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Mike Wright

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  1. That's sorted it thanks. It's not an option I've ever used though so perhaps it is default on by mistake?
  2. Hi I'm coming across the same problem here. If I use the insert connection tool to add a pipe, it draws the pipe and connection at a different height (in the picture below the truss Z value is 0mm, it has inserted the pipe at a Z of 1835mm When you change the trim height, the connection symbol adjust to the new height but the pipe just moves up by the amount entered. See below: After the trim height is adjusted:
  3. Awesome! Thanks for your help. It would appear that that value is zero for all Prolyte truss in the library, I guess this doesn't matter on trusses with a value for length but will for corners like this.
  4. Hi Justin Thanks for the quick response, file attached I'm also having problems using the same corner in braceworks if you are able to assist with that. H40V box corner try out.vwx
  5. I'm trying to correctly configure this box corner. I have all faces behaving as should apart from the face which is coincident with the insertion point. It will not offer this as a connection point. Pictures below show the maximum number of faces I can occupy plus the corner block settings (VW 2021 SP4.1)
  6. I've had the same occur in the past few days but with VW2020 In my case (and this has happened a couple of times) the gobos came back when I un-hid a certain class in the viewport. The fixtures were NOT in this class. I duplicated a sheet layer including its' viewport, changed some class visibilities to hide some video screen objects and rendered - no gobos, no fixture geometry BUT the light was 'on' and casting shadows. I checked that the lights were not in the hidden class in the design layer, moved the video screen objects into a new class, enabled the original class in the viewport and the gobos and fixture geometry rendered. very strange
  7. I believe if you hold 'ALT' whilst dragging objects it will prevent them from attaching to rigging objects
  8. The seating tool is basically dead now I think. Way way to buggy to be useful.
  9. I like what I see in the demo version. I have question as to the future development of the plugin. There are some noticeable omissions from the current release such as automatic classing of objects, the ability to manipulate text size etc. Is there a list of planned developments or a pathway for further integration? I had a hard enough time convincing my company to invest in braceworks when I had to tell them all the things it didn't do and I don't want to go through the same process!
  10. Thanks for the pointers The problem stemmed form some symbols I created in a previous version of VW (Prolyte 30D configurable corners, no longer in production and quite rare anyway). I needed to set the connection rotation for each face to 180deg for the apex down symbols
  11. Whenever I try to build a truss using prolyte triangular truss symbols the first connection always rotates the truss by 180deg and forces the truss to draw 3D only: Both symbols are apex down Anybody else experiencing this? VW2020 Windows 10
  12. Most text seems to operate best at default size if you are working in a 1:50 screen scale
  13. Hi No there is not. You will need to create an extrude the same shape as the screen and map a glow texture to that
  14. I too find that 'Fine Tune Camera' does not work. It doesn't jump like above but the controls do nothing and the whole tool slows down VWX VW2020 Windows 10
  15. I've noticed in VW2020 that the text fill in the stage deck tool is offset Bug or something I'm doing wrong?
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