Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

130 Spectacular

About willofmaine

  • Rank
    1000 Club

Personal Information

  • Occupation
    Vectorworks Design, Presentation & Construction Drawings
  • Homepage
  • Location
    United States

Recent Profile Visitors

1,717 profile views
  1. Drives me batty. I just can't seem to learn that even though I can't see my work, I am at least getting it done.
  2. It appears this issue is not resolved with VW 2021, SP1. I SO wish the whole Navigation Graphics thing would GO AWAY!!! Vectorworks has been graphically challenged ever since the introduction of the VGM. Please either make the Navigation Graphics choices go away or, at the very least, make it so that "Best Performance" performs, well, better than "Best Compatibility." VWIS179
  3. @Peter Neufeld - Thanks for your response. I started with Vectorworks 12, though I'm pretty sure (or at least I hope!...) my current template didn't originate back then. I've been taking the "purist" approach to the greatest extent that I can. Very hopefully older library resources - in particular hybrid symbols for things like appliances, furniture, and all the rest of that good stuff - shouldn't be problematic, because of course there's no feasible - or at least affordable - way to re-create years' worth of older libraries. Hopefully Vectorworks is at least compatible with older versions of itself when it comes to such resources... I did import classes from my previous template file, pretty much as you describe above for Design Layers. So it's good to hear that that shouldn't be a problem. Otherwise, I'm recreating my Stories, Level Types and Design Layers all from scratch. I actually do have a lot of master viewports (full of visibility & attributes overrides), but I'm going to recreate those from scratch as well. I've had some questionable experiences with migration, particularly with Vectorworks. So for some years now I've used the feature sparingly. Unfortunately, if nothing else, I've always migrated the Workspace (too bad there isn't more of an indication that it's not recommended beyond just leaving it off by default...). But for 2021, I have recreated my Workspace entirely from scratch (luckily I've always a kept a list of my (many) keyboard shortcuts). This is turning into a good opportunity to purge old, unused stuff and to streamline things. Thanks! -Will
  4. You and me both. I wish we could create Stories with Design Layers that don't initially (and it's only initially...) require associated Level Types. See: VWIS055
  5. Still, in VW 2021, I wish we could create Default Story Level (which are really default Design Layers with associated Level Types) without having to associate a Level Type with each default Design Layer (sorry, each "Default Story Level"...). PLEASE make it so that when we're setting up Default Story Levels a Level Type is not required to proceed!!! (i.e., make it so that when the Level Type is displayed as " < None > ", we can click on "OK" without being ignored). Level Types can be deleted after the fact; please let us exclude them in the first place (so that we don't need a bunch of Level Types named "Delete 01," etc). ((In my original post, I think all of the "" should have been " < None >"...)). VWIS055 Looks like Tech Support submitted this in 2015 as a bug... ... ...
  6. It looks as though Materials are not are not an aspect of Classes...
  7. So... Vectorworks Roof and Roof Face objects don't have any kind of cut plane capability?... ... ...
  8. My main VW template has been around for many years and has been forwarded from one version of Vectorworks to the next (maybe via migration, more likely more often by creating a .vwx file in the previous version, and then opening and saving that as a new .sta file). So, with VW 2021, I'm attempting to create a brand new template file from scratch. Maybe this will make some of the issues I have with Vectorworks go away... I'm always hopeful! It's definitely exposing me to new (or at least new-to-me) features & functions. When it comes to classes, I'd like to open a VW 2020 file in VW 2021 and, from there, simply import all of the classes (many custom classes) that I already have into my new VW 2021 template file (rather than actually re-creating some 100+ classes all from scratch, with all of their attributes and, in particular, their colors (the Apple color palette's so annoying)). So... is it safe to assume that classes, even if they've been around for maybe as much as a decade, are fairly straight forward and extremely likely to be free of any corruptions and/or legacy-related issues??? Thanks!
  9. Interesting, I guess I didn't realize those fields could be activated by the mode keys; I thought those keys only just cycled through the available fields for any one mode. I actually have my "D" key set to Move by Points (I use it a LOT), so I've replaced "P" with "R" and hopefully the close proximity "D" and "R" will make this (almost) as good as just hitting the "D" key twice. Thanks for the suggestion!
  10. Okay, I'm trying it with "Use Application Window" and Tabs. Tabs are okay; maybe even growing on me. At least I can quickly close files with them, same as clicking on the red dot. I've docked the OIP and Attributes palettes and made them as small as possible, and I've docked the Nav palette and made that as big as possible (all three vertically). I use both a lot and really want them to be "omnipresent." I often look at the OIP to see or confirm what I've selected, and how many there are. I've set Command-I to call up the Properties dialogue box (pretty much the same as the OIP(?)...) for when I need more info or settings for a particular object. We'll see how it goes!
  11. VW2021. Please make it so that when we right-click on an object near the bottom of the screen, the entire pop-up context menu is entirely visible, without having to scroll down within the menu. VWIS066
  12. I use the Move by Points tool extensively. In VW 2020, when I double-tap my keyboard shortcut, the "Move by Points Settings" dialogue box comes up, I punch in the number of duplicates I want, and hit return. Very fast. In VW 2021, the "Move by Points Tool Preferences" button seems to have gone away so that it's now necessary to find the "Number of Duplicates" box, get the cursor to it, and then type in the number of duplicates. PLEASE bring back the "Move by Points Tool Preferences" button!!! VWIS205 This is similar to the Fillet Tool: years ago one could simply double-tap the "7" key, and immediately punch in the radius. But for some years now, it's been necessary to enter the radius into the "Fillet Radius" box. Not such a big deal for the Fillet Tool but, for me, for Move by Points, this removed functionality is very much missed! On the bright side, the preview of objects that will be placed when using the Move by Points tool in VW 2021 is excellent! And it looks like it works for Mirror as well; great!
  13. Historically I've sized the Object Info and the Navigation palettes so that they are almost the full height of my monitor, and one sits on top of the other. A small portion of each is visible, which I can click on to quickly switch from one to the other. I do this to minimize the need for scrolling in either palette. I don't think I can do that with the "Use Application Window," but luckily I just alway use the same computer/monitor for VW. (Actually, I guess I could try combining the systems, and just float only the Object Info and Navigation palettes, and just loose an inch or two of real estate at the top). Phew, hopefully that was all clear as mud... You are absolutely right about how the learning curve flattens, and stays flat, once you know how to do something!


7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114


© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

  • Create New...