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  1. OK, Extrude was the wrong Example for my war against screen plane. For me it makes some sense if the 2D plane used in an Extrude is called "Extrude #xxx" (OK, "Extrude Plane" would look a bit better) As its never a "Screen Plane" nor necessarily XY = Layer Plane. But there were other examples, which I meanwhile forgot, where the Plane was called "Screen Plane" Although I wished that Extrudes would always extrude perpendicular from their 2D original's surface, no matter how positioned in Space and use no other plane than VW world coordinates. And for the rare cases where someone needs to manipulate the original 2D Geometry of a wildly rotated Extrude in Space, you have to set a custom plane. Much better than today where the "Extrude #xxx" Plane may be temporarily dislocated and even showing the geometry around or the grid at the wrong place. (Can't remember how often I destroyed my geometry that way)
  2. Hmmh, I think "Screen Plane" should go definitely. (Or really really hidden as an option for those who need) So far, "Screen Aligned Plane" is the only way to draw 2D elements in vertical 2D Views, without setting a custom UCS. So for me, ALL these vertical AND horizontal "2D" Views should use nothing else than a "Screen Aligned Plane" by default. And just draw everything 2D automatically along the "nearest" XY, XZ or YZ axis. Could be just silly 2D Planes, all going through drawing origin. Wouldn't mind having a way to adjust them by custom positions in space though. Everything "Screen Plane" in location aware Geometry AND Sheet Layers or even inTools! is dead wrong.
  3. Hmmh, what 2D object that fits for a Top Plane would also fit for a Section ? Beside things that I would call Annotation and would add in Annotation Space of a Sheet Layer. Or if I would 2D only, I would do it on Design Layers only and everything is oriented in XY anyway and so can be exchanged. I can imagine 2D Labels and such over a real 3D Isometric or Perspective View. But would do that in annotation Space too, as Screen Space objects won't follow the 3D Models for potential view changes anyway. As the stich - on screen. Sheet Layers are called using Screen Space, but aren't they just XY oriented (or maybe XZ if you are a painter) Unfortunately no. Screen Plane will stalk and find you nearly anywhere in Object Edit Modes and such. Which makes it very tedious to reuse it again in other cases. The problem is more that VW doesn't think in 3D but prioritizes Top Plane View for comfortable 2D drawing and does not offer adequate vertical 2D Plane Control. (No reliable lock for 3rd dimension you can't control, no Grid display and Grid even page based, not respecting your settings in all none-Top Plan Views, 2D/3D behavior non-globally differently baked into each single Tool, ...) That is why people need to draw their Profiles for Extrudes in Top Plan Mode and rotate afterwards and such things. Yes, you can, when you switch to a vertical orthogonal view switch back to Wireframe and activate "Screen Alined Plane" manually, each time.
  4. For me it was from VW 2014 to VW 2021. Because there were of course some new, important and helpful features over the years, but some basic annoyances where never addressed. That changed for me with the release of VW 2022 drastically. (Screen Plane deprecated, Walls now Solids, .....) Unfortunately these larger infringement came a bit on cost of VW's stability and reliability. (disappearing elements, location/coordinates issues, ...) So I hope for VW 2023 to just consolidate a bit and do not so much new features and changes. Since a few years I feel like VW SP0 is no often less problematic than SP1-3, same for macOS Public Betas vs official. (So often I had Public Betas that worked well, so I resigned from PB, just to realize that I get the same old issues back in official version - and went back to Public Beta Program. Like Sleep issues, not exited external drives correctly, Mail issues, Safari issues, ....)
  5. Wouldn't it make more sense to already correct your "sketchy" Window's Dimensions input from the top level Window Settings Dialog, once you use input that "masonry Module" input option - in the first place ? I mean below it you will find the Glass Pane Thickness. Once I add a more useful Thickness than its default 0,0003 mm, my Glass Plane get's thicker in (virtual 3D) real. OK, I understand, that way it would lead to endless new help threads on the forum, by new and experienced users, why their Window Dimensions are not accepted and such. But it could be a great help, as here our Windows and doors are still standardized to masonry modules (12,5 cm), no matter if thought to be just placed in concrete, plasterboard walls or other materials, being quite flexible concerning opening dimensions. So maybe just as a (passive) display of nearest dimension of module size used, beneath the Window's Length/Height number inputs, as a hint ? So far I always calculate Window's dimensions manually each time for input, as I do not need masonry modules often enough to not forget or having a masonry modules table near me .... It would also help for laaaaarger Window ribbons (?) in industrial buildings, where it is not a masonry, but usual 120 or 60 cm Grid size. Maybe even offering an option to add/automatically calculate the necessary Window/Opening extend, appearing at left and right axes from the Grid ?
  6. I get annoyed when I even think of it. Screen Plane is, at it says, "Screen" Plane. So oriented to your screen and its current temporary view to the scene. No matter how the 3D Axis are oriented in that view. So far so fine - if anyone needs something like this. (Like for pre-choosing a Border before creating a Viewport !) But where Screen Plane used in VW, Symbols, View Borders and such, it isn't meant as a real Screen oriented Plane at all ! VW has a strong 2D legacy. That means that 50% of its Functionality and Tools work in "Top Plan" and 2D Context only. Z-options are excluded or limited all over the place. And that means 2D "Top Plan" => XY Plane !!! When you are in something like an Extrude EDIT Mode => again 2D only, in an Isometric View, to work in context, You will want work in a Layer or XY Plane, (inside the internal Extrude Coordinates, opposed to World Coordinates, as it unfortunately looks in VW 2017) But you will NEVER EVER draw on a real Screen Plane, that would be oriented or glued to your Monitor Panel and orientation. And now think of all new curved Monitors that get released. I fear maybe these will lead to a distortion of my Viewports at the end.
  7. I haven't used them since the update (VW 2021 ?) For me it seems "completely" broken in VW 2022. I use Layer heights. When I create a Rectangle on Layer Plane, decompose it it for 4 lines, create Objects from ... Railings - in Isometric View, all 4 Railings will have different Z Offsets and XY shifts, as if the Rectangle would have been Screen Plane, which it was not ? If I create Objects from - in Top Plan View, all Railings will have the same Z Offest. Basically the Layer Height accidentally added. And generally, so far, with any workarounds I can imagine for the Create Object's ... Source, I am not able to align my Posts to any Building/Facade Grid. Editing first Post's offset will make End_Posts disappear although more than enough space at the end. But now way to add another Post as it says last Post is already at the end.
  8. But I fear it will com back ... At that time my File Save Dialog felt having grown to 7 Screen width sizes. Got larger with every usage. If I would only had known that delete plist trick ....
  9. I am used to 3D Mesh Apps and I am used to Solid Modelers. But I always get irritated if any CAD Solid Modelers show any clearly rounded Solids as being triangulated or jagged circles, even these aren't dumb Meshes. I am aware that 3D screen graphic display also works with triangles only. But I do not understand why in some CADs, it works sometimes without issues, but sometimes it looks like Mesh Subdivision resolution error. Nor do I understand why in VW, at least in earlier releases, a 2D based Extrude of a 2D Rectangle with 2D Circle subtractions works finally great in 3D, while a Box with 3D Cylinders subtracted, once used in additional Solid Subtraction will degrade the circular holes to "real" polygonized geometry. Not just Drawing Window resolution errors .... Maybe I missed the initial problem, but my advice in VW, do as much as possible in 2D, before going anywhere 3D.
  10. I do my Facade Panels by Extrudes containing multiple Rectangles. You should never move, mirror or rotate the Extrude. And even when you draw your 2D Geometry already in place and orientation, after some time of work in Editing Mode only, the Extrude starts to get corrupt. Drawing Rectangles or may still be reliable, but things like Dragging or Move/Copy by Points lead to strange results. Like not copying a selected Rectangle but moving all non-selected ones for the given amount or changing the Position of everything inside vs Environment (Maybe the bug is instead just the showing a dislocated Environment, I don't know, But I know that Undo will not help for these unwanted relocations) Or strange flipping of Length and Width of the Action Center Gizmo in OIP when editing Rectangle's dimensions. Or VW Rulers getting yellow tint while trying to dargsnap a Rectangle.. I think that Extrude XXX Plane is so complicated that even VW itself doesn't understand or controls the relationship between the Extrude Plane and real world ... ahh ... internal origin and its axes. I wish so much there wouldn't be any Screen Plane and Extrude Plane in VW beside internal 3D WCS and CS of Symbols. Extrudes should behave like groups and VW get fully 3D at one time.
  11. I heard that the Astropad Luna Display might be a way to do that. I know about these options but never tried. I just expected those to not be the same as a physical connection. I would expect lags and inconsistencies like with Screen Sharing. But maybe I am completely wrong. Over a decade I avoided to buy an iMac because you have a dead screen when your hardware gets outdated. Now finally Apple brings a Mac Midi (Mac Studio) and I rant because not having a Monitor included 🙂 (Maybe because a while ago my 30" Cinema died and I have no more spare monitors)
  12. Difficult, I can't remember .... a) when my previous IFC exports exactly happened, Sp0/1 or only SP2, as I have overwritten the same IFC export file and CAD imports each time. b) If I would have really recogniced any of these issues. I started looking first at geometry issues after a round Wall suddenly flipped in Twinmotion Datasmith Export, when I tried to switch UV Texture coordinates from TM menu. The Wall jumped from Layer Plane 90° to a Front Elevation Plane. I will try to extract all strange elements of all random files I tried so far later into a new file and send it to R&D if it still happens. My IFC Exports look so unusable or untrusty, if it is not just for me, other users should have noticed this too already ....
  13. My Workaround. - Make the Door Height = door height + floor height. (to cut the Wall "beneath" your Door) - Give Door a Z Offset (- floor height) - In Door Style activate and assign a suitable "Threshold" with floor height (to keep the bottom of Door Leave above the Floor)) - Assign a hidden Class to Threshold to make it invisible - Draw a Rectangle iside the Door cut out on Layer Plane - Convert Rectangle to Object = Slab (of your desired Floor Package Style) Mandatory : - To model with separate Structural Slab vs Flor Package Slabs (which you usually will have when having different Floor Materials for your Rooms)
  14. I think the easiest would be just using overlapping, simple Solids for "Walls" and "Ceiling" and add a Stone Material with a hefty Displacement Texture in Bump channel .... But that is hard to control for resulting Geometry Complexity and Render Times. So I would go the safe way and model the tunnels as (overlapping?) Extrudes, connect them together (?) by Add Solids and convert them to a Subdivision Object. Add a useful amount of tessellation and randomly move points around to bring some free for randomness. If you apply a larger scale high res granite texture (to avoid obvious tiling) similar like in your example images, I think it would work reasonably without too much "real" geometry. BTW What I really like is the contrast of the tunnel surfaces vs the plane perfect floor. (Although it might be mostly just created by the flooding water) Looks similar a great renovation project with new, perfect insets, into an old building or ruine. I think this will help to make it look reasonably by a relatively low res Stone randomness.
  15. I get it this far. Did not need that so often but AFAIK I would draw some 2D helper lines starting from my 3D geometry, for intersection points and snapping from side views. Where I struggle is, when, where and how comes Screen Plane into play.
  16. I think that I got you well. And I am fine with both, working 2D only because it may be still more efficient for many AND designing in 2D only with Plans and Sections. That's what Architects are talented in and used to deal with that abstraction. Many clients don't really understand that transition and don't get the design well. That's why I may build 3D models and do Renderings. So I am just more passionate of the 3D part in CAD. I do not much 2D and Plans, but I have difficulties to understand why one can not just draw his 2D Plans 1:1 in Top Plan View and finally send them to Sheet Layers by Viewports, to represent Plans in different scales. In short, I do not get the need of Screen Plane and/or Unified View OFF.
  17. Ja, sehr eigenartig. Im ersten Post schon, dass das Problem nicht auftritt wenn ein screen capture läuft !? Und nur in der 2D (Plan-?) Darstellung. Vielleicht ist der GPU ja einfach nur langweilig ? Sollte wohl wirklich zum Computerworks Support. Auch wenn es sich um eine US Version handelt. Der US Support verweist sonst nur wieder auf Computerworks oder die dort zuständigen Händler.
  18. I am not sure. But any of your previous Files, which contain "2D legacy" definitions, when opened in VW 20222 - will activate 2D legacy setting and Screen Plane as well as Unified View Setting OFF will be available. For any new VW 2022 File or Templates, you can switch into 2D legacy mode in Document Settings.
  19. zoomer

    SLLOOWWW

    I am used to VW 2023 eating a minimum of 3-4 GB RAM, just for running itself. Should be the same if freezing (very seldom here) or running normally. If it has problems, it usually just disappears from screen for me.
  20. Ouch. I think that is totally illogical. It just works because in a Top Plan View, the one where you only will see Symbol's 2D part, "Screen Plane" is accidentally parallel to the Layer Plane's (2D) XY orientation. The Plane where those 2D geometry should happen is clearly XY Layer Plane and not Screen Plane. The Definition should be, I'm in a Top Plane View, show 2D Symbols part and not 3D, I'm in any other View, hide 2D part, show 3D. Not controlled by Screen Plane or not. Not possible but maybe you would want to see your Geometry in a 3D View over a Photo in the "Plan View" Style. You would have the mess with the Screen Plan definition. But you will have the mess for sure if you want to copy+paste those 2D Part's Elements for "real world" usage anywhere else.
  21. Unfortunately, if your File already contains "2D legacy" contaminated objects, like Saved Views, Screen Plane Objects, Unified View OFF settings, maybe even only coming from Imports or Referenced Files, your File will have "2D Legacy" ON in document settings, you will not get rid of. But at least in that case, "2D Legacy" ON, you can activate the Unified View Icon in Top Bar and switch it back on.
  22. zoomer

    Legacy 2D features

    I am generally not the right person to judge this or help as I don't need much and am not experienced in 2D for my work. I can understand the lag for generating VP though. (In 3D .... but isn't 2D Plan View real time anyway ? For Sections I would assume thatSections/Elevations, generated from a 3D Model, would be overall worth the time to wait for plan generation/calculation) My problem is that I never worked that way, (Screen Plane, Different Layer Scales + Unified View OFF) and so just can't even imagine that process at all or where there could be the advantages for pure 2D - but that doesn't mean there may be some. But at least these legacy features are still available, - as an optional switch in document settings - activated by default for any File that already contains such legacy features (-> Template Files !)
  23. Basically the M2s are about 50% faster than their M1 predecessors. With that in mind, you can also look for a suitable M1 Model for a reduced price or even refurbished. Standard VW Models run fine on even my original M1 Mac Mini (16 GB). But that is not very future proof and not suitable for very complex models. M Pros are are already noticeably faster than standard Ms. The previous M1 or M2 Macbook Pros are very good machines for VW. You may not notice much difference in VW between Pro and Max as long as you do not need GPU Rendering like with Enscape or Twinmotion. So you could concentrate on not getting to less memory or SSD size instead. As said, even a non Pro, standard Mini (or MBA)is capable of running VW decent. But that is the lowest level. If you do not need mobility, you can renounce of MBPs build in screen, keyboard and touch pad and save money. So Mac Mini (M2 Pro) or basic Mac Studios would be similar alternatives.
  24. Big YES, from my (personal) side. For me the greatest VW upgrade ever. There are so many questionable things changed/improved that I discussed since I went into VW in 2014. Like Screen Plane, Unified View, ..... which I thought would never improve. Now they are legacy but still to activate, if you need for your workflow. Walls and their Components are real Solids now. Window Openings can therefore get real Wall Components "framing" (?) For Mac users it brought native Apple Silicon support. Unexpectedly, VW Windows is now also DirectX. It doesn't still run that smoothly at the moment because of the big changes, but which previous VW upgrade ever did. For me VW 2022 is a big step in the right direction.
  25. But it also does not show the Cut Face at all. Something I always experienced in the past, as soon as your Section (Line) hits a Modifier. Only when you cut into plain Terrain, it will show a real Solid-like Section, as in your first screen shot. Did not had to try DTMs in the last years. Not sure how you got Screenshot 1 solid (VW 2023 DTM advancements ?) I agree that the vertical Lines look distracting.
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