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About cberg

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  1. Thank you. Very helpful. This function only works with styled walls? Can you tell me a little about your schedule "wall styles with images"? Is this a special worksheet you created?
  2. I've been confused by the ID label tool for at least a decade. I'm inclined to say that it was probably developed a long long time and mostly forgotten about. But perhaps not and there is a secret cabal of VW users who know how to make it work perfectly. For me, it never quite does anything that I would want it to do, which is a shame. It would be great to use it to ID wall types. Or, well, anything.
  3. Is there any way to make the 1000 mm bands stay the same size even if the height of the wall changes? One of the problems with wall components (at least as I've been able to determine) is that they appear to function via offsets, which is rather odd and not especially architectural/construction minded. Most people (who are not computer programmers) build walls from the ground up, not the top down. Unfortunately, you can't create a bottom offset with a negative number (i.e positive value). I'd like wall components to be able to be consistent rather than contingent on the top height of the wall. For example, I'd like to set a 40" (1000mm) band of tile around my bathroom. I'd like to control the elevations of each element from the bottom of the wall, or some other consistent control point. Maybe a universal global model elevation system. I shouldn't have to do math to determine offsets if the heights of my walls are not consistent or if they change over time. Ideally, the top of the wall offset should not define the height of the component material, unless you want it to. Sure you probably can do this via levels or stories or whatever we're now calling this super confusing function. Instead, this should all happen per the wall object/ wall style.
  4. Thanks Kevin. I think I got everything to work as well as possible. Wherever possible, I've been trying to "de-mesh" or "un-nurb" the surfaces so that I can better work with them.
  5. I see... the split tool. Not the 3d Power pack split tool seems to do the trick.
  6. So if I needed to split this flat NURBS surface with a cutting object (NURBS Curve, 3D Poly, etc) How could I do it? (Besides redrawing both shapes?) How do extract the edges of individual sides of the curve? I'll search for the NURBS 101 video!
  7. So this what I'm learning. Meshes are not your friend. And wherever possible try to convert things back to generic solids using the Zoomer approach. That way you know they are relatively well formed. Oy vey!!!
  8. Having run out of Boolean Tool Options, I am now in the unpleasant world of VW Meshes. From what I have gathered, meshes appear to be groups of 3D polygons. And as such there are very very limited editing tools available. Are there any tricks to dealing with meshes? Ideally, I would like to do the following: 1. I would like to be able to split and join mesh faces using a curve or other 3d Polygon. 2. It would be great to extract edges. -- OK I think I figured this one out. 3. It would be helpful to project curves to mesh faces or intersect. 4. I would be great to select edges and create a surface. (As long as they are coplanar) How do others deal with this not-so-user-friendly set of VW geometry?
  9. Thanks, Zoomer. The only good thing is that relatively simple geometry can be converted back into generic solids after cleanup. It's just odd odd odd solid modeling!
  10. Thank you zoomer. This was driving me crazy. I too have never experienced this behavior in any other 3d modeling program have worked with. There should be some sort of explode function that breaks apart generic solids.
  11. I don't think it needs to be an IFC entity for that dialogue box to appear. I am using VW architect, which may account for the difference if there is one. But when I make a new file, and do a simple extrude I see the dialogue box.
  12. I see it in my version.
  13. I see it now. Many of the imported elements came in as IFC entities, so you have to double click to see the "Merge with Structural Objects in Sections" Option.
  14. Thanks Zeno! That makes sense. Unfortunately, I am dealing with a lot of solid objects in this model. I've imported a 3d model from a 3d scan and there are no VW walls or doors. Rather than rebuild everything I was wondering if I could manually assign certain objects or classes as being structural/nonstructural, so that my drawings don't look terrible. There is a contingent of VW users that makes almost all solids modeling. I was wondering if there are any tricks to making drawings look good.
  15. It's been ten years since this question was raised. Just wondering whether there has been any progress on this issue... Is there now a way to define what belongs in a structural vs nonstructural group?