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Elite Exhibits

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Everything posted by Elite Exhibits

  1. Andy Thanks much (Also Pat) love the efficiency track on the TBB How To ... Peter
  2. Nikolay Excellent - Thanks In the Organization Palette there are no Page Numbers - Only Stacking Order (Same thing ?) Your suggestion works Thanks again Peter
  3. Is there a way to have the Sheet Layer Stacking Order in a Title Block or as a column in a Worksheet ? (along side Sheet Number, Title & Tags) Peter
  4. Pat Looking to use (for a long time...) the Align Selected Mappings check box in the Object Info Palette. Used GOOGLE to search the Forum back to 2010 ... No such luck on how it actually works Created a test file with two textured extrudes and tried as many combinations in the Object Info Palette as I could think of. ¿ Align Selected Mappings check box appears to ALWAYS be greyed out - What is the magic combination (VW_RW Designer 2020) ? ¿ Anyone have any thoughts ? Peter
  5. jolo2881 Start with your selected image. Higher resolution to start with gives a better texture, though there is a happy medium between size and rendering. Less complexity in the background of this image makes for an easier edit. Clean up this Image of your desired rail / fence / pattern in a pixel editor. Pixelmator Pro does a great job of removing the background. What you want to have left is the fence image with a mono color background. It could have the background in green screen or as an Alpha Channel. These options work for the textures Trans Shader - though I am not sure if one is better than the other - my example was a plain white background. Save this file as a PNG Create a texture in VW_RW …with above file as the Color / Image (Shader) Rotate the image (90 degree). Inside the Texture creation dialog / Edit Image Color panel (ie: so it appears on its side). You will use this same image for the Transparency / Image Mask (Shader) For the Transparency / Image Mask (Shader) select Reuse an Image from Another Resource / This Texture's Color and you have the same image for the Color & Trans Mask Select the Transparent Color option (Or the Alpha Channel if that is available in the image file ...) I usually push the Color Matching slider to the left / Mask Contrast to the right (You can always go back to these settings) Check the Anti Alias option, also Infinite repetitions of the image. Set the size to match the desired height of the fence. I applied this texture to an extrude of zero thickness, arbitrary length, and the desired height, then rotated the applied texture, on the extrude, 90 degrees. Do this in the Object Info Dialog / Render Tab. This is so the Texture Size is the same dimension as the height of the fence / height of the extrude, not the width. You are then able to alter the length of the fence by altering the extrusions length. (Infinite Repetitions of the Texture Image Shader) Altering the stop / start point is facilitated in the Object Info Dialog / Render Tab, with the Offset V number (Not the Offset H as you may think) Render in a RenderWorks Mode for the Trans Mask. If there are white edges on the rendered texture, clean up the image some more, or add additional black to cover this artifact. What you see in my example started as a screen shot of your FORUM posted image - cleaned up and used for the texture. A quick clean up trick with any symmetrical item (as your fence example photo is ...) Work hard and clean up half the image, then mirror that half to make the whole image. How you Render is How you Draw ... Peter 1453139110_FenceRailingImageShader.vwx
  6. FYI I have seen this for a long time ... will look for an example. (MacBook Pro) I believe that it appears when the view is rendered Open GL (Shaded) and a Symbol is edited (Maybe a Hybrid Symbol) on the drawing, NOT through the Resource Manager. Peter
  7. FYI Also had issues when we upgraded to VW_RW 2022 - It often went into automatic APPLY TO FACE mode when that was not desired. As we already mapped textures to different faces based on geometry & need (How you render, is How you draw...) Ended up deleting the tool from the workspace and that put an end to the problems / bugs. One Question left unanswered: What is the easiest way to change from objects with existing Face Override to Texture Overall ? (My original question : Posted June 14, 2022) Assistance is appreciated Peter
  8. FYI Also had issues when we upgraded to VW_RW 2022 - It often went into automatic APPLY TO FACE mode when that was not desired. As we already mapped textures to different faces based on geometry & need (How you render, is How you draw...) Ended up deleting the tool from the workspace and that put an end to the problems / bugs. One Question left unanswered: What is the easiest way to change from objects with existing Face Override to Texture Overall ? Assistance is appreciated Peter
  9. Pat or Andy Thanks - Great input from all - Followed this thread and I have what I need for a current drawing, except ... Have only the Sheet Number & Sheet Title in a Title Block based on a Title Block Style based on a Title Block edited from the Standard Title Blocks.vwx file. When I edit the Style from the Resource Manager, I am able to see the two linked items - I move them, except they do not move accordingly on the Sheet Layer. The text NAME for the Sheet Style is in RED in the Resource Manager - Does that indicate a ? Do I need to make it a Symbol ? - Insert it into a Symbol ? FYI - Set up the Title block on a single sheet layer till it looked as needed - then copy and paste onto other sheet layers. Location changed Sheet Layer to Sheet Layer Any assistance is appreciated Peter
  10. fuberator Is this a similar topic on Light Visibility ? Peter
  11. jolo2881 I tend to find greater realism & simplicity with a masked Image - attached Peter Fence Rendered.pdf
  12. Visibility script Hides the Light, not the geometry ... Try it ... Peter
  13. Try a Custom Visibility VW Script - Hide Lights / and One to Show lights ... Peter
  14. lainy1961 Possible option: Workflow for past projects I have done: In a new drawing, alter the Page Set Up to a grid like 3 pages x 3 pages. This gives you a large drawing area. Option #1 would be to set the drawing scale to fit this large drawing area. You are able to Zoom - Fit To Page and see this entire 3x3 grid (KB=4) In the middle make a rectangle around the center page - Go back to the Page Set Up and turn the Page Breaks off. (Now 3 pages x 3 pages looks like / zooms one large page) Convert this center page rectangle to a Guide (Modify/Guides/Make Guide) Guides are Locked by default The overall drawing area is the 3 pages x 3 pages, with the print area inside the middle page (ie: inside this Guide) Option #2 is to set the drawing scale to fit this middle page ie, scale to what you want to print on this one center page. Hide or Show this Guide in the Modify/Guide menu - If it is the only Guide, then one is able to Select this Guide (From the Modify / Guides Menu) then Zoom - Fit to Objects (KB=6) from any location on the drawing … Alternate is to make a Saved View of this center page / print location, and select it to see the middle page. (As we use Saved Views for rendered PDF output rather than Sheets / Viewports...) When you print, select Page 5 and only this middle page will print. (Or make a Sheet / Viewport to get the desired print.) Peter
  15. Avoid some VW aggravation - Make sure that the Stacking Order "#" column is selected ... Peter
  16. Phil I fix any skew / scale in the image file outside VW (GraphicConverter for Mac) then apply as a texture ¿ Assume that your comment on the YouTube distortion process is for CAD other than VW / RW ? Peter
  17. Pat Please and Thank You email me a current postal address and I send you a token of my thanks for your efforts Peter
  18. Pat ¿ You are reference the database option ? Let Me Know ... Peter
  19. Pat Is there a version of the script that works in 2020 - 2023 ? Appreciated Peter
  20. DomC Is there a way to charge the size to match known geometry It appears obvious ... change this number - image_size = 10 - except I am unable to change the scrip Suggestions are welcome Peter (¿ Not intended to double post this ?)
  21. thinkingpencil I use Walls and Wall Holes for other than windows and architecture. The process of creation is easy - it is the editing that is terrible. Especially with the new multi image(view) 2D/3D Hybrid symbol Try looking at this post ...
  22. Additional details: Re importing the DWG back into VW, it appears that VW (2022) exports the DWG with each Viewport saved as a symbol - In addition, some existing symbols are duplicated and sequentially named - assume this is based on how many viewports the specific symbols appear in ? Quite a curious situation ... Suggestions are always welcomed Peter
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