# Patrick Winkler

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48 Great

## Personal Information

• Occupation
Software Developer
• Location
Germany

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1. ## ConvertToPolygon() - Resolution

Thanks, I will copy your explanation into the wiki if you don't mind.
2. ## ConvertToPolygon() - Resolution

I'm not sure which resoltuion to use for ConvertToPolygon(). http://developer.vectorworks.net/index.php/VS:ConvertToPolygon <50 is obvious to less. 90 and 100 convert a cirlce to 32pt polys and 150 to 64 pt polys. In this case 90 should be enough as even in renderworks my eyes can't spot a difference to the higher resolutions. It would be good to know how the resoltution effects the outcome (why do 90, 100 create the same ) and if there is a maximum value. regards, Patrick
3. ## Help finding center of Symbol!

To make sure the center stays at the same location the bounding box must always have the same size. This can be accomplished by palcing an invisible circle into the symbol. ( set fill and penstyle to empty.)
4. ## Help finding center of Symbol!

This node gives you the center of the Bounding Box. ''' Changed on 22.02.2016 : Wrong Var was used in the calcul. of the center Changed on 04.04.2016 : Created the 'def GetBBoxN (h)' Changed on 18.04.2016 : set Initialize function: Marionette.InitializeView Changed on 27.11.2017 : Force TopView author: patrick winkler ''' import vs import Marionette @Marionette.NodeDefinition class Params(metaclass = Marionette.OrderedClass): this = Marionette.Node( 'Get Bounding Box' ) this.SetDescription("Returns the bounding box's coordinates of the projection of an object on the screen plane") # IMPORTANT: SetThe View to Top while Execution - The BB Values are otherwise incorrect!!!! this.SetInitFunc(Marionette.InitializeView) this.SetFinalFunc (Marionette.RestoreView) obj = Marionette.PortIn(vs.Handle(0)) obj.SetDescription( "The input object" ) topL2D = Marionette.PortOut() topL2D.SetDescription( "The top left coordinates of the bounding box" ) botR2D = Marionette.PortOut() botR2D.SetDescription( "The bottom right coordinatesr of the bounding box" ) width = Marionette.PortOut() width.SetDescription("The width of the bounding box.") height = Marionette.PortOut() height.SetDescription("The height of the bounding box.") center = Marionette.PortOut() center.SetDescription("The centerpoint of the bounding box.") def RunNode(self): def GetBBoxN (h, top_view = True): ''' Returns top left point, bottom right point, width, height and center of the object bounding box (as tuple). IMPORTANT: The result depends on the view in VW if top_view is False. ''' if top_view: # Change the view to Top temporarily orig_view = vs.GetView() vs.SetView(0, 0, 0, 0, 0, 0) box = vs.GetBBox(h) topL2D = box[0] botR2D = box[1] center = [None, None] BB_width = botR2D[0] - topL2D[0] BB_height = topL2D[1] - botR2D[1] center[0] = topL2D[0] + BB_width / 2 center[1] = topL2D[1] - BB_height / 2 center = tuple (center) if top_view: # Restore the original view xAngle, yAngle, zAngle, offset = orig_view xDistance, yDistance, zDistance = offset vs.SetView(xAngle, yAngle, zAngle, xDistance, yDistance, zDistance) return (topL2D, botR2D, BB_width, BB_height, center) obj = self.Params.obj.value if not obj: raise ValueError('No object handle was provided!') topL2D, botR2D, BB_width, BB_height, center = GetBBoxN(obj, top_view = True) # SET THE OUT PORTS self.Params.topL2D.value = topL2D self.Params.botR2D.value = botR2D self.Params.width.value = BB_width self.Params.height.value = BB_height self.Params.center.value = tuple (center)

I looked it up in the source This list should contain all the real nams. univ_nams.txt

The internal name can differ from the display name. In your case it's Rebuild Curve/Surface regards, Patrick
7. ## Points along Object

Version 1.0.0

This script converts the provided object into a NURBS and puts X points alog it.
8. ## Get Active LineStyle

FPenPatN is the solution. thanks
9. ## Get Active LineStyle

It might be obvious but I can't find the fucntion that returns the active LineStyle (Attribute Palette). Can someone give me a hint. http://developer.vectorworks.net/index.php/VS:Function_Reference#Document_Attributes Patrick
10. ## Create and export custom Reports - Vectorscript or SDK?

You can find additional indo and more examples on http://www.vectorlab.info I would recommend you pyodbc (or pypyodbc*) for the sql connection. It is easy to use, more stable and performs better than the vs. functions. * Almost totally same usage as pyodbc ( can be seen as a re-implementation of pyodbc in pure Python )
11. ## 3D_Polys_to_2D

Version 1.0.0

This little script flattens all the 3D Polys in the drawing to 0 and converts them into 2D polys without removing the attached database. 3D_Polys_to_2D_VW2017.vwx
12. ## PythonExecute - How to assign the Pythonscript?

Hello, I need to call a Pythonscript (200 Lines!) wrappt in a VectorScript. Can you tell me how to get it between the brackets in VS? PythonExecute ( ?Load Pythonscript from external file? )
13. ## New Nodes 2018

Function is a great timesaver node. Here is a version with two more optional params. I have to contain myself from using it to extensive because the readability of the code could suffer. It would be great for the future if the function was displayed on the node. function_N.vwx
14. ## Delete Marionette Menu Commands

Couldn't find a description in the online help. How is it done?
15. ## New Nodes 2018

thanks Dom, I wonder why the criteria-dialog only calls a string-dlg as there is a more sophisticated dialog available. Here is the alternative version: crit_dlg_N.vwx.zip
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