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About bjoerka

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  1. Yes. Auto align plane might be the right one but in general i think that this behaviour is not what should happen here. Thanks for forwarding it to the tech guys!
  2. true- that is not very handy. usually i render viewports on sheet layers and export this as tiff uncompressed i didn´t hdr from this side too. i only came along this because of your post. but i assume that this is a bug. does not make sense to render designlayers to get hdr out of vectorworks
  3. hm. but it is working for me here. i just exported an 120mb (file size) rendering with alpha channel. did you try to export a design layer rendering or a sheet layer rendering? i guess it only works with design layers...
  4. top. but it is still strange what happens there...
  5. take a look inside this topic. maybe that explains why...
  6. Ifigured out myself what makes this viewport go darker than the others. FQRW also takes part of the settings that can be enabled for camera effects. In my camera the ISO and shutterspeed were enabled. Turning that off lightens all up...
  7. why does the orientation of a texture, that is applied as perimeter, change when the geometry is modified i.e. with the push pull tool? The same is happening when you bool a hole, taper a face and so on. When the texture mode is set to plane, this does not happen. see the screenrecording... TextureFlip.mp4
  8. Final Quality Renderworks... Please see the attached screenshot. 1 viewport duplicated. From left to right - OpenGL, Fast Renderworks, Final Quality Renderworks, Custom Renderworks Why is the viewport with Final Quality turning that much darker than the others do? When i render the scene in the design layer with Final Quality, everything looks ok...
  9. crazy... seems to have something to do with the object type that the biscuits are created with try to edit the biscuits and convert the oval to a nurbs curve, make a nurbs surface of it and extract it with the push pull tool after exiting the symbol your front plate keeps it´s original dimensions...
  10. another way... extract the curves from both top and bottom face loft each curve vertically select all 4 nurbs surfaces and make a solid addition extract 3 curves from the top and bottom birail these select all geometry and make another solid addition the result is a solid addition... SolidAddation.mp4
  11. might that also be responsible for the gaps that occur in the texture tilings?
  12. I guess that this is nothing related to Vectorworks. We have similar strange things that are happening in our network environment. So are user priviliges changing rapidly and randomly while working with the finder. Folders are accessible and minutes later they are not. This happens under Mac OS Sierra, High Sierra and Mojave. Talking to our admin... he said that this is a problem of how Apple handles the SMB protocol and user priviliges when connected to a windows server. So as this problem persists, also Project Sharing does not work for our Apple Computers ´cause they are connected to a storage hosted by a windows server. Tested Vectorworks Versions are 2017 to 2019. Currently we are thinking about two strategies to solve this. 1 - Kick that windows server and replace it by a linux system in an office with 80 users from 2d/3d department, architects and so on... 2 - installation of Acronis Files Connect on the Windows server as reported in other forums the Acronis solution seems to work very well and is less work compared to set-up a new server for our whole office. If we change something in our environment in the next weeks, i can report about it.
  13. yes. that is what i first thought on this issue. the original model came from rhino and was rebuild from scratch in vewctorworks but the roof is only one extrude and nothing else and the car has been rendered several times in rhino maya and c4d with v-ray and octane. and there it always looks perfect.
  14. thanks. i dropped you a message.
  15. we recently started to use the AR feature for client presentations. works very good in accordance to the tracking, layer classes stuff. good job. some things are strange. textures that are seamless sometimes show small gaps in the model and the surface starts flickering geometry (imported obj file) is rendered in the nomad 3d view without erros, but in the AR mode many faces are destructed. any hints what is going wrong here or how i can get rid of this? screenshot of nomad 3d model grid lines on the left of the roof bottom view of the roof @100% scaling car model in AR view. (original model format was obj) vw rendering


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