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CipesDesign

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Everything posted by CipesDesign

  1. A string with a bow? You could try going to a side view and creating a rounded rectangle (or whatever shape fits) then extrude it to some very skinny depth (then of course move it in to place).
  2. Jonny, Can you give an example? Are these objects walls? Swales? Walkways? Fences? Hedges?
  3. Oh yeah! That one has bitten me more than once!! Glad you solved it.
  4. Try turning off the automatic Boundary (AKA Grade Limit) and draw your own instead. Try an offset of a couple feet to start. Make sure to Update the Site Model with each change. If you think about how a real road might be built (by a guy on a D9, or whatever) you'd have to expect a) less than a vertical slope on the uphill side (in other words, the Boundary moves uphill); and b) at least some sluff on the downhill side (Boundary moves downhill). Post back with success story. Or more questions. Site Modeling can be very challenging. Lots of trial and error.
  5. Perhaps the problem is that the folks who wrote the code never examined an actual door?
  6. Try this... XA Outline test-2.vwx
  7. Shell is cool, but not really needed for this task. Simply use an open poly then extrude along path. Gutter is already "hollow" and only needs end caps. Start with the same poly, close it and extrude to 1/16". Place at ends (and Group with gutters if desired).
  8. The best way to do this sort of shape (gutters, crown molding, many others) is by the the Extrude Along Path command. Look for it in the Help files, then post back if you need more info or guidance.
  9. That's freaky! If you can post the file I'd like to have a look.
  10. I agree. Moreover, watch what happens when you apply a wood grain texture to these objects (also true of cabinets). It's simply wrong.
  11. Generally the Fit To command only works reliably if the Walls and Roof (or other 3d object) are in different Design Layers. Additionally, the geometry being "fitted to" must completely cover (obscure) the Walls being fit in Plan View.
  12. Three answers: first, with a Roof object, in Top/Plan View, you can click on the little 'handle' (near the bottom of each face) and change the pitch for that particular face; the roof will adjust (within given limits). Second, in order to Create Roof Face, follow the steps you have detailed, then after clicking out of the dialog, draw a line along the bearing edge of the face, then click once, then make the sure the little arrow (triangle actually) is pointing up, and click once more. (This one catches everyone. Once you get it you'll never forget it). Third, if you Ungroup a Roof you will end up with all of the individual Roof Faces. These are the same as Roof Faces that you might have created manually in their functionality.
  13. Right Click (or Double Click) on the VP and then choose Edit Design Layer. Or simply enter the Design Layer via the Navigation Palette. Once there you can pretty easily see what's what. Also, I ALWAYS import ACAD Layers and as VW Classes, and add a PREFIX to all imported Classes (done during Import). That way you can see (and turn off and on) all of the imported classes in one place/category...
  14. The next level of intensity: Use the Door Plugin to create a Cased Opening; then create the doors and put them into the opening. Then select the opening and doors and Create Symbol.
  15. In my opinion the easiest way to do this is: 1) Go to a side view and draw the 2d shape that defines the curved rafter (beam?); 2) Use Push/Pull to extend (extrude) the shape so that it goes from eave to eave; 3) go to Top/Plan View and draw the shapes that need to be cut out; 4) Extrude those shapes such that they extend both above and below the roof; 5) Select the roof and the extrude(s) and run Subtract Solids (using the extrudes as the cutting object).
  16. In the Door Settings, If you choose Slider( or Complex Swing) as the Configuration, you'll see a new field called Operation is enabled. Check out the available 3 and 4 part doors in the Pulldown Menu. Beyond that, there are easy (but perhaps time-consuming) methods to model just about whatever you can think of (eg: I did a pretty complicated multi-panel sectional this way). Let us know if you want further guidance.
  17. Here's what I do. I create a Roof, then cut a section. In the Section (Annotations) I draw the actual truss profile, then measure the distance (height) between the Roof I already have and the top of the truss. Then I go back and move the Roof higher by that amount. Obviously the Walls will need to be made taller to close the gaps in the model. Subsequently, if I need more detail, I may use the 2d Poly truss profile from the section to create actual 3d Trusses in the Roof Layer. When I do that, I modify the original Roof so that it is only 5/8" thick (same as the Sheathing) and is placed just above the Trusses. Of course once that is done then I can delete the original 2d Truss shape from the Section, and future Sections will have highly accurate trusses already in place. Yes there is some upfront time involved, but for me it pays off.
  18. Mac B, Here is one example of the technique I described above, just to show what's possible. In this instance the only annotations, aside from notes, are a fatter line at the perimeter of each Elevation. The rest is all generated directly from the model.
  19. Without seeing your file(s) it's difficult to be 100% certain, but in most cases I am able to make all that happen in Annotations. There are often times in which I use a mask, or add an line or two here and there.
  20. A couple comments. First, try using Textures on Walls and Roofs. If you choose wisely, they show up pretty well in Elevations, and if you add a light source (Heliodon Object) then you will also get shadows which can help greatly in describing depth. Second, in newer versions of VW's/RW's, many Textures can (optionally) display Surface Hatches (which are determined in the Texture definition). In either scenario Elevations can be produced directly from the 3d Model with very little graphic enhancement (Annotations) required.
  21. I have only one suggestion other than your's (which are all workable). In the early stages of deign, when you think this might be an issue, make a duplicate of the Roof and move it 1000 ft (eg) to the left or right. The you always know where it is ;-)
  22. It cannot be done. This is a huge flaw. I have complained endlessly about it, but so far to no avail.
  23. Hi Josh, I'm not sure if there is a bug, but it's entirely possible. I'll play around with it and see. Glad you have a workable solution for the moment.
  24. Perhaps try to recreate from the original polygon, but this time use 15º. Also, it's possible (but only slightly) that quitting and restarting could help. Worst case scenario, select each node and change its pitch.
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