Jump to content

Tamsin Slatter

Vectorworks, Inc Employee
  • Posts

    1,890
  • Joined

  • Last visited

Everything posted by Tamsin Slatter

  1. Unfortunately, there is no way (that I know) to mass edit Renderworks textures. It might be a nice enhancement request though.
  2. Well, you just need Plant Record.Quantity - as long as the filters work in the criteria, that will only include plants in this classes. I am puzzled when you say "class layer". Classes and layers are different things and not related to each other. But if you want to group by class, then include a column that has =Class() in its header. This will list the class for each plant. Then. click the arrow to the right of the formula and check Summarise Items. This will group all the plants together by class and the Quantity column will add up the numbers for you (but you will need to have Summarise Values checked on that column).
  3. I am not sure what you are trying to achieve here. Are you trying to filter the list so that it only includes plants within the class listed in your formula? If so, that just needs to go into the row criteria - right click on the row header and choose Edit Criteria. Add a further option for Class = LP-G712... This will reduce the list to show only plants which are a member of that class. If you are trying to list the class in a column, in the column header row, just type =C() Hope that helps!
  4. That is if you want to use the hierarchy, which I think I Will I does not. If you uncheck the option then the preserve button is grayed out. The preserve option will remember which folders are expanding and which are not, regardless of which menu you are using.
  5. Tools > Options > Vectorworks Preferences, Session tab, and then Display classes in pop-up menus hierarchically.
  6. Yes, new profile working well! Sorry to hear of your ongoing woes. Have you tried the Repair tool? On the Finder, go to /Applications/Vectorworks 2019 and run the Vectorworks 2019 Updater application. Click Advanced Options and then Repair. I hope that helps.
  7. Hi Lupin Your signature still shows that you are using 2016, so may be worth updating. It also shows that you are on a Mac, so if that's still the case, then no the graphics card will not be the issue. The fix I suggested is for Windows users. You don't have the same graphics card management software in the Mac OS. I think it's probably best to speak to your local tech support service (OzCAD) and see if they are able to help you with these issues. They are not things that I see on a day to day basis, but your local team on the ground may have some useful insight for you.
  8. Can you post the file please Greg? And are you sure that the graphics card is set to high performance mode? Right-click on your desktop and choose the NVIDIA control panel. Choose Set Physx Properties and change from AutoSelect to the NVIDIA card. Then, click Manage 3D Settings and go to the Programs tab - make sure Vectorworks is added to the list of programs that use the high performance card.
  9. Hi all I've also been looking at this, and I've delighted to have Nikolay's help on this. In the end, I used Reshape to make the walls do what was required. I know it's not auto-magic, but it does work.
  10. Is there anything else accidentally selected when the user creates the plant?
  11. Hmm, I don't know Stephan, but I will check. But I am very excited to see a new version of your Books tool!
  12. Ah, excellent. Thanks for posting.
  13. Hi all I've reported this as a bug and it is in hand. I was able to reproduce it at the time I filed it, but can no longer make it happen. It seems that not all templates exhibit the problem, so it might be worth trying different templates. I'm sorry I can't give more precise instructions, but did want to reassure you that our engineers are on the case.
  14. Here it is in 2017... And here's the cake (soon to be smothered in chocolate icing and raspberries...)! Glow Sphere v2017.vwx
  15. No time to explore your file just at the moment (in the middle of baking chocolate cake...) But I did whip up this quick example. It is a closed box of walls floor and ceiling, with a camera inside and a sphere that is coated in glow. I have added a Heliodon as this will not penetrate the closed box, but will turn off the default light in the scene. Render with Realisitic Interior Final and you'll see the texture is emitting light. Render with Fast Renderworks (which doesn't use Light Bouncing) and you'll see it doesn't emit light. Light bouncing is critical to success. If you want more light, you can increase the percentage in the texture... Glow Sphere.vwx
  16. The above problem was caused by the use of the legacy Model View, which created a series of Layer Links. In the client's workflow, we initially replaced the Model View with Design Layer Viewports and the problem was resolved. However, on closer examination of his requirements, we found that the model view and design layer viewport were no longer necessary at all, as he was using Sheet Layer Viewports and could bring his model together there. If you have problems, make sure you have the latest service pack installed. Lupin, your signature says you are on 2016 SP3 - there will be a later service pack for 2016 which may help you. Other reasons that could cause disappearing geometry is to have geometry that is a huge distance (greater than 5KM) away from the internal origin. Check the drawing for "stray geometry" such as random text boxes or Loci and remove them. Then run Tools > Origin > Center Drawing on Internal Origin to move the geometry close to the internal origin but preserve its coordinates. Ideally, if you are coordinating with other users, agree the coordinates of the project coordination point, and use the Tools > User Origin > Next Mouse Click is option to overlay those coordinates on the internal origin before starting to draw.
  17. The licence needs to be deactivated by your local Vectorworks office or distributor. They'll need your serial number.
  18. You have to have light bouncing turned on in Renderworks for a glow to emit light... but from your screenshot, it looks like you do.
  19. Or you might want to consider Backlit instead of Glow, with a light source behind it.
  20. P.S. If you've already spent hours of your life adding dimensions to the design layer, you can select the Viewport, click on the Advanced Properties and increase the text scale. But my recommendation above is my preferred suggestion.
  21. Hi and welcome to Vectorworks! I recommend that instead of putting the text and dimensions on the design layer, you add them to the annotation space within the Viewport on the Sheet. This way, you can ensure consistent text size across multiple viewports, regardless of their scale. Double-click the viewport and choose Annotations. Then add dimensions, callouts and text to your heart's desire. Click Exit Viewport Annotations when done. Enjoy!
  22. The default option when creating a symbol is world-based, yes.
×
×
  • Create New...