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Tshwayder

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  1. Made this for a new Vectorworks user taking over this job from me. I thought I would share since I wouldn't have been able to do it myself without this thread. Thank you all! - Make a Mesh: 1. Draw overall shape (Rectangle in this case) and then use lines to sub-divide it into smaller shapes (Triangles in this case). Triangles don’t need to be exact at this point. Make sure you have one corner of the Rect. at 0,0 coordinate to make adjusting the vertices of the triangles easier later on. Also make sure it is in the Layer Plane, not Screen Plane or else you. Won’t be able to navigate to the side view or fly around it. 2. Use the Paint Bucket tool from the Polygon tool and “fill in “ each shape. Select all shapes (without) selecting the lines or rectangle you originally drew an go to Modify - Convert - 3D Polys 3. Make sure only your new 3d Poly is selected and go to Modify - Convert - To Mesh 4. Navigate to a side view of the Mesh (“#4" numerical key pad short-cut) and rotate (“Q”) it 90 deg from 0,0 5. Rotate camera around in 3D to see the whole Mesh. Drag a marque box around one vertices until a blue box appears. Click and Hold on the box and drag it into a new position (do not double-click). Or, with the blue box showing, change the coordinates in the OIP to specify it’s new X,Y,Z location. (Much easier when one corner starts at 0,0) OR If a Triangle plane disappears like in the above photo, no problem, just double click on the Mesh to enter the editing group view and use the 3D Polygon tool in the 3D Modeling tool set to draw it back in place. It disappears because there aren’t enough vertices around the point being moved. - Isolate each triangle to find lengths of sides and angles of each piece by using the “Unfold” command (which only works ons “Nurbs”): 5. Convert the Mesh to a Nurbs Surface. (Maybe make copy first?) 6. Then got to Model - 3D Power Pack - Unfold Surfaces. You will end up pieces all over the place. So it’s best to assign a different color to each triangle before Unfolding. That way you can easily tell which triangle belongs where on the model. 7. You will end up with something like this, after you find all the pieces that spewed all over the screen.
  2. How to get section markers to link to viewports? With the Detail-Callout Marker there is clearly a way to do in Object Info Pallette. Do Section Markers have the same function in 2020?
  3. Thank you Boh. I didn't go through that video closely enough, as I said I got overwhelmed pretty quickly. I will take my time (when I have it) and study this method with the resources you have provided. Looks like a great tool.
  4. Oh, beautiful, I forgot about that possibility. Balance has been restored. Thank you.
  5. That looks really cool Boh. Unfortunately I can't do that on 2020 I don't think. So the tool seems to be in a weird purgatory state in 2020. I can't use the original Rev Marker or Center Line tools with easy modifications of color, class, scale...and I can't modify the Tags as described above in 2021. Huh? Thanks for trying though everyone.
  6. Weird, this is all I get when I do that...no Class option
  7. Thanks for responding Jonathan, I'm in 2020 (does it matter) and I don't see "Plug-In Object style Options" I just have this...no mention "of class". I set it to it's own class though which is set to Red. Still Black I didn't finish the video linked above so if it's in there I apologize, but I got overwhelmed pretty quickly and needed to get this drawing out right away.
  8. This is pretty frustrating. I can't get the Revision Marker Tag to turn a different color like I used to. How would I do that?
  9. How do you use the Marionette that Marissa made? I downloaded it and tried to use it with a poly line. Seems to only run with the curve that came with it. Can I use it on my own poly line or would that take customized programming?
  10. Well I just solved my own problem, but I'd like to know what happened? I converted a different instance of the same symbol to Group but this time I selected "Don't convert all sub-objects". Now it works as I expected without the permanent-selection box. What is the difference? what happened?
  11. I just converted a symbol to (all sub-objects), which did exactly what I was hoping for. But now it is permanently "selected" (highlighted). I even deleted the entire group/object and there is still an orange box on the screen that cannot be selected or deselected or moved, etc... What happened, what did I do? I have stair tread assembly as a symbol, but at the landing the construction is a little different so I just want to edit that tread without changing all the rest of the symbols. Thanks for your help
  12. @Kevin McAllister is this latter unfolding you are showing done in a different program called Rhino? Is there anything like this in Vectorworks that will "unfold"?
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