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Jim Wilson

Vectorworks, Inc Employee
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About Jim Wilson

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    User Experience Manager

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  • Occupation
    User Experience Manager at Vectorworks Inc.
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    3D Printing, Robotics, 3D Modeling and Rendering
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  1. Jim Wilson

    Help with layers

    You may have accidentally moved to the 3D view. Go to View > Standard Views and select Top/PLan. It might currently be on Top.
  2. Jim Wilson


    I need the system profile from that machine please, the above link will get you the steps needed and you should be able to drag/drop it here as an attachment.
  3. Jim Wilson

    Finding or making snap points

    Once you get the chain and snaps made though, this tool may become useful to you: http://app-help.vectorworks.net/2019/eng/index.htm#t=VW2019_Guide%2FAnnotation%2FCreating_Repetitive_Unit_Details.htm
  4. Jim Wilson

    Finding or making snap points

    I mean draw the 3D loci afterwards, separately from the extrusion. I recommend selecting one link and one 3d loci, then using Right Click > Align/Distribute > Center followed by Right Click > Align/Distribute > Center. That should give you a perfectly centered snapping point. Then either duplicate that snap point and move it in 3D via Modify > Move the desired amount relative to the overall dimensions of the object and where you want the snap points to be and then repeat that operation duplicating the center snap loci each time you need to offset a new one. You should only need to do this to one link, then just select that link and its needed loci and duplicate/rotate that into place, then save the two links and their identical snap points as a repeated symbol.
  5. Jim Wilson

    Vectorworks Performance Benchmarking

    This very question keeps many of us up at night. It's a big one. The fact that we also cater to many different industries that use varying levels of information inclusion in their models (For instance, the Entertainment folk have effectively been doing their version of BIM for quite awhile, and certain aspect of Site Design have been data driven since I started here.) and the right answer for one is not always the right answer for all of them. I am very glad for once that the method in which we handle this is above my pay grade, its an industry-wide big ticket question in a lot of ways.
  6. Jim Wilson

    Finding or making snap points

    I think the quickest way would be to add 3D Loci objects at the points you want to be snappable, then with the link geometry and the 3D loci selected, create a symbol. Most likely with the symbol's insertion point being aligned one of the snappable points. That should let you both insert it at one of the snap points if desired, in addition to keeping file size down and letting you mod all the chain links at once later if need be.
  7. Jim Wilson

    Student License - no serial number provided for download

    Did you register with a school in one country but choose your location as being in another? That may have gotten it stuck, but if you emailed your local support however they should be able to correct it, I do not have admin control over that region.
  8. This came up recently in another thread, but I think it merits it's own discussion: I want to do this. Some of our distributors have directly asked us for something similar. The key difficulty I'm running into is: I have yet to find a way to even come close to showing what a "standard" file is. It cant be defined by number of objects, since objects have a broad range of complexity and various types of objects affect performance in various ways. It can't be defined by file size, since a dramatic difference in file size can occur even in two files that have the same geometry related to how cleanly the resources in each file were managed. For instance, a common issue we run into is a report of something like "Sheet Layers Are Slow" which can have a bunch of different causes. The core one I see most often being a user only using a single sheet layer, and then putting dozens or sometimes even hundreds of instances of a Title Block object on it, which will brings things to a crawl. Title Blocks are optimized so that they are only recalculated and loaded when a sheet is viewed, or right before its printed/exported. If ALL title blocks are on a single sheet layer, this optimization becomes worthless and you have to wait for all sheets to update in order to continue working once you switch to that single sheet layer. This means that in order to define performance, I would also have to effectively dictate workflow, something we have not done before in most cases. The general rule in Vectorworks has long been "You can do almost everything 5 different ways, the correct one is the one that works best for you." and I really do love that. But making standardized performance indicators for Vectorworks runs exactly in opposition to this mindset in every way I've been able to come up with. SOME parts of Vectorworks are easy to benchmark, such as rendering speed, which is why you have all likely seen those that I have posted. Those are much more cut and dry, as I can test the exact same scene across different hardware and the resulting rendering time is a direct relation to performance. Things like duplicating arrays of objects, doing complex geometrical calculations etc, do not result in times that vary directly based on hardware performance, since a lot of the slowness in those operations is currently a Vectorworks software limitation and not the fault of your hardware. Until these processes are moved to multiple threads I don't think they will be benchmark-able in a meaningful way. (To clarify, I TRIED to benchmark them in a meaningful way, and got more variance in the completion time based on what other applications were open more so than what hardware I used. ) I would very much like to hear any suggestions or feedback if anyone can see an avenue to approach this that I have missed. I miss plenty. I will not be working on this for some time, but I wanted to go ahead and pop this discussion up and take responses while it was fresh in my mind. I would also like to hear the KINDS of performance indicators you all are interested in so that I can ponder on how best to provide them in a technically simple but accurate manner.
  9. Jim Wilson

    Arcade game/Pinball renderings

    Do you mean 3D models of pinball/arcade cabinets that you would use IN a rendering? I would suggest taking a look at 3Dwarehouse: https://3dwarehouse.sketchup.com/search/?q=arcade cabinet&searchTab=model
  10. Jim Wilson


    What version and service pack of Vectorworks? Reply back with the following from your machine as well and I can take a look:
  11. It had to be removed from the Styles, otherwise if you wanted one slab transparent and another drawn normally, youd have to create a whole new style just for that purpose.
  12. Jim Wilson

    ever-decreasing performance of Vectorworks

    Please reply back with the system profile I requested as well as the requested screenshot. I did not, what made you think this? If theres a UI element on the forum that confused you, please let me know and I can try to clean it up.
  13. Jim Wilson

    ever-decreasing performance of Vectorworks

    This slowness only happened after installing it on the newer machine, or it was happening before and the newer machine was an attempt to speed things up? The files were fine in 2017 and only slow in 2018/2019? Could you please attach a screenshot of an entire normal sheet layer for one of your files? Reply back with the following as well, please:
  14. Jim Wilson

    VW19 SP2 dramatic slow down...

    Hrmm that isn't screen/layer redraw then. Make sure to have tech@vectorworks.net take a look in that case, might be some stuck geometry slowing you down unduly. 1800 isn't THAT many objects and shouldn't start crawling unless they each have hundreds or thousands of vertices each or something like that.
  15. Jim Wilson

    VW19 SP2 dramatic slow down...

    We can narrow down where the issue is with a symptom like that: Do you get the same slowdowns with Tools > Options > Vectorworks Preferences > Display > Navigation Graphics set to both the top and bottom settings in a quick test? Or does one seem much slower than the other?


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