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About JustinVH

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  1. JustinVH

    Symbole request - Robe pickle patt

    Hello, If you know the dimensions of the pickle Patt you can use the existing geometry of the Patt 2013 and use the Modify>Scale Objects command and use Symmetric by Distance. Make sure that you are in the Edit 3D component mode and that you make sure to realign all of the parts properly as well as place the 3D loci properly. You will also have to redraw the 2D geometry to the new size as well. What kind of rotation were you looking to do for the yoke? That will determine the best way to rotate it.
  2. JustinVH

    Spigot Truss Corners

    Hello Michael, Are you using truss objects from the resource manager? If so, please let me know the manufacturer and I will take a look.
  3. JustinVH

    L' Acoustics Speakers in import issue

    Interesting. Did you try using the library for L'Acoustics that is included in the Resource Manager? I am just curious if that library also has the issue as that is the same library that is on the VSS website.
  4. JustinVH

    L' Acoustics Speakers in import issue

    Hello marshfeed, Did you create the updated symbols yourself? If so, can you send me the file and I will take a look. I think I know a solution but I would like to check out the file first. Thanks.
  5. Hello dlauter, I took a quick look at your photos and post and I am not sure what the issue is for question 1. I think for question 2 the reason the light is facing the angle is that even though it mirrored correctly it is still using the focus point as your first unit. It appears to be pointing in the direction that the first light is aimed. Did you also duplicate the focus point as well? If you did duplicate the focus point you may have to go into the OIP and change the focus point of unit 2 to the second focus point. Let me know if that helps. Justin
  6. JustinVH

    Insert Truss tool - Vertical truss?

    Hello Mario, I am glad that the video was helpful. The best way to place a moving light on top of a vertical truss is as follows: -Insert the light using the Lighting Instrument Tool and use the insertion point for the light as the center of the end of the truss. Be sure you are in a Top/Plan view when you do this. If you are using a lighting instrument from the Resource Manager they are all designed to be inserted hanging in the down position. This of course means that your light is inside the truss as it is hanging down. -To correct the issue of the light hanging inside your truss, select the light and scroll down to the bottom of the Object Info Palette until you see a check box labeled "Set 3D Orientation". -When you check the Set 3D Orientation Box you will activate a X Rotation and a Y Rotation dialog box directly below the Set 3D Orientation box. -If you enter a value of 180 in the Y rotation dialog box your light will rotate so that it is standing up instead of hanging down. -You may have to adjust the Z height of your light to get it to rest on top of the truss but that should be it. In a side view your light will be sitting on top of the vertical truss and pointing up as opposed to pointing down. I hope that helps. Justin
  7. JustinVH

    Braceworks, Truss Cross???

    Hi Scott, Those truss crosses are showing connection points of other objects that are sitting either directly on top of the truss or directly underneath the truss. Basically, like a cheeseborough or a rotolock connection that is showing a connection to the truss. In the OIP you can choose to make this connection pliable (like a span set) or rigid. You can use it for placing truss on top of other pieces of truss or cantilevering a lighting pipe using the Lighting Pipe Tool off of a truss. It looks like there are many truss crosses that you did not intend to use as I do not see any reference objects connected to them. I have found them on truss to truss and truss to pipe connections but nothing else. Did they just appear on their own?
  8. JustinVH

    Truss symbols

    Glad it worked for the straight pieces. For the cubes do the same thing and line up the cube so the left side of the cube is at the symbol insert point. Place a loci that is on the insert points class at each connection point on the cube so that you have a total of four loci in the symbol. You should also do this in the 3D version of the symbol using 3D loci and make sure that both the bottom of the truss and the 3D loci have a z height of zero, basically sitting on the ground. This should get everything connecting properly using the symbol insert tool. If you have any issues send me the file and I can take a look for you but it sounds like you are getting the hang of it.
  9. JustinVH

    Truss symbols

    That makes sense for the symbols overlapping on top of each other. If you use the symbol insertion tool instead of auto connect do your truss sections join at the loci that are on the insertion points? For the Braceworks auto connect to work the truss sections and corners have to be set up so that the left side of each section is at the symbol insertion point in both the 2D and 3D. Let me know if the trusses will at least connect properly using the symbol insertion tool.
  10. JustinVH

    Truss symbols

    Hello Simon, Have you connected the appropriate record to your truss symbols and set up your Braceworks connection data properly? Also, are you using the new rigging classing for the truss symbols that uses insert points?
  11. JustinVH

    Insert Truss tool - Vertical truss?

    Not a problem. That Hanging Angle also will allow you to choose other angles so that you can create trusses that hang on the diagonal when viewed in a front view.
  12. JustinVH

    Insert Truss tool - Vertical truss?

    Hi Mickey, If you are using the Insert Truss Tool with an existing horizontal symbol you can make that truss into a vertical truss. In order to do this using the new tool simply change the hanging angle to 90º in the Hanging Angle selection box next to your active symbol. When you insert the symbol it will be a vertical truss instead of a horizontal truss. As there is no existing geometry for a vertical truss the Resource Manager will create a vertical truss that is a 3D symbol with the rest of the truss symbols in the document. I attached a quick video to show you the process. Vertical_Truss_Drawing.mov
  13. JustinVH

    Lighting instrument color temperature

    @mjm I did a very quick test using a single light and focus point on an extruded floor and in OGL the light was rendering with the chosen Color Filter. As the rendering was in OGL the Color Filter changes were occurring live once I pressed the tab button to set the color in the OIP.
  14. JustinVH

    Lighting instrument color temperature

    Hello mjm, I completely agree with you about how tedious it is to individually select and edit lights using the "Edit Light" window, I remember how frustrating it was to select each light one by one as I did not want to edit one light and duplicate as I already had my plot laid out. One of the features that has been added and released in VW2018 SP2 is the ability to use the "Edit Light" window globally just like the OIP. Now you can select multiple fixtures and use "Edit Light" to make changes and it will apply to all selected fixtures. It is a timesaver for sure. You beat me to the punch on my reply as I was typing when your reply popped up!! I am sure that you will find this new feature very helpful.
  15. JustinVH

    Lighting instrument color temperature

    Hello @Champiyann, What you are trying to accomplish can be done in Vectorworks. When you are in the Edit Light window as you mention make sure that you check the "Use Emitter" box so that you can choose the color temperature of your light. If your lighting instrument's beam is too narrow for what you are focusing on the light overpowers your color temperature and you will see white when rendering with some color at the edge of the field. Also, if you lower the intensity of the light with the dimmer option in the Edit Light window you will reduce the overpowering white and begin to see the proper color temperature that you selected. One final thing is to make sure that you either turn off or reduce ambient lighting in View>Set Lighting Options> Ambient Info. If your ambient lighting is too high it will overpower your entire rendering and you will have difficulty making out the color temperature differences. I have attached a few screenshots to show some different settings using the Edit Light window so you can see how dimmer and field angle change the color temperature intensity. The smaller diameter beam is a 26º ERS and the larger beam is a 50º ERS. My ambient lighting is off in all of these images. Hope this helps.


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