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bjoerka

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About bjoerka

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    Journeyman

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  • Occupation
    Architect
  • Location
    Germany

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766 profile views
  1. I´d setup a single workstation and test the new version with most needed functions that your company uses to get the daily work done. Keep an eye on relevant functions like printing, data import and export. If you are working with project sharing, do intensive tests before switching running projects to a new version. Follow the posts in the forum regarding problems other users have found and try to rebuild these with your test setup. My personal opinion is always to wait until SP3 will be released, mostly in January 😉
  2. online since a few minutes with all serialnumbers in our vss account ,-)
  3. But why are you working on a 3d model if you need a drawing for a lasercut? Usually those suppliers expect only 2d drawings as they only cut in 2 axis...
  4. yes kevin, you are right. but nevertheless the tool has become strange since 2020... the profile was just a quick test, nothing serious 😉
  5. i attached the profiles which i described above vw2019 and vw2020 the profile was drawn in 2020 and saved as 2019 Fillet Tool V2020.vwx Fillet Tool v2019.vwx
  6. Correct. I´ve seen this too with several "easy" objects. And it is more strange that the same object behaves different in 2020 vs 2019 the first screenshot shows an extruded object which max fillet radius is 3mm, on both edges. the second screenshot show the object exported to 2019 the maximum fillet radius on the left edge is also 3mm, but when you apply the same radius to the right edge with 3 mm, you can higher the fillet value up to 5mm. whereas if you try entering 4 or 5mm straight as first value the fillet can´t be applied...
  7. Yes. Auto align plane might be the right one but in general i think that this behaviour is not what should happen here. Thanks for forwarding it to the tech guys!
  8. true- that is not very handy. usually i render viewports on sheet layers and export this as tiff uncompressed i didn´t hdr from this side too. i only came along this because of your post. but i assume that this is a bug. does not make sense to render designlayers to get hdr out of vectorworks
  9. hm. but it is working for me here. i just exported an 120mb (file size) rendering with alpha channel. did you try to export a design layer rendering or a sheet layer rendering? i guess it only works with design layers...
  10. top. but it is still strange what happens there...
  11. take a look inside this topic. maybe that explains why...
  12. Ifigured out myself what makes this viewport go darker than the others. FQRW also takes part of the settings that can be enabled for camera effects. In my camera the ISO and shutterspeed were enabled. Turning that off lightens all up...
  13. why does the orientation of a texture, that is applied as perimeter, change when the geometry is modified i.e. with the push pull tool? The same is happening when you bool a hole, taper a face and so on. When the texture mode is set to plane, this does not happen. see the screenrecording... TextureFlip.mp4
  14. Final Quality Renderworks... Please see the attached screenshot. 1 viewport duplicated. From left to right - OpenGL, Fast Renderworks, Final Quality Renderworks, Custom Renderworks Why is the viewport with Final Quality turning that much darker than the others do? When i render the scene in the design layer with Final Quality, everything looks ok...
  15. crazy... seems to have something to do with the object type that the biscuits are created with try to edit the biscuits and convert the oval to a nurbs curve, make a nurbs surface of it and extract it with the push pull tool after exiting the symbol your front plate keeps it´s original dimensions...

 

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