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J. Miller

Flag at Rest

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Has anyone figured out how to draw a flag at rest.

If so, is it possible to map a flag texture to it?

I experimented a little bit, but wound up crashing VW too many times.

Any hints would be helpful.

Thanks,

Jeff Miller

 

511011776_FlagatRest.thumb.jpg.ff00f413472d65f87af4acfb7b90fc10.jpg

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Jim

That maybe an option I haven't tried (but thought about)

I am not having a lot of luck finding images of flags at rest .

I found the USA  but other state & country flags is a bit more difficult

 

Thanks

Jeff

 

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I wonder if you might try one of the Vexillogial sites out there such as http://nava.org there maybe some links or a message board you can find through these folks.

 

I try to avoid these as I can waste HOURS looking at this stuff!

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The easiest way would be to have someone who uses C4D make a dynamic one using cloth simulation. That way its easy to texture, since the texture fits the flat flag. Then it would be fairly quick to export a selection of various flags just by swapping the texture and exporting static snapshots of the geometry.....

 

Its probably possible to model something in VW but its unlikely you could texture it to look realistic.

 

Kevin

 

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Thanks for the replies. 

Maybe someone who has that software could create one?? 

Maybe a guru at VW could too. 

Jeff

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Holy Cow! That's incredible!

Can I ask how you got to that shape?

I tinkered for hours and didn't even get close.

This is going onto my symbol library as soon as i get back form vacation.

I will put Markdd in as a credit

Thank you so much.

Jeff

 

 

 

 

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6 hours ago, markdd said:

Couldn't resist this challenge!

65810659_ScreenShot2018-07-22at10_58_16.thumb.png.67da4851c7007caa6f3480fb247db197.png

 

I'm impressed how simple the shape construction is, using a pair of NURBS curves. Smart construction. I've even more impressed that the texture aligns fairly easily... not something I expected from VW.

 

Kevin

 

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Thanks Jeff and Kevin.

 

I messed about with the sub division tool but it was just too complicated for something that is essentially such a simple thing. 

 

I guess the key to it is making sure that the top and bottom curves are near enough the same length (as they would be in reality) and that they had the same number of vertices each. That made the loft tool work without a hitch.

 

Mapping the texture was slightly more tricky, but seems to have worked out quite well. Now, if you want a U.N. style ring of flag poles all you need to do is endlessly duplicate the textures and swap out the flag designs!

Edited by markdd

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Here's a couple of examples with geometry generated by a cloth simulation in C4D. The geometry is much less controlled but more natural. I think the biggest downside is that its a mesh...

 

Kevin

 

2028189775_ScreenShot2018-07-22at8_59_25AM.thumb.png.81e20c153e9e0d8d05e470eef46c4f32.png

Flag from C4D.vwx

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That is AWESOME! I am new to vectorworks and still learning but I am not quite fast enough to be efficient, could you point me in the direction of someone that I could use & pay for project design help? I figured you may be the best person to ask. . 

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On 7/22/2018 at 1:08 AM, markdd said:

Couldn't resist this challenge!

65810659_ScreenShot2018-07-22at10_58_16.thumb.png.67da4851c7007caa6f3480fb247db197.png

 

 

 

 

Flag.vwx

Looking good there Mark

 

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