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Peter Neufeld

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Everything posted by Peter Neufeld

  1. Hello (sorry I do not know your name), I think you have to document the problem including movies so that the engineers can reproduce and understand the problem. Make sure you submit it to https://www.vectorworks.net/support/bugsubmit Hidden Line Render doesn't work with the Clip Cube on Design layers so it might have something to do with that: At least with section viewports the 'Hidden Objects Display' ties in somehow. I'm sorry I couldn't be of any help - hopefully more learned friends on this forum will be able to. Cheers, Peter
  2. It looks like it's something to do with the Hidden Objects Display settings. Cheers, Peter
  3. It would be helpful if you could leave a section line in the model to see where the section is taken from in order to understand it better, even though your notes are very thorough. Cheers, Peter
  4. I'm sorry you've lost me on this one as I can't work out what exactly is the problem then (and it's late here). I hope someone can step in. Good luck and all the best! Cheers, Peter
  5. I see now. Try going the Advanced Properties in the OIP and use the attributes of the original objects not the section class you have. Also, most importantly change the properties to infinite not finite. Cheers, Peter
  6. Hello, It works fine here. Make sure you're on SP4 and if on Windows that you have the latest graphics driver installed. Cheers, Peter Clip Cube.mp4
  7. That's great thanks for sharing this Michael. Cheers, Peter
  8. Reset your Preferences perhaps? Or failing that the settings folder in your user folder. Cheers, Peter
  9. Are you Mac or Windows? Cheers, Peter
  10. Dear Michael, My understanding is that it is particularly important at the 'moment of creation' of 3D objects.. Such as in the screenshot of converting a Sphere into a Mesh. From the Help: "Sets the segmentation resolution used to display curved 3D objects; affects extruded and swept polylines, circles, and arcs". In my example once the objects have been converted no matter what the 3D conversion resolution is set to afterwards, the segmentation for each object stays as it was at the time of conversion. Cheers, Peter
  11. Hello, Re #3: Try unchecking save viewport cache in the Tools>Organisation>References tab. Cheers, Peter
  12. Hello, Also in the Vectorworks Preferences > 3D>3D Conversion Resolution has a huge impact on file size. It roughly doubles each time from Low>Medium>High>Very High. Cheers, Peter
  13. Also if it doesn't work, in the OIP turn on the 'Show Direction' button. They need to be going in the same direction and if not click the 'Reverse Direction' option. Cheers, Peter
  14. Dear Trashcan, I just came across this post - classes are not the go. The Window>Palettes>Visualisation Palette is the place to control all lighting including viewports. Have a look here. Also don't forget that you can apply Image Effects to viewports meaning among other things you can control the exposure after a render. Cheers, Peter
  15. Hello, Surely a Loft with one rail? Cheers, Peter Loft.mp4
  16. Hello, Heliodons brightness can be controlled in the OIP. If using Custom Renderworks or a Renderworks Style in order for the camera's exposure to take effect you must have 'Camera Effects' checked. Also if you right click a light in the Vis Palette in a viewport you can edit that light just for that viewport. Also, don't forget for easy editing, once a viewport has rendered or when you have exported one as an image, click the 'image Effects' in the OIP. There you will be able to adjust the exposure, saturation and so on. Cheers, Peter
  17. Hello, I don't know why you're not using the Model>Create Helix Spiral Command? Much more controllable and can be any shape. I have the Rotation field in the OIP set to 50º for the Text along Path object. However as you can see from the screenshot even in an orthogonal Top view you'll never get all the letters vertical. This must be a limitation of the command with that particular shape of path. In which case you'd be better off breaking it down to smaller sections of individual Text along Path objects. Cheers, Peter
  18. Oh yes your seating tool is very nifty.Can you post some pics/examples for people to see? Thanks, Peter
  19. That's great Michael. Best of both worlds! Cheers, Peter
  20. I agree I don't like anything being imposed but they don't come into the drawing until/unless users click the 'Use Standard Classes' button in the classes layout dialogue having clicked the 'Classes' button at the bottom of the OIP. Cheers, Peter
  21. Dear Michael, I think it saves the user from having to think about and then create each and every class if they were pre-populated. That way the user gets the best of both worlds which is the choice to use those or make their own. Currently it's just more work IMO. It would also make it similar to the rest of the PIO's in the staging toolset. I haven't investigated the texture side of things but personally having the already aptly described classes pre-filled allows me to get to the texture settings straight away knowing what's what and then suss it from there. Not everything will have a grain or even be seen so close... Cheers, Peter
  22. Thanks Michael that's great. Any chance the classes could be pre-filled like the other Spotlight PIO's? It would be great to have them self contained with the object. Click the Classes button in the OIP and choose Standard Classes... Cheers, Peter
  23. For anyone in Australia make sure you check out the new v2020 built in ANZ hardscape libraries, they're very extensive. Cheers, Peter
  24. Dear Frank, Thanks very much for trying but Styled objects such as Plants don't have this option. The option to edit the PIO options only applies to those PIOs not governed by styles as far as I can tell. Cheers, Peter
  25. Dear James, Frank's suggestion is a great one but alas you're right it doesn't work for Plants if Convert to Plug in Objects is checked. I'll report it. Cheers, Peter


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