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Tamsin Slatter

Vectorworks, Inc Employee
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Everything posted by Tamsin Slatter

  1. Create a blank file. Import the textures you want for that group into it (as described above). File>Save - give it meaningful name describing group. On the Resource Browser Files menu, choose Add Current to Favorite. Repeat until done.
  2. Hi Jayden Do you have Renderworks? If so, you can use the Send to CINEMA 4D command on the file menu to open your model in CINEMA 4D. Alternatively, File>Export>Export CINEMA 4D (3D only) produces a .c4d file that you can open in CINEMA.
  3. I don't think there's a limit - just a limit to how large you want your file to be. To clarify: Purging removes things from your current file, IF they are not actually used on the design. Other resource files (the files from which the textures were originally imported), are not touched. The Resource Browser is just that - a browser of the resources in other files. That list of favorite files is just a list of filenames. When you click on a file name, you can see the resources available in that file. To use those resources in your current, active document (the one you've got open on your drawing area), you need to import those resources. You can do that by choosing Apply, which imports and applies at the same time, or Import, which just copies the resource into your active document, but doesn't apply it to anything. This makes it available to be applied on the Render tab though. Hope that helps.
  4. Hi Jim Have you tried using a sketched hidden line? Choose Hidden Line as the Background Render and then Edit the Settings. You can choose a Sketch mode for your Hidden Line render.
  5. It is SO cool - particularly for those of us who won't see 40 again...
  6. Try Modify>Convert>Copy to Lines This will give you a series of lines from the Front view that you can use wherever you wish. Your 3D elements will remain intact.
  7. Hi Mark A good place to look for an overview on how to do this is Vectorworks Help. I'm not saying "RT!M", it's just that there is a great diagram in there that will help you. If you want a fuller tutorial, there is one in the Vectorworks Service Select portal, for VSS customers. If you want to know more, give me a call. Cheers
  8. Hi Johnny Select the Window and click on the Settings button on the Object Info palette. Click Classes on the left menu. You can specify different classes for the many different elements that make up the Window. The class itself should then contain the texture you want to use. Hope that helps!
  9. Hi Best not to use the hanging angle for the truss as this does indeed cause this problem if the truss is converted to a Light Position... The instruments will pick up the Z value of the light position, Instead, you need to leave the Truss with a hanging angle of 0. Convert to Light Position and then run Spotlight/Visualization/Create Plot and Model view. This creates two design layer viewports, on different layers, of the Light Position - one of which you can rotate to be angled as you want, the other can be used to display the Top/Plan view. Then, create approprite sheet layers with Viewports to display the design layers (and their design layer viewports) as appropriate. Hope that gets you started. Try running the command on a single light position in a blank file, to get your head around what the command is doing.
  10. Hi Bruce Yes, lighting has changed a fair bit in 2011 with the new CINEMA4D remdering engine. You might want to take a look at my migration guide: http://www.vectorworks-training.co.uk/Buy_Vectorworks/Renderworks.aspx You can click the link at the bottom of the page. Hope it helps!
  11. Hi Taoist To change the opacity of a texture, you need to edit the texture itself. Go to the Resource Browser, click the Home button on the right, and then scroll to locate your texture. Right-click and choose Edit. Change the Transparency shader. This will affect all objects using this texture. If you don't want that, duplicate the texture first and work on the copy, applying the new texture to your wall. Hope that helps.
  12. Presumably you have tried restarting VW? Are you on Windows? Mac? Which version are you on?
  13. Hi Taoist To use textures from the Resource Browser that have not been imported into the file yet, select your wall, right-click on the texture in the RB and choose Apply. Note that the texture will be applied to Overall (which in a Wall is the Top surface. On the Object Info palette, click on Render, choose to Render the Right and Left parts separately and apply your texture from there. The texture will appear in the list as it's been imported into the file by the first 'Apply'. Hope that helps
  14. Just answered your other thread... but try putting the font fix on the mac - there was a problem introduced with 10.6.7.
  15. Just a thought - but have you run software update on the Mac since going to 10.6.7... there was a nasty bug introduced with fonts on that and it brought down many printing capabilities. There is a fix - just run software update and you should get the font fix. Hope that helps.
  16. Have you tried increasing your 3D Conversion resolution in Vectorworks Preferences?
  17. You can check - go to Tools>Options>Vectorworks Preferences and click on the Session tab. Click on Serial numbers and you can see exactly what your licence covers in the Enabled Products column. Renderworks camera does work with Fundamentals if you have Renderworks...
  18. Hi Does your licence include Renderworks? Did you buy Spotlight with Renderworks, or just Spotlight? If you don't have Renderworks you can't use the Renderworks Camera. If you did buy Renderworks, it should just work. You don't need to do anything to start it up - it's just enabled within your Spotlight workspace. Hope that helps
  19. The palettes are greyed until you create or open a file. Are you still seeing grey palettes when you have a file open?
  20. Hi Ian Have you used a Wall Style to draw your wall? If so, attributes for the wall are controlled within its definition. Click on the Wall tool again and click the preferences button on the Tool bar - it looks like a Spanner(Wrench) and Pencil. This is where you can set the attributes for the wall, define its components, add data and more.
  21. Quickest way is to click on the Layers button at the top of the screen and edit your design layer so that it is at the correct scale. You can also use File/Page Setup to get your page size correct. Ensure that your printer dialog does not then scale the drawing to fit the media. You want to preserve the scale of your design layer. Sounds like you are just getting started! Good luck.
  22. Hi I would suggest that you put the items you want to be able to show/hide into different classes. Then you can hide the items you don't want to include in your print.
  23. Just re-read your post! Glow textures are only available in Vectorworks 2011! The closest equivalent in 2010 is the Constant Reflectivity shader, but it's not as "glowy" as Glow. Or, you could turn your cube into Area Lights.

 

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