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Acadia

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  1. Sorry if this a silly question but I couldn't find the answer. I am using VW 2020 architect. Is there a way to add a 3D structural header to a window (aside from actually modeling it)? I understand you'll will want to specify its depth, but maybe there's a framing module that will add standard size ones? Or an option in the window's dialog parameters? I've made the mistake of installing clerestory windows too high up close to a roof eave. Having an header automatically above windows would remind me of that necessary gap. Thank you
  2. Thank you very much, and Twinmotion is free right now. I'll give it a try.
  3. Hello, I am evaluating Lumion (which now has this great livesync) and Cinema 4D so to get amazing renderings and maybe walk-troughs. From the 2 latest Demo versions I have these issues and wanted to hear your opinion about them. Lumion demo: Almost always the imported VW model is way far off somewhere in the horizon. I understand, modifying the origin in VW will help but it seems finicky. I already have every texture assigned in VW, but when I select a wall with a particular texture so to replace it with a Lumion one, it only selects that wall, not the other walls with the same texture (or color). Is this how it is supposed to be? I recall trying this with the old Bryce 3D and it would select all the elements which came from same color or texture. Also, have almost no nice textures to choose from and test (but this is due to the Demo version). Moving around (I know, you can use the W A S D etc keys plus shift) seems not very smooth and natural.Can't you just pan and zoom and rotate with the ease of VW? Or is just me not knowing the software yet? Cinema4D demo: It is beautifully integrated with VW and the imported model comes right away at the center of the window (as it should...) and with the same textures already assigned in VW and maybe lights. But the rendered image (without any in depth setting changes because I am too new to really understand the multitude of options) seems identical to the Renderworks one more or less. Would knowledge of C4D make for much more realistic renderings than Renderworks, or because they share the ray trace engine, you will only get better libraries, better mapping options and natural elements but the overall photo-realism of the rendering is similar and less convincing than Lumion (or Vray, but that's not an option yet I understand)? Thanks for any advice
  4. Hi, I am evaluating Lumion (which now has this great livesync) and Cinema 4D so to get amazing renderings and maybe walk-troughs. From the 2 latest Demo versions I have these issues and wanted to hear your opinion about them. Lumion demo: Almost always the imported VW model is way far off somewhere in the horizon. I understand, modifying the origin in VW will help but it seems finicky. I already have every texture assigned in VW, but when I select a wall with a particular texture so to replace it with a Lumion one, it only selects that wall, not the other walls with the same texture (or color). Is this how it is supposed to be? I recall trying this with the old Bryce 3D and it would select all the elements which came from same color or texture. Also, have almost no nice textures to choose from and test (but this is due to the Demo version). Moving around (I know, you can use the W A S D etc keys plus shift) seems not very smooth and natural.Can't you just pan and zoom and rotate with the ease of VW? Or is just me not knowing the software yet? Cinema4D demo: It is beautifully integrated with VW and the imported model comes right away at the center of the window (as it should...) and with the same textures already assigned in VW and maybe lights. But the rendered image (without any in depth setting changes because I am too new to really understand the multitude of options) seems identical to the Renderworks one more or less. Would knowledge of C4D make for much more realistic renderings than Renderworks, or because they share the ray trace engine, you will only get better libraries, better mapping options and natural elements but the overall photo-realism of the rendering is similar and less convincing than Lumion (or Vray, but that's not an option yet I understand)? Thanks for any advice
  5. Acadia

    Key Notes

    Hi, As I transitioned from VW Architect 2008 to 2013, the major issue I had, was that once saved some of my existing files-templates with key notes and legend, into 2013 versions, the key notes go crazy! 1-I used to put the key notes and their automatic legend into the annotation portion of the view-ports in the sheet layers. However now the legend appears outside of the annotation environment. It just floats outside on the sheet layer. 2- the legend used to read the keynotes within that layer. Now the legend read notes from the whole file! 3- the legend size and formatting is crazy and not adjustable. 4- I tried to copy and paste keynotes and legends from a file to another and they change, issues 1-3 happen again. I noticed that now on the keynotes object info you can specify "default legend" or this and that but it only helped to a point. Help! How can I have the same keynotes tool smooth and clear experience as before? I tried converting to new notes, a lot of mess. I hate to re-type all of my standard notes.. Thank you VW 2013 Architect Renderworks Windows
  6. Hi, Can you add/modify the default menu of options that appear when you use the right mouse button? This is with a mac. Thank you
  7. Thank you both, glad it has been simplified!
  8. Sorry for the very dumb question. I just received a copy of VW Architect-Renderworks 2012 (I was still using 2008) and started playing around without studying it much honestly. I noticed a big improvement in its rendering speed but I didn't see the Radiosity option under view-rendering (now that maybe it is viable for the first time, given the rendering speed...) Is it hidden somewhere else? Thank you!
  9. Good point Cipes. This is always true unless you use software that has all the typ. building components already built in requiring less modeling effort. Thanks for the video Starling!
  10. Thank you guys! we'll try that but I suppose that's not different than extracting sections and elevations from a VW model, which still requires some cleaning up.
  11. A friend of mine made a 3D model in SU and asked me to illustrate it (notes, dimensions, title block etc) in VW. The 3D model-renderings looked very nice but she had trouble extracting clean vectorial sections and elevations. First she saved them as dxf, cleaned them up in Acad and then I imported them in VW. On top of that I had to play with the units to scale it correctly. Does anybody know of a better workflow exchange from SU to VW? Thank you for any advice.
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