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  1. That makes sense. But not seeing them at a glance, makes them harder to find.... Any downsides to turning Unified View off from a performance perspective?
  2. Just curious... Without disabling unified view, where do you do draw 2D details in the 3D workspace, especially if they are at different scales? We make layers just for 2d Details, various scales. This enables things to more easily move from file to file... One option is to make everything a symbol. But making everything symbols is a little confusing for the average user.
  3. Interesting.... If the walls are on the same class, one can either duplicate or "copy and paste in place" and they will purge. If you switch classes or layers the walls won't purge.
  4. @zoomer You probably know this.... On a test file, the command does seem to delete walls if they are duplicated in place. Probably when some slight modification is made to the wall, they are no longer exactly the same, and that is when the command fails to purge.
  5. In the purge command you can delete the Coincident Duplicate Objects. Not sure how smart this will be and I would save your drawing beforehand....
  6. I'm not sure if this is a bug or a feature of VW2022... If you make a wall and then use the plane of the wall to make some sort of solid extrusion using the push pull tool, the resulting solid sticks to the wall. (Maybe this is the sculpted wall that the videos were showing). However these objects that are stuck to the wall have no edit behavior and no view control in 2d plan. (As wall recesses and projections do). Odder still, if you move, join or extend the wall the objects disappear. What exactly is going on? Bug or Feature? Test .vwx
  7. @ChristiaanDoes that mean you model your exterior walls, interior walls, and structural elements on separate layers? Or would you divide out the exterior walls into two separate elements (framing + finishes)? Where do slabs and roofs fit into this equation? I'd be interested in learning more about how you organize your models.
  8. Ohhh... It's an upside down cup of coffee!
  9. I'm not going to say anything about the odd color selections.
  10. Both of you are correct. It is super cumbersome to always click to enter the annotation space. But once contained viewports do function as a useful organizational tool. How about splitting the difference? What if there was a key command or some other shortcut to enter the annotation space using a single command? If you could break out the functions separately, then all the clicking could be turned into a programmable key command or mouse click.
  11. It would be great if the Detailer tool were somehow included in the Ozcad Tools Package.
  12. Probably the best thing to do is to cut the crop rectangle and rotate the image. Then paste the crop rectangle back in place.
  13. In one of the VW2021 change logs, I saw that they fixed that bug. I haven't had any issues in VW2021. https://release.vectorworks.net/nnapub/updaters/26/NNA/eng/meta/releasenotes/SP3.html
  14. Quitting a command can't happen until modeling functions use multiple cores. While this functionality has been promised for years, when it gets implemented is anybody's guess. Developers probably have to rewrite a lot of code to make this happen.
  15. Here is a VW2020 file with the actual script embedded. As mentioned above, you access it through a custom folder in the Resource Manager Scripts Pulldown Menu. Rename Viewports.vwx
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