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Everything posted by Kevin Allen
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DPI is dependent on the output. If you're output is hard copy, then you only need 300 if you going to a comical print, like a book or a magazine. If the out put is going to be an inkjet print, then 125-150 is more than sufficient. Based on the size of the print. It is possible to get excellent results from around 100 DPI. Most any service bureau use better, but printing technology similar to your home or office photo quality inkjet printer. If your output is to a screen or projector nothing more than the resolution of the output device is wasted, so standard HD is 1920 by 1080 in pixel dimensions. If thinking 300 dpi, that's 6.4" by 3,6" with anything more wasted. Of course if the output deice is 4K, 5K or more, you do need more.
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These forums are a great resource.
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The hemp files are awesome. There’s lots if video training
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Making a Sub D Object look more like soft/fabric object
Kevin Allen replied to HEengineering's topic in General Discussion
do you have a picture of the desired look? Have you tried a Noise bump? -
Any chance there are different fonts installed on each machine?
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maybe a NURBS Revolve around Rail or Subdivision?
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Looks like you could just start with a Sphere object, and then add and subtract
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Capped Wall Openings
Kevin Allen replied to nwfonseca's question in Wishlist - Feature and Content Requests
Similarly, there should be a way to add various mouldings. -
Schematic Views versus my personal boom style
Kevin Allen replied to NickSolyom's topic in Entertainment
So, have you incorporated additional 2D Views into your lighting device symbols? -
As IO recall, the higher the number, the closer to the original object, I think you have a choice of 1-5 and it defaults to three.If you're tracing an in k drawing, going higher will get every bump or bleed int he image, adding lots, perhaps too much detail. It's pretty fast and then easy enough to quickly experiment. The AI trice function is better, but you then have to export to DXF, use Select Connected Objects and Combine into a new surface.
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Ai and VWX both have Trace Bitmap functions.
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you might need the right or bounces. If I am seeing correctly, you might be expecting the light to travel through the glass like it might in real life, but it won't. At least not with existing tech. I Sometimes extract a 3D poly from those edges and apply a glow texture.
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File>Document Settings>?Document Preferences and then check Show Cropped Perspective will fix in VWX, not sure then about export to C4D
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The Color Shader
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Maybe change to a middle gray solid color?
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New Plug-In Style from Unstyled Plug-In
Kevin Allen replied to Andy Broomell's question in Wishlist - Feature and Content Requests
I also think a 'new' option should be in the tool bar. -
Or trace and remodel. Or save as a symbol and add 2D components.
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In the OPIP, with the door selected, go to settings and then classes and use a class to add the texture.
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experimenting
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And this has to be a part of a presentation?
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I'm a little unclear on this capability. Can I create panoramas of two different, adjacent rooms and then click from one room into another?
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pretty much exactly this.
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Boolean Operations w. Data Visualization
Kevin Allen replied to C. Andrew Dunning's topic in General Discussion
So, as I read this you want different types of hoists to be collected as long as they are over 1000 lbs. As opposed to selecting just a specific type of hoist? I don't have the answer, but this seems a reasonable VE If not possible. -
Boolean Operations w. Data Visualization
Kevin Allen replied to C. Andrew Dunning's topic in General Discussion
English please? -
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