Freely Animation Path. 25% & 75% (Note: Add Keyframe is available in the Obj Info Palette)

         These two screen shots show that the camera is NOT looking directly at the central "Test Cube". NOT as desired / intended.



    This anomaly results in a wobble as the camera starts by looking at the desired / intended component in the 1st / 0% Key Frame, then looks slightly away at 25%, then returns to the desired / intended view as it approaches the 2nd / 50% Keyframe, then again looks slightly away as it approaches the 75% location on the Time Line  ... etcetera



    Question for You to answer: As the software is determining these "in-between camera views" Why do they drift?



    -  Peter




    Keyframes vs Mid Points.pdf

  11. Rotating a Texture in the Object Info Palette - Render Tab alters the Offset H & Offset V Settings?

    VW 2020 SP 3.1 Build 537701 (64-bit)  iMacPro OS 10.15.4

    Apply Texture to an Extrude Line.

    Based on how the extrude was created, the Texture appears 90 degrees to what is desired.

    Open Object Info Palette  /  Render Tab

    Enter 90 in Rotation

    Texture rotates but also changes the settings for the Offset H & Offset V

    Reset Offset H & Offset V by back to Zero in both locations.

    Texture is now in desired position and rotation.



    Where is a Preference or a way to stop this Offset H & Offset V change from occurring?

    The “Rotated Location” of the Texture appears arbitrary. Is there logic to these dimensions?

    Please let me know - Thanks - Peter


    Rotate Alters settings.mov

    Rotated Texture_Why.pdf




    Rotated Texture_Why.pdf

  12. Animation Detail and / or Quality when rendering in Open GL


    VW 2020 SP 3.1 Build 537701 (64-bit)  iMacPro OS 10.15.4

    Drawing created from scratch in VW 2020


    There are diminishing returns on creating a movie from an animation path (Fly Freely) rendered with Open GL.


    Detail vs Quailty.


    File size & quality remains constant with settings at High / High up to Very High / Very High (Standard Output)


    Does one take precedent over the other? - Please let me know - Thanks - Peter

  13. Is the Clip Cube invoked when Applying a Texture?


    VW 2020 SP 3.1 Build 537701 (64-bit)  iMacPro OS 10.15.4

    Drawing created in a version prior to VW 2020

    Select and Edit an existing Hybrid Symbol

    Open the Resource Pallet, select and apply a Texture

    It appears that the Clip Cube is invoked? i.e.: Clip Cube Interactive color around Textured object


    Selecting and reselecting the Clip Cube returns the screen to Wireframe as expected.

    Work around - Alter the Clip Cube Interactive Color to White

    Do NOT see a reference to this in VectorWorks Help / Clip Cube? - Please let me know - Thanks - Peter

  14. Animation Drift, when Open Camera View in New Pane


    VW 2020 SP 3.1 Build 537701 (64-bit) iMacPro OS 10.15.4

    Drawing created in VW 2020 from scratch

    Utilizing Multiple Views

    Use the Object Info, for the selected Animation Path, and click on ... Open Camera View in New Pane.

    Adjust active Keyframe in one of the Multi Views & the Camera Image in the newly opened Pane drifts off to the side. Impossible to judge the Keyframe adjustment being made


    Utilizing Multiple Views

    Use the Object Info, for the selected Animation Path, and click on ... Open Camera View in New Pane.

    Click on Preview / Play & the Camera Image in the newly opened Pane drifts off to the side. Impossible to view the Animation being made

    See the attached


    Assume that this is NOT as designed? - Please let me know - Thanks - Peter




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