rjtiedeman Posted November 29, 2015 Share Posted November 29, 2015 I have created my first usable package A 3d 1 1/2" diameter tube. The tube was created using the Subdivision surface tool and the top nozzle is a loft id cone. Top of tube and the cone were matched using the extract line tool. The 3d model is very close to exact size of the actual tube I have on my desk. This is good. The snag is when I added the 2 solids together I can’t use the fillet tool on the edge (shown in red in the image) of the tube to make it look like the real thing. I can add a fillet to the top edge of the nozzle. [/img] Whats different? Quote Link to comment
Kevin McAllister Posted November 30, 2015 Share Posted November 30, 2015 The problem lies with the portion of the tube made with the Subdivision Surface tool. Its not actually a solid. Its a collection of NURBS surfaces made into a solid addition. (I'm not sure why Vectorworks allows users to do this, but it does) I've attached a corrected version of the file which fillets ok. I ungrouped all of the elements down to their basic forms, selected all of the NURBS surfaces and used Model>3D Powerpack>Stitch and Trim Surfaces to turn them into an actual solid. There were a couple of small remnants left which I deleted. I re-applied the Add Solids and then applied the Fillet. Kevin Quote Link to comment
michaelk Posted November 30, 2015 Share Posted November 30, 2015 Looks cool! I think the cap still doesn't exactly line up with the body of the tube or isn't exactly coincident. If you take the cap off, the top of the tube will fillet ok. So I think it's trying to fillet the sharp edge of the cap, but fails because the fillet is so close to the tube. I know you lofted the actual tube edge. That's would have been my first thought also. Tried making the cap with a revolve around rail. No luck. I think there's something going on with the top of the tube. The extracted nurbs curve has 39 vertices. Which, I think, means it isn't symmetric. At least if you look at the curbs curve in top view the vertices aren't symmetric. Benson will figure it out mk Quote Link to comment
rjtiedeman Posted November 30, 2015 Author Share Posted November 30, 2015 Kevin, Thanks, the stitch/trim is a hidden treasure. I made the same modifications and it worked for me also. Have to admit I did not even know that tool was there. CONTROLLING EXACT SIZE?????? Then, I went back to the original subdivision model and checked my sizes. OOPS, the top of the tube is about 1/4" too small for the cap. Building exact size models with the subdivision tool is going to be a challenge. I used the scale tool to modify the original subdivision model and then reapplied the modifications. I think this will be a valuable tool if I can control the size of objects. rjt Quote Link to comment
rjtiedeman Posted December 2, 2015 Author Share Posted December 2, 2015 Kevin, MK. Thanks. I went back and rebuilt tube model to very close to exact size and mapped the graphic on as a trial run. Attached is the test image. Bob Tiedemann Quote Link to comment
michaelk Posted December 2, 2015 Share Posted December 2, 2015 That's pretty awesome! mk Quote Link to comment
Benson Shaw Posted December 2, 2015 Share Posted December 2, 2015 That looks Great! -B Quote Link to comment
Kevin McAllister Posted December 2, 2015 Share Posted December 2, 2015 Nice model/rendering. KM Quote Link to comment
bcd Posted December 2, 2015 Share Posted December 2, 2015 Very nice! Exact size - I'd like to be able to draw a guide polyline on any face(s) and have the SubD object crease exactly to it. Quote Link to comment
AlanW Posted December 2, 2015 Share Posted December 2, 2015 Hi, pretty impressive. The VW file texture image did not seem to come over, was interested in what the image file looked like and how you got it to wrap so perfectly. Have done it in Max. Quote Link to comment
rDesign Posted December 2, 2015 Share Posted December 2, 2015 Hi, pretty impressive. The VW file texture image did not seem to come over, was interested in what the image file looked like and how you got it to wrap so perfectly. That is pretty impressive, nice job on the SubD modeling. It's Vectorworks' fault (definitely not yours) that the label mapping is not 'perfect'. The characters at the beginning and ending of the longer text lines are getting stretched wide, most notably on the 'Up to 10 Applications' line. But you did extremely well using only Vw mapping options. Nice work! Quote Link to comment
rjtiedeman Posted December 3, 2015 Author Share Posted December 3, 2015 The texture was not in the original file. I have been re-working the SubD model to get a better tube than the one int the image. I am still working with the SubD tools to learn how they work in order to get accurate objects. Wrapping objects in Vectorworks is a project in it self. I use the extract surface tool to capture just the part of the tube I want to map. When making the graphic in photoshop with the clear part of the graphic as a mask (alpha channel). The skin surface is then positioned about 0.01" off the surface of the tube. In the past I have had to pre-distort the graphic images for clients to get them to position properly on the surface of round packages. The 2 textures (graphic and top seal) on the tube are all flat plane images, Using the cylinder wrap looked like a fun house mirror. In addition I have never been able to adjust multiple decals on a VW object the way you can in FormZ. So I adopted this work-A-round to save time. The back side of the tube is done the same way as a separate back skin. Getting an image to wrap 360º is almost impossible. RJT Quote Link to comment
AlanW Posted December 3, 2015 Share Posted December 3, 2015 Thanks, Yep UV mapping is a long way off for VW but you have obviously thought of options and where there is a will there is a way. Nice result. Quote Link to comment
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