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RonMan

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Everything posted by RonMan

  1. This is a bug. Regardless of the Format Text setting this happens. If you edit ANYTHING on the keynote list, all will be fine, but this is a real pain when you are adding a lot of keynotes. RonMan
  2. If there is a way, I surely could not find it. This has rarely been a problem for me, but I can see how it could be. Here is another Space Planning tool problem I found while looking on to this. If you add the REMARK to the space using Set Additional Data, I can't find a way to actually enter the REMARK test. RonMan
  3. This is a known and HUGE complaint that NNA knows about and has yet to respond to. I drives me crazy too. RonMan
  4. No, not that I know of. Some crazy soul could create a script that would implement the math, but I doubt you will find any takers. RonMan
  5. Looks like you have the Ceiling-Main (I think that is the name) class turned on. Use that only for reflected ceilings. RonMan
  6. I am unable to confirm this. I created a random polyline with the polyline tool, extruded it and trimmed of a piece with no problem. Could this be a PC only problem? RonMan
  7. Anyone following this thread knows that I have been testing the SpaceNavigator (SN) extensively. I did a lot of testing with SP3 and liked what I saw. Now I have been USING it and I am not a sad and unhappy camper. Here is why: The driver works better when it works, but when it does not it is worse than bad. Examples: 1) When using the SN sometime you are placed in Top/Plan mode for no apparent reason. If you re-render OpenGL you are back where you were. 2) The SN causes your screen to be in an unknown state. If you are looking using the SN and to back to plan (cmd-5, KP-0) nothing happens. You appear to be in an OpenGL rendering but you are not. You cannot select anything you cannot scroll, zoom or move. The only way out is to re-render in OpenGL and then go to Top/Plan again. You may not see anything, but cmd-6 allows you so find your model. This is a MAJOR problem. 3) The twitchiness from from the SP2 driver has been replaced by random jumps to Top/Plan. This is not the same as 1) above this is truly strange as you can go back to OpenGL without any problems. These three problems are really bad. My rating goes to 6/10, which is less than my original rating. I would rather have the SP2 driver than the SP3 driver. RonMan
  8. Nothing could be truer. When it works it is golden. (No comment on when it does not) RonMan
  9. You are right. The interview would be the easy part. I am still waiting for a bug fix to allow me to read my Favorites list. Any changes to the SN driver might just take forever. One can only hope. RonMan
  10. I use it extensively for 3D work. I have yet to master the thing for 2D. I have a Logitech VX Revolution mouse that I have programmed to do some neat things (cmd-1, cmd-2, cmd-6, X, ruler [add shortcut], pan and scroll). Your milage may vary, but the combination of the two works great for me. RonMan
  11. There are a few in the Sketchup 3D Warehouse: http://sketchup.google.com/3dwarehouse/search?q=radiator&btnG=Search&styp=m I have not idea if they will work, but it is where I would start looking. RonMan
  12. Big is pretty relative, but my ability to type is dismal. We will divide Alaska in half, not have. RonMan
  13. Texas is big, but Alaska is much bigger. Someday we Alaskans are going to divide the state in have and make Texas the 3rd largest state. RonMan (an Alaskan doing time in Texas)
  14. In my first review I found a lot of problems (see above). Things have changed with the SP3 update. Generally speaking this are much better. I will go through the bullets from before: General issues: 1) Spin still does not work, but Tilt spins the model so who cares. 2) The ground plan problem is no longer an issue. 3) The device is no longer twitchy. Much smoother operation in all modes. 4) You can't actually program the buttons, but now you have a lot of choices as to how they work. Good enough for me. 5) The buttons toggle modes correctly, most of the time. Sometimes you have to hit the same button twice to get a mode change. 6) You can still turn off the annoying blue LEDs. 7) The SN is easier to use and learn. I would say this issue is gone. 8) The Sn still pegs one CPU when in use. 9) The Dominant button in the preferences is not long a must use. It is not personal choice. Good fix. Navigation Issues: 1) Still very smooth 2) OpenGL now works much better. You can still get some strange jumps, but they are rare now. Big improvement. 3) The OpenGL problem where the model jumps is gone. 4) Navigating in OpenGL vs FQRW; OpenGL now works 5) The problems with OpenGL are gone 6) When an object is selected, rotation is about the center of the object, otherwise rotation is at the center of the ground plan. This works the same as before. Overall the the device works better. I now give it a 9/10. It will never get a 10/10 from me unless they come and personally interview me so it works the way that I think. Not likely. RonMan
  15. FYI, I am working on a 6,000 sf two story residential project. The file size is 172MB. Large is relative. RonMan
  16. What platform are you on. Font problems have very different solutions in Mac OSX and Windows RonMan
  17. 3D dimensions are one of the most requested features for Vectorworks. There are tricks (search the archives) that will allow you to do some things, but there is no tools for 3D dimensions. RonMan
  18. Your sig does not indicate how much system memory you have. Can you help with that. It may have an impact on the answers. Also, you should update to SP2.
  19. The most common cause of this is that the polygon use for the extrude is not closed. Sometimes you can close it by hand and other can be closed by using the OIB. Please provide more information as indicated in Ray's post and I think we can help you
  20. You have described the tool perfectly. I know of no way to do as suggest in the end. RonMan
  21. I said that I would report back after using the SN on a real project. Here it is. I like it. I truly wish the OpenGL mode would work better. It still can be confusing and twitchy. It has taken just a few days for me to reach for the SN whenever I am in any mode other than plan. I don't use it much in plan since I have a Logitech VX Revolution that handles zoom and pan extremely well. I still give it a 7/10 until the OpenGL issues are fixed. When that is done, it will get a 9/10. BTW, the SN makes navigating Google Earth a breeze. RonMan
  22. Some of the above puzzles me. I just purchased a SN and after playing with the system prefs and VW 2008, I actually found it to be useful. Things I found: 1) The SN definition of SPIN does not work. This is not an issue of any kind, but is interesting. The TILT works great. 2) If your drawing is in any position that does not have the ground plane level with the earth (bad terminology here, live with it), then as soon as you use the SN it changes the view so it can work. This is most likely related to the lack of SPIN control. 3) If you do not set the sensitivity down using the System Pref the thing is impossible to use. Twitchy as a cat on hot pavement. 4) The left and right buttons cannot be programmed in the Pref. The left button is the only one that works and it toggles between "Using 2D navigation" and "Using flyover navigation". You really have to pay attention at first as this info is at the bottom right of your window. It would be great if the right button could toggle between Plan and Top view. 5) When in plan view the left button does not toggle. This is a bit of a pain, but again a little training makes it a minor problem. When in plan view the button should take you to top view and allow you to use fly-over navigation or the right button should work as indicated above. 6) You can turn off the annoying blue LEDs. This is a good thing 7) You MUST really work with the system pref if you want this thing to work correctly. Some of the axes of rotation are good and some are just plain confusing. I spent a little time with a table with a set of chairs to get the hang of navigating. 8) I have a early 2008 Mac Pro with lots of memory. When using this thing one of my cores is just about pegged. Since I have 8 I don't consider this a problem. I could see a dual core system having a lot of issues with performance. 9) Not sure exactly what the Dominant button does in the Pref on the Application tab, but check it. Without it...ouch! Navigating: 1) Smooth as silk in plan view and wireframe 3d view 2) Strange as heck in OpenGL. Sometimes it was smooth, other times I had no idea where I was until I stopped navigating. 3) In OpenGL a really strange twitch when you stopped navigating. OpenGL is also much slower to rotate or tilt. It must be some interaction with the graphics card. 4) Using Final Quality Renderworks was MUCH better than OpenGL. Remember I am only using a simple model. I will report on how it works with the 6,000 sf house we are working on later. 5) All other modes worked just fine. OpenGL seemed to have the most problems 6) One nice thing; when an object is selected, rotation is about the center of the object, otherwise rotation is at the center of the ground plan That about does it for my comments. The 3DConnexion Space Navigator PE works with VW 2008 and well enough to be useful. NNA has work to do before it gets to be really good, but I am going to use the thing. 7/10. RonMan
  23. From what I know you cannot do either of these things using the PIO. I just tried and come up with no method to move the chairs. What you can do is convert the symbol to a group and move/delete the chairs any way that you like. RonMan
  24. Tim, I want to add one thing to my comments, since I got my new MacPro in January, I have had this problem exactly twice. Prior to that it happened at least once a week if I was in a hurry (often). I suspect the cause has to do the the graphics card or the fast CPU, but I have no proof. RonMan
  25. I have seen this problem, to varying degrees, since version 12.0. If there is a solution I don't know of it. I just don't zoom during a redraw. It can also happen if you zoom during a Final Renderworks rendering, but not as often.
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