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P Retondo

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About P Retondo

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  1. My dream stair tool would be one that could create 3d stairs from a 2d plan of the desired treads. I have to do it manually in order to create the custom stairs that are needed, more often than not, so it seems like a not-so-difficult task to automate that process.
  2. P Retondo

    Workstation Build Feedback

    I would go with a Xeon multi-core processor.
  3. P Retondo

    Hardware check

    I have an XPS laptop purchased a couple of years ago with NVIDIA GeForce GT750M. Works great. I believe the XPS 13 will not accept the external video card, but the XPS 15 will. It also has the integrated Intel card, you have to select the discrete (go to the Control Panel/Device Manager) adaptor to get VW to work well.
  4. P Retondo

    Site model - modifiers spilling into each other

    For me, having the site modifiers behave exactly the way solid addition and subtraction work would be the simplest and most powerful implementation. Boundary overlap would not be an issue.
  5. P Retondo

    Site model - modifiers spilling into each other

    This is a common problem, and the more complex the site modifications the worse it gets. Although Alan's solution is spot on from a pragmatic point of view, the situation is not always this simple. It seems to me that the site model is long overdue for an upgrade. Layers of successive modifications should be handled by the software like subtractive instructions to a milling machine. Simpler, faster, more intuitive.
  6. P Retondo

    Fit walls to objects

    Aa, you do not say what version you are using, that would be helpful. When I look at your screenshots, I have to say I have never seen that collection of results before. Doubt seriously this has to do with any wall style setting. Take care that you have a separate layer for your roof objects, so that you can be sure no other object is interfering. Also, check to be sure your wall offsets and heights (as shown in the OIP) are consistent. This problem could also have to do with your layer elevation "relative to ground plane" settings. I always set up a separate layer created for just the objects to fit to, duplicate the roofs there and sometimes extend my roofs or other objects to be sure they are fully above the walls.
  7. P Retondo

    Wacom tablet?

    I have been using the Wacom tablet and pen for well over 5 years because of tendonitis. It has solved my tendonitis problem and has been just as fast and efficient (possibly faster) as a mouse - save for the scroll-to-zoom function, which is handled by a rectangular touch zone on the pad. Because the pen executes a click by touching the pad, it is possible for location to drift during that operation, so take care not to move your stylus location when clicking.
  8. Use the reference input fields in the OIP for your first benchmark, and get it to read properly. Take care to set the option to y or z value as appropriate. Then just copy your original benchmark, move it where you want it (using the "Move" tool is most efficient), and it will automatically read out the elevation per its location.
  9. P Retondo

    Distance from origin

    Not an authoritative answer, but my impression from reading various topics in the recent past is that there are still some elements of the program that can't handle large numbers. It happens when you have millions of lines of code.
  10. P Retondo

    Corrupted file?

    It's easy to inadvertently change the class you create new object in. Look on the upper toolbar on the left where there are 5 little squares and a dropdown menu. Typically, that should be set to "None" to create objects in the "None" class. You should also check the classes that walls and wall styles are being created in. Those have separate settings that can override the object creation preference.
  11. P Retondo

    Texture cannot not apply on extruded objects

    Perhaps you are not looking at the object in a rendered mode (OpenGL or Renderworks)? Otherwise, the most common reason for this problem is that the object does not have a solid fill. Although you seem to be aware of this, double check - select the object and look at the attributes palette, first item. Also, something seems odd about what you say about seeing the texture when you edit the extrusion 2d object. Textures cannot be applied to a 2d object and would not show up. Are you sure you are clear about the difference between a texture, fill and hatch?
  12. Grant, what version are you working in?
  13. P Retondo

    Wall Peak Problem Help

    This situation is just unavoidable with the way VW works right now. Peter's first suggestion is actually pretty close to how you would conceptualize the walls if you imagine the rafters having a seat cut on top of wall plates, but normally a framer would not do that on the gable walls, their sloping top plates would actually be lower at the outside corner. David is suggesting that if you fit walls at the interior edge, the side walls would be higher than the gable walls at the corner instead of lower, but there will still be an anomaly at the miter. But since you don't have fit walls to objects, none of that would be of any use to you. However, you could join the corners using "capped join" mode, and then you won't have a miter. But there will be an extra vertical line at the corner on the exterior, unless you are viewing in OpenGL or Renderworks and your textures are properly assigned and aligned.
  14. P Retondo

    Apple ditches Intel

    ARM is a modified RISC chip. Patterson and Hennessy just won the Turing award for RISC, and IMHO it's not just Apple wanting greater control, RISC is more efficient.
  15. P Retondo

    Best Practices for Installing Plugins

    Bob-H has given the correct procedure. It's a two-step process - copy the plug in to the plug in folder (depending on how your system is set up, you may have to do this for each user), then edit the workspace to load the plug in.