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Simon Allan

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    Visualisation for Entertainment Design
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  1. @Dave Donley Off the top of my head I would like to be able to select, by the following list, in DataPrep so I can make the changes I need when bringing the VW file into UE. Classes/Layers These two allow me to grab big chunks of objects. Truss Type/Name/Position Lighting Instrument Type You mention plugin objects which is great but with something like the Stage Decks I need to be able to select the exact type of deck I need as the plugin has lots of details that can be changed and I often have several decks in the drawing that contain slightly different settings. As mentioned in my initial post, I need to get direct access to the objects without them being under several parent objects as I need the actual co-ordinates of the object and not the parents that sit at 0,0,0. I am not sure if it is possible for the addition of a tag function that I can easily/quickly add to any object or symbol but that would allow me to get hold of anything I need during the DP import. The examples above are very much from a lighting side of things but I also know that I will need to select many other objects such as windows, walls, etc, etc. and the tag feature might help with that. Let me know if you need more info.
  2. Thanks for the info @Dave Donley. It would be helpful to know what your target is for this update/fix. Are you talking about a service pack in 2022 or something much later?
  3. Still trying to get some sort of answer on this so I can move forward. Thanks
  4. I have been doing some testing with the dataprep feature in UE4.27 and I am running into issues when trying to work with a VW file. Hoping I can get some guidance as maybe I am missing something. I have also been doing lots of testing with C4D into UE via Dataprep and I can get this to work just as I want. I export the VW file as an Unreal Datasmith file and I can bring it into UE via dataprep all ok but the issue is the way VW exports the data that makes it very difficult to work with in dataprep. I have attached a test file I am using that just contains some truss and some extrudes. In this example, my workflow would be to select the truss and exchange it for my own blueprint truss where I have much better control. The biggest issue is all truss seems to get assigned a generic name so that makes it difficult to filter it in dataprep. I realise I can use a selection via a selected objects filter but this defeats the point of using dataprep as the VW file will be getting updated through the project and I dont want to keep adding new items to the filter as the drawing grows. VW also seems to add 3 parent objects to the truss which are all located at 0,0,0 which also means I cant make any use of them either...unless I want my UE objects to all sit at 0,0,0...which I would not want. What are these 3 parent objects in relation to VW and can I get any control over them in VW? I know Revit allows tags to be added to items and those tags can be used in dataprep but I dont know if VW has something similar as that would potentially solve the issue. The dataprep feature is a very powerful tool inside UE and it will certainly be a great help when working on bigger projects that evolve over time...so hopefully there is an answer out there to my problems. Many thanks. VW_Truss_DPtest_v01.vwx
  5. Hi Tom, I deleted the user folder and that seemed to fix it. FYI, I did not reset the plugins. Thanks for your help on this.
  6. Hi Tom, Only using 1 fixture. File attached along with screen shot. GDTF Crash_Rev01.vwx
  7. Hi All, Does anyone else get a hard crash when telling a fixture to use GDTF geometry and then trying to move a fixture? I tried a couple of different GDTF files and VW symbols but I get the same results. I also used the Robe T1 which I would assume to be a good example. I am using VW2021 SP3.1 on windows 10. Any help appreciated. Thanks
  8. @AlHanson Thanks for the info. I had not thought of that. Sadly that is too much of a workaround as the symbols I am doing are meant for lots of people so whilst it would be OK if it was just me using them I can see it leading to issues asking users of the symbols to do so. @Jesse Cogswell That wold work if users of the symbols were on VW2021...and many of them wont be. I feel my best solution is just make the symbols black and hope the user knows the steps to change the colour of the texture. I will keep my fingers crossed for a more elegant built in solution in the near future. Thanks for the suggestions though 🙂
  9. OK...thanks for taking the time to give the definitive answer. Much appreciated.
  10. The goal is to be able to change between one of two "default instrument textures" at the click of a "Black/White button" in the OIP for the fixture. One texture is white and the other is black as the fixture is available in these two colours. These textures are simple default instrument textures that are applied to various parts (but not all) of the fixture. This reason for looking at marionette to solve this is because I dont want to create two variants of the fixture and I dont want to use the class system as I dont feel that is an elegant or intuitive way to get the best results for user experience. Ive seen some wonderful things that marionette can do and kind of thought this would be a relatively easy job for it. Maybe I am wrong...but I hope not. Thanks
  11. Hi All, I have not used Marionette before but was hoping it could help me solve a problem. I have a lighting symbol that contains several parts that each have a texture applied. I want to be able to select, via the OIP for the symbol, a choice of 3 textures that are all in my resource browser. This could either be via a drop down or selection button. For example... I want to be able to chose the color of my light symbol (the color of the model not the light emitting from it) from a choice of Red, Green, Blue. The parts that have the texture applied are always the same color as the other parts so the light would always be one color and not a mixture of colors. Is this possible? I did take a look online for something that might fit already but the more I looked the more confused I got 🙂 Any helps appreciated. Many thanks
  12. Interesting to read you got better results with HLR in VW2020. I was curious so did a test on a simple drawing (5 viewports on one sheet, all HLR) that I am currently working on in VW2019. Here are the results. VW2019 (SP5.3)=345 seconds VW2020 (SP1)=373 seconds Like usual...disappointing.
  13. ok...All understood now, I think. So just to confirm, doing hidden line renders on curves may not be able to show a perfectly smooth curve? If so, is this a bug that can be sorted or "just the way it is"? Thanks
  14. OK, so why does the other object (the one using the non curved profile) render without issues? I have tried various segment amounts and it still seems unpredictable. Are you saying this is how I fix it? If so, can you please give more details as I could not find that command. Thanks
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