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Flattening 3D facets to dimension each face of object?
Asked by
KyleBlasius
Asked by
KyleBlasius
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Hello,
I've searched the forums to no avail on this topic... several had promising leads but are ten years out of date, and suggested plug-ins that no longer work.
Is there a way to take a 3D facet - in this case, a triangle that I have extruded and then deformed to have a taper, meaning it's a simple four-sided facets (there are NO curves or rounded edges or anything, just the four solid surfaces) - and flatten it so that each side lays down correctly and keeps the correct proportions so that I can dimension it? The goal is to be able to cut out pieces to create dozens of different facets, but I need to lay out each side of each facet and dimension them correctly in order to do so.
I've played around with converting the objects to 2d/3d poly, NURBS surfaces, and several other things, but I just can't seem to get them to break apart into four distinct facets, and then flatten out while keeping their correct dimensions - they all just flatten relative to my screen plane which isn't helpful at all.
Any help on this matter is much appreciated. Thanks folks.
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