J. Miller Posted July 20, 2018 Share Posted July 20, 2018 Has anyone figured out how to draw a flag at rest. If so, is it possible to map a flag texture to it? I experimented a little bit, but wound up crashing VW too many times. Any hints would be helpful. Thanks, Jeff Miller Quote Link to comment
Jim Smith Posted July 20, 2018 Share Posted July 20, 2018 Rather than model it, would an image prop not work best? Quote Link to comment
J. Miller Posted July 20, 2018 Author Share Posted July 20, 2018 Jim That maybe an option I haven't tried (but thought about) I am not having a lot of luck finding images of flags at rest . I found the USA but other state & country flags is a bit more difficult Thanks Jeff Quote Link to comment
Jim Smith Posted July 20, 2018 Share Posted July 20, 2018 I wonder if you might try one of the Vexillogial sites out there such as http://nava.org there maybe some links or a message board you can find through these folks. I try to avoid these as I can waste HOURS looking at this stuff! Quote Link to comment
Kevin McAllister Posted July 21, 2018 Share Posted July 21, 2018 The easiest way would be to have someone who uses C4D make a dynamic one using cloth simulation. That way its easy to texture, since the texture fits the flat flag. Then it would be fairly quick to export a selection of various flags just by swapping the texture and exporting static snapshots of the geometry..... Its probably possible to model something in VW but its unlikely you could texture it to look realistic. Kevin 1 Quote Link to comment
J. Miller Posted July 21, 2018 Author Share Posted July 21, 2018 Thanks for the replies. Maybe someone who has that software could create one?? Maybe a guru at VW could too. Jeff Quote Link to comment
EAlexander Posted July 22, 2018 Share Posted July 22, 2018 You could buy one at Turbosquid.com in .3ds or .obj format and import it as a mesh. Quote Link to comment
Popular Post markdd Posted July 22, 2018 Popular Post Share Posted July 22, 2018 (edited) Couldn't resist this challenge! Flag.vwx Edited July 22, 2018 by markdd 8 Quote Link to comment
J. Miller Posted July 22, 2018 Author Share Posted July 22, 2018 Holy Cow! That's incredible! Can I ask how you got to that shape? I tinkered for hours and didn't even get close. This is going onto my symbol library as soon as i get back form vacation. I will put Markdd in as a credit Thank you so much. Jeff Quote Link to comment
Kevin McAllister Posted July 22, 2018 Share Posted July 22, 2018 6 hours ago, markdd said: Couldn't resist this challenge! I'm impressed how simple the shape construction is, using a pair of NURBS curves. Smart construction. I've even more impressed that the texture aligns fairly easily... not something I expected from VW. Kevin Quote Link to comment
markdd Posted July 22, 2018 Share Posted July 22, 2018 (edited) Thanks Jeff and Kevin. I messed about with the sub division tool but it was just too complicated for something that is essentially such a simple thing. I guess the key to it is making sure that the top and bottom curves are near enough the same length (as they would be in reality) and that they had the same number of vertices each. That made the loft tool work without a hitch. Mapping the texture was slightly more tricky, but seems to have worked out quite well. Now, if you want a U.N. style ring of flag poles all you need to do is endlessly duplicate the textures and swap out the flag designs! Edited July 22, 2018 by markdd Quote Link to comment
Kevin McAllister Posted July 22, 2018 Share Posted July 22, 2018 Here's a couple of examples with geometry generated by a cloth simulation in C4D. The geometry is much less controlled but more natural. I think the biggest downside is that its a mesh... Kevin Flag from C4D.vwx 2 Quote Link to comment
Nick.Diro Posted July 23, 2018 Share Posted July 23, 2018 That is AWESOME! I am new to vectorworks and still learning but I am not quite fast enough to be efficient, could you point me in the direction of someone that I could use & pay for project design help? I figured you may be the best person to ask. . Quote Link to comment
mjm Posted July 23, 2018 Share Posted July 23, 2018 On 7/22/2018 at 1:08 AM, markdd said: Couldn't resist this challenge! Flag.vwx Looking good there Mark Quote Link to comment
Phil Reilly Posted August 1, 2023 Share Posted August 1, 2023 On 7/22/2018 at 12:02 PM, Kevin McAllister said: Here's a couple of examples with geometry generated by a cloth simulation in C4D. The geometry is much less controlled but more natural. I think the biggest downside is that its a mesh... Kevin Thank you Kevin! You got me started on building a symbol. Flag from C4D.vwx 1 Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.