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Jeff Prince

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Everything posted by Jeff Prince

  1. @VIRTUALENVIRONS & @michaelk Taking an object and turning it into a waffle structure is different than what you have in mind. It was a method of representing complex forms and making them easy to construct, typically for exhibitions. It has since become its own aesthetic expression. Well known example: Metropol Parasol
  2. I just looked and all I have stored is 3DxWareMac_v10-6-6_r3234.dmg Weird, I just checked their website and my version I am currently using is not on the web archive! I bet you could write them to get a copy, they have been pretty helpful for me in the past. If they won't, send them a link to this thread and warn them of the pitchfork wielding mob preparing to march on Connecticut. Thanks of all the advice and ideas on the keyboards and such posted here and elsewhere, it's very helpful.
  3. I'm happy to part with my dollars for things of beauty or functionality, it's a wise investment when an object is both. Bicycles are my indulgence, maybe I'll add a nice keyboard to list 🙂 edit: just gave them my $10. Curious to see if all the parts will be available at release and how much the extras will amount to.
  4. https://naya.tech Wow, that naya keyboard really looks promising. Dual track and dial in the middle? That makes so much more sense ergonomically for me compared to the opposite situation I have going on ... Spacemouse not he Left, Keyboard in the middle, track ball on the right with no practical space for a numeric keypad. I would buy that with excitement. ...and probably be disappointed once it stopped being supported like so many specialty input devices. I had a Microsoft gaming controller that was designed for real time strategy games a long time ago. It could pan XY and twist, plus it had a ton of buttons to assign to macros. A guy wrote a drive for it to use in windows xp and CAD & Rhino back in the day, the ultimate poor man's 3D mouse, it was under $50 IIRC. I just have to be happy with a trackball and Apple Pencil. Abandon the dream of having input devices that actually work as fast as we do.
  5. Mac Monterey 3DxWare 10.7.4 Google Earth Blender(axes flipped, left 3D click to access the config and fix) Rhino (axes flipped, just have to change) Vectorworks (can do some basic flying around, but it used to work so much better) I would really like it to work with Affinity Photo on the Mac, or incredible if it could work with Procreate and the Ipad. Imagine using it as a dial to change brush size, XY panning across a canvas, zooming, toggling thru brushes or colors. There are so many possibilities for these devices, but support always falls short. Microsoft had that cool Studio dial and ever since I've been wanting. I rarely use my Spacemouse anymore except for Google Earth navigation because just when things get to working, something breaks it again. Using it with google earth is like flying and can make very nice videos.
  6. Funny, the space mouse works fine in all the other software I use…. Would be nice if it started working in VWX again.
  7. Thanks. I wouldn't know where to begin with interior design, I prefer to play outside with the seasons and sunshine.
  8. Thanks 🙂 I cheated that model something fierce on the details. I usually budget about 1/2 a day for stuff like this. I didn't have to model much give how symmetrical it is, lots of symbols, copying, and mirroring. It turned out the only asymmetrical part was the back of house, which you barely see in the renderings. Here's a look behind the curtain at the modeled items, roofs and 2 walls removed for clarity... See, not too much there after all. I was so tempted to throw this tiny church inside the stadium context model I am currently working on... NDAs though 😞 Anyhow, a little over an hour for the modeling, which always seems to be the fast part for me. Architectural shapes are way easier than landscape. The time suck is always in the material & lighting research/application, which took over 4 hours with all the test renders and material building. Then I had to learn and apply completely new topics for me such as stained glass behavior, Glow in materials for lighting, and then developing a few custom renderworks styles. Plus I had to learn how to cut out and perspective correct the actual stained glass from that photo just to see if I could make it passable. This all between Friday client things and answering a few questions here on the forum. If people are wondering why... I try to do challenges like this a few times a month and budget about 4 hours for R&D each week. I find it is a lot easier to get motivated to do something quick and dirty when it's not your own billable work, a nice sandbox for trying risky techniques, no loss if it crashes and burns... Mike Lin's "Be Loose" meets 3D modeling. It's also nice to play outside your industry to hone skills or take different approaches so you don't get stuck in ruts. Well, that's what I tell myself and my students at least 🙂 That is how I approached learning Vectorworks since joining this forum. During that time, I have learned site modeling, drone, photogrammetry, LiDAR, and SubD modeling all in my free time. I try to alternate between Vectorworks, Procreate, Affinity, and Twinmotion. Recently, I've added the occasional Rhino thing to keep @VIRTUALENVIRONS on his toes. It's pretty amazing how a little bit of effort each week culminates in a diverse toolbox. I would probably still be using AutoCAD and sketchup if it wasn't for this forum and VWX Uni.
  9. Oh, I just couldn't resist this opportunity to play with stained glass. That and I've never done an interior rendering in Vectorworks. Thanks for the info and drawing you posted a while back @markdd I'm throwing in the towel now. The can lights will have to come another day. Let's just say I like being a landscape architect better after this exercise 🙂
  10. They are slow, oftentimes horticulturally incorrect, and occasionally have very bad geometric errors generated. Pretty much everything that is for an arid environment must have been constructed from internet information like botanical descriptions and plant pressings because the structure and colors are way off. It's like the builders just don't have experience with certain types of plants and are satisfied with phoning it in. There are better options through Globeplants which are constructed correctly and look convincing.
  11. No problem. Yes, that is my opinion. They give you a lot of power, if you are organized. You see that @shorter has a different opinion, but doesn't seem to offer a workable solution 🙂 Class overrides are very tough to manage, hopefully Vectorworks will release a viewport style workflow sometime soon. Until then, data visualization gives you that ability and it can be scripted/automated. You can use data visualizations to quickly adjust graphics for visually inspecting the model while in a design layer. Check out the attached file based on what you posted to get some ideas of this and other applications. I saved it as 2022, assuming that is what you use. Here's one of my old videos on Class Overrides. If you think about it, they can really get you into trouble quickly compared to applying a data visualization... 1544093069_datavis-wallexamplev2022.vwx
  12. You don't have to do that. End the suffering by using linked text to take care of that for you. I provided an example here:
  13. @Christian Fekete post a file with the wall and a viewport, I can take a look at it for you. Different data visualizations can be applied to different viewports and design layers, so no worries there.
  14. It depends on how you have things setup. If you are using Sheet Layers and viewports, a simple class override will take care of each viewport you want to have such graphics. Depending on how your wall styles are built and classed, just turning off the fill class could get rid of the hatch, or you could change it to white. Same logic applies to the linework.
  15. Sounds like a job for Marionette. Rhino has a couple floating around for Grasshopper. If it's a one off task, you could always download the trial of Rhino and run your project. If neither of those are an option, you can do it the old fashion way... Build the waffle grid out of rectangular extrudes and use the intersect and subtract commands to slice and dice your geometry into the desired parts. Just keep lots of copies of the various parts on different design layers to make it easy to go back and grab your source geo.
  16. I think so as it allows you to quickly change graphics for various exhibits and brings the workflow into a consistent behavior.
  17. Yes, if you know how to model in 3D 🙂 There is a perspective matching tool in Vectorworks that can be handy for generating the correct perspective of your modeled items. Depending on what you want to add to the scene, it might be faster and easier to do so in a Photoshop or Affinity Photo.
  18. I've seen this kind of behavior before, usually has to do with your texture mapping settings. Although, a lot has changed in Hardscape recently, so it could be a bug too. Here's a technique to try.
  19. It looks like bad editing is creating too much conflicting data for Vectorworks to resolve. Post the site model and someone here will take a look at it. I wonder though, did you start with a survey of the existing conditions to make this model and now trying to adjust it for the proposed items? If so, you should be using Site Modifiers instead of wrestling with contours IMHO. If you did start with a survey, best to use points instead of contours if that is an option for you.
  20. Yes, but you probably won't like the results (see attached image) Just ask for the .dwg and you will have a nice plan representation to use as you need.
  21. I think it might be possible in Rhino using the method I learned about in Blender... Rotating the orientation of path control points prior to extruding a line along it. The twist and bend method I used in Vectorworks ends up with the same type of geometry in Rhino, not the orientation of the surfaces indicated. Where the ends of the ribbon meet, they are not truly connected even though they exist in the same space via bending at 180 degrees exactly and snapping to the midpoint of the ribbon. I'll have to fool with the control point method when I have more time as I do not know how to rotate their orientation in Rhino at the moment.
  22. That H-RAHM3 class is the tricky one. It is somehow a part of the symbol named "Filter Housing, Bag" but does not appear to have any entities associated with it. @jeff.kisko I did not find that 3D locus you mention in the Filter Housing, Bag symbol. Where the heck did you find it? @Pat Stanford do you have the original .dwg of this symbol. I wonder if it is an empty Block Attribute or Text string in .dwg Block Definition that carried forward into Vectorworks. When I broke the vectorworks symbol apart, the H-RAHM3 class was immediately available to purge, so it seems like it is something that would have been created during the definition of the Block in AutoCAD. I remember that being the cause of a similar problem I was having some time ago.
  23. perhaps you should post one of these misbehaving symbols...
  24. I didn't find the file to be laggy on my computer. Turning off the "save viewport cache" drops the file size to 50MB. This is because of how you have the rearmost viewport for section CC setup (the house geometry), it takes forever to render with your settings. This is due to the "Background Render Settings" using "Display Surface Hatches". I'm not seeing a compelling reason for this setting to be turned on based on the graphics in these little sections. Changing that one setting will make the viewport updates instant and panning around smooth. This compared to the 30 seconds or so it takes to render it with your selected settings. Personally, I wouldn't put the titleblock or those window and insulation notes/checklists in a viewport's annotation space.
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