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Peter Vandewalle

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About Peter Vandewalle

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    Customer Support - Design Express
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    Architecture, Music, Mac
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  1. One year later... still having problem with stories

    Split levels can be done by stories. I usually create multiple story levels for each level type: top of structure finished floor s_top of structure s_finished floor ... Then I create multiple wall styles: base to base, split to split and if needed base to split and split to base. Same for floors.
  2. model origin in section viewport

    I'm trying to create a kind of benchmark that could also modify the Story levels. I can do that, but then the section viewport needs to be positioned so that the origin of the model in the viewport matches the origin of the sheet layer. I'm trying to modify it so that it would work also when, the section viewport is positioned elsewhere on the sheet layer. I have been thinking about the elevation benchmark tool, but I can't read the indicated height value from the PIO object, there's no parameter for that...
  3. model origin in section viewport

    Hi Boh Doesn't work. Copy-pasting a 3D locus into a viewport annotation isn't possible. Copy-pasting a 2D locus will paste it onto the origin of the sheet layer inside the annotations. No luck so far...
  4. model origin in section viewport

    Is there a way to get the origin of the model in a section viewport? Since the Elevation Benchmark Tool is able to create a value based on the Z-origin, I suppose it should be possible. I just can't seem to figure out how...
  5. hatch not rendering

    It's pretty hard to see what's wrong without the vwx file...
  6. Refresh Viewport

    I'm trying to modify the story level and update the viewport in one script. I think the modifications to the story level are effective only after the script has ended. So the viewport update doesn't return the wanted result within the same script. If I run the script twice, the viewport will update... Too bad.
  7. Refresh Viewport

    Is there a way to refresh a (section)viewport in a script?
  8. vs.GetFStory()

    This does the trick: import vs hLayer = vs.FLayer() hStory = vs.GetStoryOfLayer(hLayer) while (hStory == ""): hLayer = vs.NextLayer(hLayer) hStory = vs.GetStoryOfLayer(hLayer) sStory = vs.GetName(hStory) Thanks for the help!
  9. vs.GetFStory()

    Thanks for the reply, Pat. GetStoryLayerTemplateName returns the name to the first layer in the story template. That's not a handle to the story :-(
  10. vs.GetFStory()

    Is there a way to get a handle to the lowest Story in a file? For layers there is vs.GetFLayer(), But I can't find a similar way to get the lowest Story...
  11. Importing pdf crashes VW

    We have the same problem with one of our customers. One user cannot import pdf files without a crash (VW 12.5.2 French). The other users are able to import pdf's, no problem. The users are all on OS 10.4.9, and use a NVIDIA GeForce 7300 GT on a MacPro1,1, 4 processors, Dual-Core Intel Xeon, 2.66 GHz, 2 GB.
  12. Export to PDF

    We seem to have problems exporting to PDF in the Industry Series VectorWorks. When exporting with the export from the Foundation version, it works, no problem. The export from the Architect Vrsion generates no file at all!!! Anybody?
  13. Custom Light

    Hello, Did anyone manage to find out how the Light Distribution Files (Eulum) work. I do seem to get the strangest results, but I can't figure out how to aim those light sources... What's the trick?
  14. Please stop the way of creating openings in walls using the rubberband idea. Couldn't it just be a 3D-polygon or NURBS that determins the opening shape in the wall?
  15. Mac hardware, the ideal VW platform?

    I'm using a PowerBook Ti 1GHz with 1GHzs ram and have never had any speed problems. I'm pretty sure the ram is most important. I'm regularly running several versions of VW together with maybe 5 or 6 other softwares.


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