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willofmaine

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About willofmaine

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    500 Club

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  • Occupation
    Vectorworks Design, Presentation & Construction Drawings
  • Homepage
    www.beyonddrafting.com
  • Location
    Maine

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  1. willofmaine

    Quicktime Screen Recordings

    Hmm... that didn't help. I've compressed the original video at least ten times at this point. Regardless of how I change the settings, the compressed video is always the same four seconds longer, with the audio always out of sync by the same amount. I finally gave up and uploaded my entire 1.8 Gb file to YouTube. Maybe next time I'll try using iShowU Instant right from the get go. In the meantime, thanks!
  2. willofmaine

    Quicktime Screen Recordings

    Ha. I just tried a quick experiment recording my Quicktime video with Quicktime, but of course the audio is then the result of my computer's microphone recording sound from my computer's speakers and, as expected, that's super lousy... And of course it would be no different if I similarly used iShowU Instant to re-record my video. Any other suggestions as to how to convince Handbrake to keep the video and audio synchronized?...
  3. willofmaine

    Quicktime Screen Recordings

    @ColinW Thanks. Unfortunately, changing the frame rate to "constant" didn't seem to make a difference. @mike m oz I'm looking at the shinywhitebox website, and just realized that for this particular project, because I've already done the recordings and assembled the final video with Quicktime, ishowU Instant won't really help me at this point? Unless maybe I play my Quicktime movie and record that... which I guess would be an effective way to introduce an "analog" step into an otherwise digital process...
  4. willofmaine

    Quicktime Screen Recordings

    So... over the course of a 15 minute video, after compression with Handbrake, the video and the audio did not remain synchronized. The compressed video is about 4 seconds longer than the original, which is about how much the audio trails the video by (at the end). I'm not sure why the audio and video wouldn't stay together in the first place, but, is there a solution?...
  5. willofmaine

    Quicktime Screen Recordings

    So far, a couple of quick experiments, and this is Fantastic!! Just a couple of short .mov files were reduced to 28% & 19% of their original sizes. Image quality not quite as good as the originals, but, just as good as Quicktime 1080 exports, and, only half the file size! I've recently discovered uploading to YouTube, where I was getting bogged down in all their recommendations, but it looks like Handbrake takes care of all that MP4 container and H.264 codec stuff, especially with its "Vimeo YouTube" presets! So... thanks again for this!
  6. willofmaine

    Quicktime Screen Recordings

    Excellent, thanks Jim!! I'll install it and take it for a spin.
  7. willofmaine

    Quicktime Screen Recordings

    Okay, thanks. I assume that if I just click on Jim's link, and download whatever's there, I'll be both downloading from the correct website and that it'll be the most current version. Why would anyone download from any but the handbrake.fr website anyway, if doing so can avoid the additional steps of checksums and whatnot?...
  8. willofmaine

    Quicktime Screen Recordings

    Okay! So I'm finally getting around to checking out Handbrake, but after clicking on the link and going to the Handbrake website, there are all kinds of warnings about verifying the authenticity and integrity of Handbrake with checksums and whosums and whatsitsums, and even GPG... whatever any of all that is... I went to the Handbrake Installation Guide and got as far as opening Terminal and typing in "shasum" (huh?), but nothing happened. And I'm pretty sure I don't want to be messing around with Terminal. So, I'm afraid to double-click on the dmg file, and generally not sure how to proceed...
  9. willofmaine

    Duplicate Array?

    Great, thanks! I wonder why nodes like this aren't part of the default set of nodes? It seems Marionette would be yet again more intuitive if all of the "Marionetteable" tools, commands, etc. of Vectorworks were represented by nodes, ideally nodes named the same as their Vectorworks counterparts... In the meantime, thanks for this!
  10. willofmaine

    Duplicate Array?

    Is there a better way to create a duplicate array of objects than what I've done here (see attached)? I could not find a "duplicate array" or "move by points" node (or any equivalents). Thanks! 09-Array Objects-MLF 15-08.vwx
  11. willofmaine

    Add Solids with Marionette

    Ha - like you say, my goal is still just to "get the result I need." Python and balancing algorithm speeds with memory are a bit beyond me at the moment!
  12. willofmaine

    Add Solids with Marionette

    Okay, thanks for these, though I'm getting the feeling my script isn't ideal? But I'm not sure why... it allows for both setting the wall thickness and for adjusting the number of cubbies each way, and, assuming the nodes in the duplicated wrappers only need to be counted once, it does it with fewer nodes...
  13. willofmaine

    Add Solids with Marionette

    Hi Alan, sorry, I got it to work as I wanted with Marissa's "Pop Front" node suggestion, and thought I'd uploaded it. Wall thickness can be set, and box size is a function of the number of boxes and the overall size. I'll try and upload it for real this time... Thanks! 10-Cubbies_Solidified-09-00.vwx
  14. willofmaine

    Add Solids with Marionette

    @Alan Woodwell Thanks for the cabinets; I learned a few things looking at your various scripts. And I've wrestled a little with which is better: more scripts / Marionette objects with fewer OIP options, or, fewer scripts with more OIP options? Looks like you went with more scripts, each with limited options. @Marissa Farrell The "Pop Front" node seems at least a lot more ideal than what I was doing... I realize that if more than two items are put into the "hObj1" port of the "Solid Boolean" node for subtraction or intersection, it can't know which to act on. Maybe the node could be updated so that if "Add" is selected in the OIP, it simply adds all objects as a single object, regardless of how many objects are fed into the first port? Or, alternatively, a separate "Solid Boolean - Add" node? Now that I understand how the "Solid Boolean" node works it all makes perfect sense, though maybe it could be a bit more intuitive... In the meantime, the "Pop Front" node is a significant improvement: a lot fewer wires and nodes, and, no limit as to how many rows or columns of cubbies there can be! Thanks!
  15. willofmaine

    Add Solids with Marionette

    The description for the Solid Boolean node says "The operation will be performed for each possible combination of objects in the lists supplied." I guess they really meant it. What ended up working was exploding the lists of all the solids that I was trying to add, and then adding them to each other one at a time (see attached, in the two big light green wrapper nodes...). Could a node be created that simply adds all the solids in one step? Or is there a better way to do what I've done, with the current nodes? 08-Cubbies_Solidified-00.vwx
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