Jump to content

Marionette - Networks

62 files

  1. Journey Through Marionette - Part 1

    Now that graphical scripting is a reality in Vectorworks software, my designing spirit has been fantasizing about many forms and shapes. I’ve been clicking the mouse for over 20 years and feel like our software is like an extension of my drafting board, but I recently learned that Marionette requires a different but exciting approach. Graphical scripting to me is a form of exploration in a foreign language, it satisfies my curiosity and offers instantaneous alternatives.
     
    I’d like to share my experience and discoveries with Marionette and I continue to explore, and hopefully inspire you to give it a try and ultimately share the knowledge with our community.  My first attempts were all 2d based, nothing great, just crawling before walking. Here is a list of files.
     
    MT-01-How to make a line.vwx 
    MT-02-How to make a circle.vwx
    MT-03-How to rotate a rectangle.vwx 
    MT-04-How to duplicate a line.vwx
    MT-05-How to duplicate a rectangle.vwx 
    MT-06-How to duplicate and rotate a rectangle.vwx 
    MT-07-How to create four rectangles.vwx
    MT-08-How to class objects.vwx 
    MT-09-How to create spiral with lines.vwx 
    MT-10-How to duplicate and scale a circle.vwx 
     

    68 downloads

       (0 reviews)

    0 comments

    Submitted

  2. Journey Through Marionette - Part 3

    Now that graphical scripting is a reality in Vectorworks software, my designing spirit has been fantasizing about many forms and shapes. I’ve been clicking the mouse for over 20 years and feel like our software is like an extension of my drafting board, but I recently learned that Marionette requires a different but exciting approach. Graphical scripting to me is a form of exploration in a foreign language, it satisfies my curiosity and offers instantaneous alternatives.
     
    I’d like to share my experience and discoveries with Marionette and I continue to explore, and hopefully inspire you to give it a try and ultimately share the knowledge with our community.  Part 3:
     
     
    MT-21-How to create a grid of objects.vwx 
    MT-22-How to duplicate array tiles.vwx 
    MT-23-How to create a grid and intersect fixed[1].vwx
    MT-24-How to use get list length.vwx
    WT-25-How to create spiral with arcs and clipping mask.vwx 
    WT-26-How to make an object and a copy.vwx 
    WT-27-How to duplicate proportionaly.vwx 
    WT-28-How to create a cube.vwx 
    WT-29-How to grow volumes by remap domain.vwx 
    WT-30-How to clip two squares.vwx 

    89 downloads

       (0 reviews)

    0 comments

    Submitted

  3. Journey Through Marionette - Part 2

    Now that graphical scripting is a reality in Vectorworks software, my designing spirit has been fantasizing about many forms and shapes. I’ve been clicking the mouse for over 20 years and feel like our software is like an extension of my drafting board, but I recently learned that Marionette requires a different but exciting approach. Graphical scripting to me is a form of exploration in a foreign language, it satisfies my curiosity and offers instantaneous alternatives.
     
    I’d like to share my experience and discoveries with Marionette and I continue to explore, and hopefully inspire you to give it a try and ultimately share the knowledge with our community.  Part 2:
     
    MT-11-How to rotate multiple rectangles.vwx
    MT-12-Kaleidoscope.vwx 
    MT-13-How to create a 2D paraboloid.vwx
    MT-14-How to create a double 2D paraboloid.vwx
    MT-15-How to sequence locus points.vwx
    MT-16-Multiple Radial_Array.vwx
    MT-17-How to sequence two circles.vwx
    MT-18-How to sequence two circles and linestyle.vwx
    MT-19-How to sequence regular polygon.vwx
    MT-20-How to create spiral with arcs.vwx

    57 downloads

       (0 reviews)

    0 comments

    Submitted

  4. Colorize Subtext within a Text Object

    In this Example there are used some custom Nodes:
     
    1. "GetSubstring" --> Search for a string inside another string and returns Position and count. This will be necessary to set them to a Text Style Resource.
    2. "GetInsideChar" --> Returns strings which are inside specified characters (normally quote or double quote)
    3. "GetSubstringExcludeQuote" --> Same as the first one, but it to not return text inside quotes
    4. "GetNumberFromString" --> Search for Numbers inside a String.
    5. "GetNextObj" --> Put This in a Wrapper and it will return the next object after this node. This is a great one!! Can be used also for input geometry inside a script network. Without naming or other smut.
     
    This could be improved by further code (find standalone or text in word, find integer, find float, etc.) But It works for most cases perfectly.
     
     

    13 downloads

       (0 reviews)

    0 comments

    Submitted

  5. List of Files and Folders in a Directory

    This example shows, how to list filenames and foldernames of a folder on your disk. 
     
    Contains the following Custom Nodes:
    1. "GetActFile" --> The Path of the active Vectorworks document.
    2. "ListDir" --> Folder- and Filenames of a directory
    3. "GetNextObject" --> Handy to grab objects directly out of the script
     
    short movie documentation:
     
     
    FileAndFolderList.vwx

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  6. Wall Component Volumes for Custom pSet

    If NetVolume of Wall components has to be written in a custom pSet (if this is a special requirement), this Network maybe provide a solution.

    Note:
    If you export Base Quantities, you get component volumes exported. Which is the normal-case to export the component quantities.

    What does the Script(s) do:
    1. The first Script creates record fields for every component Name exists in the Document (Walls have to be in the drawing, not just as a style).
    2. The Second Script gets Wall component NetVolumes and writes it in the Record attached to the Wall for every component Name.
    3. So you are able to use the Data-Manager to attach this component informations  to the Wall Body and be able to export is as a Custom pSet to ifc (if this is a requirement in a specific project)

     

    123 downloads

       (0 reviews)

    0 comments

    Submitted

  7. symbols distribute along a planar path

    Dieses Netzwerk verteilt Symbole 2d oder 3d entlang einer planaren Polylinie und ordnet diese in der Konstruktionsebene an, in welcher die Leitlinie sich befindet.
     
    This network distributes symbols 2d or 3d along a planar polyline and arranges them in the construction plane in which the guideline is located. This text was translated from German into English with google translator. No guarantee for translation errors

    29 downloads

       (0 reviews)

    0 comments

    Updated

  8. creating records from txt or xls

    This Network shows how to create fields from an existing xls or txt file.
     

    104 downloads

       (0 reviews)

    0 comments

    Submitted

  9. Extrude along Path with Ref point

    The standard behaviour of the extrude along path tool is to center the profile on the path and after creation we are able move it. This works pretty good. If we use the extrude along path node, is is not so easy to move the profile group after creation. This example shows how to do.
    1. Put a 2D locus point in your (blue) symbol as a reference point and put it in the background (cmd/ctrl + B)
    2. the script will measure this point and after creation of the extrude along path it will move the profile group
     
    Specials:
    - A custom node to get the profile group of the path
    - A custom node to reset the extrude along path object after moving profile group

    43 downloads

       (0 reviews)

    0 comments

    Submitted

  10. Sightlines Simulation Using Shadow Projection

    This is a scenic design tool I created for set designers to help simulate sightlines quickly for those situations where scenery is moving around a lot during a show and you're trying to check for blind spots in arrangements, communicate with the director, or are designing something complicated in the round. While this program requires a 3D model to work it will only give you a 2D groundplan simulation. Because I'm modeling the blind spots using a lighting device to create the shadow projection there will be some slight error and the tool will be less effective on a multi-level set or significantly raked stage.
     
    Directions for use are given in the file along with a series of buttons to run the program. In essence, you run a network to generate a sight line object and name it (e.g. House Right Seat), move the object to the location and adjust the sight line bounds, and then run another network to create a shadow projection simulation of what a person can see from that seat. Finally, you switch to fast renderworks to see the shadows and, if necessary, adjust the Bot-Z depending on where the z=0 point is in relation to the playing space.
     
    I'm using a object naming system that takes user input and names objects with concatenation as they're are created, releases them to the user for manual modification, and then regains control in a separate network. This is still a little buggy and sometimes leads to VWX crashing (particularly the user clicks "cancel" after prompted to input a name), so save your file before running any of the networks here.
     
    I'm still new to marionette so I appreciate any feedback.

    19 downloads

       (0 reviews)

    0 comments

    Updated

  11. Marionette 101 Training Files

    Here are files that I use to do Marionette training. I thought that it would make sense to add them to the forum because they are useful in their own right, even without me talking through them. The Marionette 101 and 102 files go step by step through building Marionette networks. In both files, you can cycle through the Saved Views to see each iteration of the network and what geometry it produces. When you create a Marionette network you don't necessarily place all the nodes linearly from left to right, you build it in chunks of functionality, and the nodes that make up those chunks don't always follow from left to right like words on a page. Everybody might build their networks a little differently, but in these two networks, I show how I would solve these particular problems. The first network is a series of cubes that grow in size and that series can grow and rotate. This network has also been converted to a Marionette object and contains sliders in the final version. The second network is a series of squares that have a spectrum of colors applied to them. Because several steps of this network do not generate geometry, Saved Views have been added showing Print Debug nodes that display the values of the network.
     

    93 downloads

       (0 reviews)

    0 comments

    Submitted

  12. Infographics

    This is an old file that I have recently resurrected. It is one of the first files I ever created and represents my favorite way to use Marionette: infographics. I thought I had posted it here, but I can't find it, so I figured I would post it again. This file contains some custom infographics that I created based off of the polys in this file that have records attached. I have included a second layer that has some chart nodes from the default library.

    42 downloads

       (0 reviews)

    0 comments

    Submitted


×
×
  • Create New...