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Peter Neufeld

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About Peter Neufeld

  • Rank
    Journeyman

Personal Information

  • Occupation
    Stage Lighting Designer
  • Homepage
    www.limelight.cc
  • Location
    Sydney

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  1. Peter Neufeld

    3D plants

    Hello BJR, These are difficult to come by as the market is so small. The two that I know of are these: http://www.envirographic.com (NZ company) http://xfrog.com/category/libraries.html (US based. Scroll down to Oceania for Australian ones) These are not 3D models but rather images you can use to create image props from. The best format to use is PNG (they generally come with a number of different formats). Always use the low resolution versions unless you intend to use the plant really close up. If they lowered their prices I'm sure Vectorworks, Inc. could incorporate them into the local libraries. Cheers, Peter PS as you must know there are already quite a few Oz Image props in the library.
  2. Peter Neufeld

    RW Style Oddity - Anti-Alias and Full-Screen Options

    Hello, You don't say what OS you're on but it renders blank on macOS 10.13.6 for me. Send a report to: https://www.vectorworks.net/support/bugsubmit However and it's a bit besides the point, you only really have anti aliasing off to speed things up on test renders as all rendering needs it on for final output. As well, the slow resolve I find, well, too slow for much use at all. Cheers, Peter
  3. Peter Neufeld

    Hanging position total weight

    As long as there's a weight in the Hanging Position then it'll get reported. Even though a truss symbol has weight attached it looks like it only gets carried over to a Hanging Position if converted to a Truss object first via being inserted with the Insert Truss tool. Looks like a bug to me. I'll report. Cheers, Peter
  4. Peter Neufeld

    Renderworks Challenge - acrylic poly window texture

    Yes Renderworks and separate lights for each one set to high. File enclosed. Cheers, Peter Caustic glasses.vwx.zip
  5. Peter Neufeld

    Renderworks Challenge - acrylic poly window texture

    Although this wasn't about glass I would very rarely use a glass shader. Unless it's a close up or you're using caustics where the transparency and/or reflectivity needs to be glass. Some tips from the manual: Very clear glass can be set to not cast shadows and thin panes their refractive index should be set to low (just above 1). Often, buildings use glass with a metallic/mirrored energy efficient coating; in that case, a combination of mirror reflectivity and plain transparency can produce a glass effect that renders faster. Frosted (blurry) glass is also to be used sparingly. Here's a render of mine using caustics. Cheers, Peter
  6. Peter Neufeld

    Renderworks Challenge - acrylic poly window texture

    Excellent dissertation Zoomer thanks. (BTW, who are you anyway - are you really in the Faroe islands?!!). Cheers, Peter
  7. Peter Neufeld

    Hanging position total weight

    Dear Steve, Here you go for the weight option at least. This file includes a data tag (new in v2019) I have made that will report the name and weight of the entire Hanging Position. It's dynamic too, so if you add or change anything to the Hanging Position it'll immediately update. I think the length is harder because a Hanging Position could be any shape made up of anything. Cheers, Peter Hanging positions and weight.vwx
  8. Peter Neufeld

    Hole in a Stage plug

    Hello, I have made an enhancement request that the contextual menu item 'Create Objects from Shapes' have an option to create a Stage Plug. This would be a huge time saver and allow the user the benefits of the Stage Plug versus truncated Stage Decks that you get when running the 'Create Stage' command. For example in the creation of a revolve like you. Cheers, Peter
  9. Peter Neufeld

    RENDERING RECESSED LIGHTING LED

    Here's my attempt. File included. Cheers, Peter PS Image inspired by a Vectorworks, Inc. employee (I don't have his or her name) who posted an image which I have kept and this thread prompted me to draw it up. Hope it helps. LED Render.vwx
  10. Peter Neufeld

    Renderworks Challenge - acrylic poly window texture

    Thanks for trying - very nice attempts. It's actually easier than one might think. Here are the settings and basically the 'secret ' was to use a Fresnel colour shader. Just drop the enclosed texture into your file and have a look. Cheers, Peter Acrylic Poly Texture.vwx
  11. Peter Neufeld

    Pause render without losing completed images

    Why don't you use the Vectorworks Cloud Services to do the rendering for you? What you could do is duplicate the file and just have one using Renderworks and the other OpenGL, or even split the files up further. BTW, what's your 3D conversion resolution set to? It would be fantastic to be able to have a reverse timer for renders. Cheers, Peter
  12. Hello, I thought I'd share this Renderworks tip but have a bit of nerdy fun first and present the answer after a quick challenge. It's not as easy as it seems and someone showed me this. Can you make a transparent and reflective coloured texture that is also 'shiny'? Like looking through a coloured acrylic window? The shininess is the challenge. I have enclosed a file (although purged is quite large) and all you have to do is to make a texture and render in the default custom Renderworks in the file. The window is an extrude and the texture can be applied by the class 'Acrylic poly window'. There are two saved views both the same; one is in OpenGL the other the Custom Renderworks. Maybe just post snapshots? Cheers, Peter Acrylic Poly Texture Challenge.vwx.zip
  13. Peter Neufeld

    Clip Cube Views and Image Effects in 2019

    Here's one of my attempts of using the Clip Cube on a viewport with Image Effects: Cheers, Peter
  14. Peter Neufeld

    Blue cast in rendering

    If you're using HDRI's it might be the saturation which you can adjust. I sometimes find this to be the cause of some unusual hues in some renderings (if using environmental lighting). Cheers, Peter
  15. Dear Scott, It is difficult to do using records as the Truss objects have the truss record and the Hanging Positions (HP) are made up of these truss objects. So when you right click and edit the database row criteria you can uncheck 'Plug in Objects' but then you don't see the HP's. I suppose you'd need multiple worksheets or a worksheet with multiple database rows with different criteria to look only for 'raw' trusses and then 'raw' HP's. And all the rest. Using classes as the criteria is the easiest way I suppose. Either way it is too difficult and messy. That's why I put in that enhancement request I sent to you (off list) about there being an intelligent truss reporting command (not just a series of worksheets) that automates the creation of counts based on what the command finds in the drawing and guides the user into adding or leaving out certain items. Such as including all HP's only for example and/or every truss system. There might be truss used for scenery that is not part of a truss system which would need to be counted. So not much luck from me I'm afraid as I can't figure out an easy way to do this apart from classing. Cheers, Peter

 

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