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Jim Wilson

Vectorworks, Inc Employee
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About Jim Wilson

  • Rank
    User Experience Manager

Personal Information

  • Occupation
    User Experience Manager at Vectorworks Inc.
  • Homepage
    http://kbase.vectorworks.net
  • Hobbies
    3D Printing, Robotics, 3D Modeling and Rendering
  • Location
    United States

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  1. Jim Wilson

    Selecting text box freeze software for few minutes

    This is after installing 2019 SP1.1? You can confirm which version youre on under About Vectorworks, latest build for 2019 is 460795. Vectorworks isn't completely compatible with Mojave yet, but I have heard the latest sp resolves most text delay issues.
  2. Jim Wilson

    Apple Special Event

    The fact that it is still two years away and not longer, is precisely because it was given top priority. No matter how high on the list we push it, this was always going to be a multi year project. There is only one team with the know how to work on it at any given time, and then only a few chunks it can be broken up into for individual engineers to work on. We can't go the route a lot of game development companies can go and hire a huge warehouse of contract engineers to plug away at it for 6 months and then be done. I proposed this very thing, and it is simply not possible because of the age, size, complexity and organization of our code base. It didn't come down to a cost of investment or we would have spent the cash happily.
  3. Jim Wilson

    Apple Special Event

    It is indeed confusing. Some of the older portions of Vectorworks are capable to completely utilizing a core... and doing hardly anything with that usage. However you're right, ill do a more modern test (I havent done a practical one since the Intel Core 2 Duo days now that I think about it) and confirm how much of a factor clock speed really is both inside and outside of geometry.
  4. Jim Wilson

    Student License Extension Request

    Got it, you should now be good to go. Let me know if it gives you further problems.
  5. Jim Wilson

    Apple Special Event

    Gotcha, thanks for clarifying. This, this is very hard, as Vectorworks is now changing dramatically in which hardware affects what from version to version. So for instance, my answers to the above in 2017 would be completely different in 2019. One machine may stack up more favorably in 2019 but not so obviously in 2017 or vice versa, but this is just because im one guy testing things in my little mad scientist lab of an office. As Vectorworks' guts are more modernized and as we get our hands on more hardware, we will have better and clearer answers for you for the critical day to day performance of certain hardware configs.
  6. Jim Wilson

    eGPU and Vectorworks Testing

    If Apple would freaking finally resume selling one, id push users to buy it. My main motivation with this eGPU testing is that it really, really, really seems like Apple wants to make everyone use eGPUs so that they can still make slim/tiny/aesthetically pleasing devices at the cost of performance. Theyre happy forcing users to carry half a dozen dongles everywhere with their laptop, so it would really not surprise me at this point if the new Mac Pro was just a glossy black sphere with 4 usbC ports that they expect you to plug eGPUs, displays, and dongles of all sorts into. I dont WANT them to do that, but it's looking more and more like they might, so im preparing information to support users if that eventually happens. I would LOVE to be completely wrong and for them to release a new modifiable, professional chassis that could last users another full decade, and if that happens i will gladly toss all this prep work in the trash.
  7. Jim Wilson

    eGPU and Vectorworks Testing

    Typo on my part, they are 194 and 198 not 104 and 108 for both. Apologies, fixed in the database as well.
  8. Jim Wilson

    Apple Special Event

    If there was hardware you could lay hands on that would cut even 20% off the time of sectioning and other geometry-heavy things like site modeling, I would be text-shouting it from the virtual hilltops. If I DO find that to ever be the case (before we get the geometry calc modernized,) you can be sure that I will make it very difficult to avoid hearing me talk about it ūüėČ
  9. Jim Wilson

    Apple Special Event

    Yes, thats the geometry phase choking and not letting your computer flex it's full muscle, thats normally the fault of Vectorworks older code we havent yet replaced. The 4 core limit for more rapidly offloading things from older single threads to multiple threads is set for now and wont change until stability catches up to the new tech. However this just means a 4 core or higher CPU will be faster for Vectorworks general drafting than a 2 core or lower CPU, with clockspeed being much less of a factor than core count.
  10. Jim Wilson

    Apple Special Event

    If you mean SECTION viewports on sheet layers, i suspect theyd be the same or in near-as-makes-no-difference territory, ill set up a clearer test later on but it can be hard to get 2 CPUs from the same generation where the only difference is the clock speed, ill see what i can get my hands on.
  11. Jim Wilson

    eGPU and Vectorworks Testing

    You can judge the custom Renderworks speed of benchmarked hardware directly off of the multi core CPU score with complete faith. For instance the custom renderworks speed of a Cinebench score of 1200 will be almost precisely twice as fast as a machine that scored 600. I used to test both with a custom render test file I made, but the results across 30-some machines proved that the Cinebench score was completely reliable in determining expected render times. Where eGPUs will show the difference is in the general use and drafting within Vectorworks, which is much more subjective, so ill go with video evidence instead of just raw numbers from a benchmark utility.
  12. Jim Wilson

    Apple Special Event

    Vectorworks' geometry calculation is SO inefficient and slow, that it is almost unnoticeably different between 2ghz and 4ghz clock speeds. None of what is being covered in this thread will appreciably improve geometry/section speeds. Its in a place now where regular graphics and drawing were around 2013/2014, where is literally no hardware you can throw at it to help more than slightly.
  13. So there were a few threads related to this topic, and with Apple's release of the Mac Mini, users are more curious than ever about external graphics / eGPUs. Previously we had done a lot of testing with some early models, but a few things have changed recently that merit this being revisited: 1) So far, Nvidia has not released web drivers that work on macOS 10.14 Mojave. This is how MANY users were maintaining older Macs, especially the beloved cheese grater-style Mac Pros. This has also directly affected many user's hackintosh setups where they had gotten macOS to run on non-Apple hardware. 2) It looks more and more that Apple wishes to push external graphics as a solution for power users. Whether we agree with this direction or not, it is best to test and experiment with it, so that if that does become the only method, we are prepared for it. 3) Mojave introduced MUCH better eGPU support than in previous macOS versions. It is now possible to explicitly select the external GPU for a given app rather than requiring users do so via Terminal. Using Terminal is where I tend to draw the line for providing instructions for "Regular" users most of the time, so the removal of this need made doing this much less daunting of a walkthrough. The test case: I have here a Mac Mini 8,1, 3.2Ghz i7 6core, UHD 630 graphics. Solid CPU paired with a weak integrated GPU. This integrated GPU is very good by integrated GPU standards, but still substandard as far as Vectorworks performance is concerned. To that end, I have a Sonnet 550 eGPU enclosure, and a few Mojave-compatible GPUs to test. To start a Radeon Pro WX 9100 and a Radeon Pro WX 7100. These GPUs were selected because they are officially supported by Apple for use with eGPUs. I will be remaining within Apple's walled tech garden for the majority of these tests at least initially. First, the Cinebench results of the Mac Mini without any eGPU help: Next, the results after plugging in the eGPU dock with a Radeon PRO WX 7100: As expected, the CPU scores are within the margin of error of each other (a difference of 4 on these scores isn't noticeable in normal use anyway), but the GPU score is nearly double, placing it MUCH higher on the benchmark list for GPU as well as bringing it well into the recomended hardware territory. Next, I will be testing actually using Vectorworks on these two configurations. Video comparisons to come. I share this half finished testing mainly because I wont have the Mac Mini for long, so if there is any testing you would like me to do, this week is the week to speak up!
  14. Jim Wilson

    Apple Special Event

    It does not, it's GPU holds it back significantly, but the cost is significantly less. The Mac Mini is $1,300 as I have it configured currently, that iMac config is $2,300. The Mini also has 12 logical cores instead of 8, so even with a lower clock speed it can trounce the iMac in CPU based renderings. However, for anyone like yourself capable of building and maintaining a hackintosh, NONE of Apple's offerings are worth the money. Period. And of course if you compare it to Windows hardware, the prices are simply unacceptable for what you get out of it. I mostly focus on users that just want to buy an Apple product and then not think about it again. Since the Mac Mini is now an "entry-level" darling of the range, I need to pay attention to not only what it can do, but also what users are going to want to do with it. I suspect that with a decent eGPU solution, this Mini can outperform it's iMac and Macbook Pro contemporaries dollar for dollar.
  15. Jim Wilson

    Ghosting Hall of Mirrors

    Reply back with the following from that machine please:

 

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