grant_PD Posted August 8, 2023 Share Posted August 8, 2023 is there a secret sauce to getting a good mapping along a surface like this? Seems like no matter how I create the shape, I get the corners running in a different direction than the rest of the map. Quote Link to comment
Kevin K Posted August 8, 2023 Share Posted August 8, 2023 @grant_PD if you are inclined, post the file in 2022 format. I have run into this many times and have some tricks…maybe, to resolve the issue. -Kev Quote Link to comment
grant_PD Posted August 8, 2023 Author Share Posted August 8, 2023 @Kevin K BACKWALL.vwx Quote Link to comment
Kevin K Posted August 8, 2023 Share Posted August 8, 2023 Ok, got the file...question however...when I opened it in 2022 the texture I have on the inside face is called " VW dots" ...doesn't look like the image you posted? Let me know...did you send the correct file sir? 🙂 Quote Link to comment
Elite Exhibits Posted August 8, 2023 Share Posted August 8, 2023 @grant_PD @Kevin K I have created something along this line - started with a polygon - created a wall from that - then mapped the texture to one side of the wall. See attached Peter RGB Wall_1.vwx 1 Quote Link to comment
grant_PD Posted August 8, 2023 Author Share Posted August 8, 2023 @Kevin K Same file. I had just swapped out the uv map texture for a dot look. But the mapping is the same no matter what you put on it. Quote Link to comment
Kevin K Posted August 8, 2023 Share Posted August 8, 2023 Ok, got the file...question however...when I opened it in 2022 the texture I have on the inside face is called " VW dots" ...doesn't look like the image you posted? Let me know...did you send the correct file sir? 🙂 Quote Link to comment
Kevin K Posted August 8, 2023 Share Posted August 8, 2023 @grant_PD It would probably be a good id ea to send the exact file to me in 2022 format...apples for apples paradigm 🙂 Quote Link to comment
grant_PD Posted August 8, 2023 Author Share Posted August 8, 2023 @Kevin KBACKWALL.vwxwith the right texture @Elite Exhibits I find that I can get a good map sometimes, other times not. I want to know how to control that. Quote Link to comment
Kevin K Posted August 8, 2023 Share Posted August 8, 2023 Ok, got the new file...give me a few and I will get back to ya... 1 Quote Link to comment
Kevin Allen Posted August 8, 2023 Share Posted August 8, 2023 I've had and solved this problem, now if I could recall how? Yours is a shape and an extrude? Have you also tried a line and a tapered extrude? Quote Link to comment
grant_PD Posted August 8, 2023 Author Share Posted August 8, 2023 @Kevin Allen I thought I was on the right track this morning by lofting the top and bottom curves. So I have eliminated that, and simple extrusion... Quote Link to comment
Kevin Allen Posted August 8, 2023 Share Posted August 8, 2023 3 minutes ago, grant_PD said: So I have eliminated that, and simple extrusion. extrude along path? Quote Link to comment
BartHays Posted August 8, 2023 Share Posted August 8, 2023 Will this help? Duplicate the path at the "wall" height, Loft Surface, no rail, (pick Ruled) Shell to add thickness. better UV mapping in corners Quote Link to comment
Mark Aceto Posted August 8, 2023 Share Posted August 8, 2023 11 minutes ago, Kevin Allen said: I've had and solved this problem, now if I could recall how? Yours is a shape and an extrude? Have you also tried a line and a tapered extrude? Check the box: Use world origin? Also, walls work great for me but extrudes go haywire (the opposite of what I hear is supposed to happen). UV mapping in VW is definitely interesting... (don't get me started on SubD). Quote Link to comment
Kevin K Posted August 8, 2023 Share Posted August 8, 2023 OK..after much ado. 🙂 I attached an updated file 2022 format. Cutting the chase... 1) your original object was an extrude along path...in which case it will never map the textures correctly on all 6 surfaces... 2) I did one example converting the surfaces to nurbs, which will work with a little tweaking for the direction / orientation of the texture on each face. Pretty quick really, using flip/rotate, etc ( always use the Surface UV mapping for these kinds of objects, btw) 3) the last example was leaving your original extrude along path object, BUT using the texture face tool to address each face, tweaked accordingly. I think these are the best offerings to resolve your dilemma...maybe other users can offer other solutions? BACKWALL-Kev.vwx Quote Link to comment
grant_PD Posted August 8, 2023 Author Share Posted August 8, 2023 Thanks @Kevin K! I'm still hoping to have a one and done solution to this, without having to do all of the tweaking. I've just tried a single rail loft and can check that off the list. Quote Link to comment
Kevin K Posted August 8, 2023 Share Posted August 8, 2023 Just out of curiosity @grant_PD have you tried just using the wall tool?? You can create a simple shape ( curves and all) and use 'convert to object' and choose the Wall option and it will create walls with all the curves, etc, THEN ( I haven't tried this) the rendered surfaces may render more to your liking? Give it a try. Quote Link to comment
Elite Exhibits Posted August 8, 2023 Share Posted August 8, 2023 @grant_PD open the RGB Walls_1 file above ... as @Mark Aceto mentions - use walls - created from Peter Quote Link to comment
grant_PD Posted August 8, 2023 Author Share Posted August 8, 2023 @Elite Exhibits @Mark Acetowall tool for the win! 1 Quote Link to comment
Kevin K Posted August 8, 2023 Share Posted August 8, 2023 @grant_PD I just tried using the wall tool suggestion that I and others had suggested....creating a shape using a polygon, arc, etc tools, then converting that shape to walls.... and bingo !! right out of the box it worked, rendering all the all faces with the correct texture mapping... So...that would probably be the way to go? Check it out... Using Wall Option.vwx 3 Quote Link to comment
Mark Aceto Posted August 8, 2023 Share Posted August 8, 2023 Not for nothing but I was going through this workflow last week, and when I made the texture size the exact dims of the wall face, each texture mapped perfectly the first time every time. No Attribute Mapping Tool required. 4 Quote Link to comment
Kevin K Posted August 8, 2023 Share Posted August 8, 2023 @Mark Aceto that is precisely what I was alluding to in my last post. Seems like using the wall tool solves the issue @grant_PD was having. No adjusting whatsoever pertaining to attribute mapping. Good to know all this for future endeavors 🙂 2 Quote Link to comment
grant_PD Posted August 8, 2023 Author Share Posted August 8, 2023 For what it's worth, I did need to go through and line up the textures horizontally to get the map aligned across straights and curves, but it was not too bad. I will still need to build a UV map that I can work with in a flattened elevation and then re-map it to these walls, but that will most likely be in c4d and not vw. 1 Quote Link to comment
Elite Exhibits Posted August 8, 2023 Share Posted August 8, 2023 @grant_PD as for alignment, Note how the Texture is created & applied in RGB Walls_1 Let me know what you see... Peter 1 Quote Link to comment
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