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Kevin Allen

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Everything posted by Kevin Allen

  1. Does the sidewalk have a solid fill in it's attributes? Is it stacked below the terrain? In general, textures do not show in 2D, you can add a hatch to a texture and see that in 2D if you view the 2D in a hidden line view, not wireframe.
  2. I try to lay out a plan to grow from in my book, including simple files https://www.routledgetextbooks.com/textbooks/9780415726139/
  3. I don't know Artlantis, but Renderworks does nice, well, work. There is also an augmented reality feature in the VWX cloud, which can put furnishings in rooms.
  4. This seems like an option could/should be added to the tiles procedurals. Adding the image option only available with bricks, and irregular verticals, with some specified parameters.
  5. Try making the mirror substantially less. Looks like it is reflecting a white or no background.
  6. What's the base color? What is you use Mirror and not glass reflectivity?
  7. I would suggest making the center color closer to white, and making sure the dark is not true black.
  8. hat if you insert an instance of the symbol directly from the library?
  9. OK, where to begin. The work isn't mine, so I have some speculation here. The work was by a client. I believe he used a stock title block from 2019. I did a Save-As and the file name now fits in the boundaries. I did have to 'edit' the title block for the TB to find the change. That seems like a bug, It should know. In any event, the title block has not moved. I was just able to edit the title block Layout and move the title block. That fixed the problem. I had tried that previously, but the move did not work. In 2019, the placement of the title block geometry no longer as it did before, with he lower right point attaching to the border object? I can understand using one Locus, see above, if I want the TB to float away from the border, but I'm not sure why two would be required.
  10. Backdrops are among the few places I might extrude a line.
  11. You might look into modeling your own lighting devices, adding a lens and a VWX spotlight object to the same symbol.
  12. hmmm, last I looked, if you zoomed in on the lower right hand corner where the title black and border should be aligned, the title block was offset slightly. In the symbol definition, the title block geometry is properly located.
  13. As I understand it, MVR is not yet supported. It will be interesting to see if some of this is just the point in time, or if some of these are bugs
  14. @Nikolay Zhelyazkov Hope this can help. As I recall, this is a stock title block, all else in the file has been deleted. Acropolis_Lighting_Light Plot_SH 3kla.vwx
  15. I did a similar thing with the Witness lines Perpendicular to the tangent mode.
  16. It sounds like a PITA, but someone smarter than me might be able to write a script. Is there a scenic department template file? Can you develop a policy where everything scenic is in class like "scenic-" and the same with layers. That might simplify things somewhat on your end.
  17. yes, once you compose, you no longer have arcs, you have poly lines. Keep the arcs in a separate layer of class, dimension those.
  18. arc length tool should be associative
  19. You can get the arc length in the OIP. There is an src length measuring tool in the dimes/notes toolset You could create a custom Data Stamp.
  20. Without being too self serving, I suggest my book. https://www.routledgetextbooks.com/textbooks/9780415726139/ Generally speaking, you can't extrude lines. You extrude shapes. You can compose lines into a shape. You would extrude before making a symbol, or in the edit symbol mode.
  21. Vision is a stage lighting programming tools. It is another product by Vectorworks.Although you can create stills like those you've shown inVectorworks. You will have to have lens objects in the lighting instruments. Most of the Vectorworks spotlight lighting devices have the geometry, BUT the need to have a class assigned and a glow texture added to the lens. In the spotlight preferences, if you check modify by color, AND the glow texture is set to object color, the lens will glow in the color of the Gell assigned to the light. .
  22. I'll usually add in Blur near the end. Once you have some texture definitions you like, this gets easier. Create a couple of Renderworks styles, at least one that gives you the final look you want and one that sets everything to low and turns off blur, multiple bounces and the like. Create a series of viewports on sheet layers, or saved views with the details you want to explore. K=Just render those smaller and tight views until you have the desired look and feel, then render the final view, first fast, then in your full fledged Renderworks style. Once you've set this up, and kept your sales and texture in a template file or a favorited file, the second time will be much faster.
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