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Gadzooks

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About Gadzooks

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  1. Gadzooks

    texture hatch all over the place

    @Christian Fekete Seems like you may need to change the hatch mapping from the global source that hatches start from and generally use (hence when you move objects with hatches the hatch stays static) to locally mapped. (If I've misunderstood your query, come back) This is for both hatches and tile hatches btw. For example.. Use the Attribute Mapping Tool.. Which provides you with the adjustment you need to (say) aline the bottom 'course' of the brick hatch. So.. You will see the hatch changes from black description.. to Blue..to show the change in status. and is also shown on the Fill Hatch Settings. Which you can deselect if it all goes awry. You also have the ability to set the hatch settings numerically from this panel. Theres also the option save your new hatch if you want - from the contextual menu. Best bet is to try it out to see the results you get. There's an old 'tube' that covers this in similar detail. https://youtu.be/F0xa9rQP6U4
  2. Gadzooks

    Hide Classes Within Layers

    Are there parts of the lower layer you still need to see in the VP @khumenny ? If you want the lower layer(s) turned off completely use the layers option in the VP to control visibility. If its more complicated than that and you want just a few objects 'missing' from the image you could subclass the items and have them with an added layer description. So ALL doors, but doors on layer 1 and 2 as subclasses. Bit of a pita, but you can then control doors by layer 1 , layer 2 or ALL in class visibilities. Then there's the rough and ready way! - place a white filled object (no line obviously) over the offending parts. This will then hide on printing. Works for me.
  3. Man - you're brave!
  4. Apologies guys - was having to finish something urgent. Yes, I think the 'fix' and, lets face it, a wall tool weakness - but perhaps more reasonably described as a tool limitation - is that it 'likes' 90º junctions when contending with (pitched) roofs over. Other angles do highlight the problems when seen in 3D, but you could say this is a 'feature' and brings your attention to an area that will need some consideration/further detail during the build. In terms of the software, I think that this is reasonable, as pitches covering odd junctions is rarer and the boffins (even if they wanted to) surely can't cover every eventuallity (no harm in wish-listing it @Phileas !!). The 2D component join works well for the occasional 'design detour' and the detail of the junction can be better provided in (say) a 1:10 call-out using additional detailed 3D work. Do you still need this? Happy to provide if you're not having luck with it. But then you seem to have moved to a more complex (100º-120º?) junction. Looks like a totally workable solution.
  5. Biplab will be pleased. Now if only he could find the time to restore (gratis) the features I thought I bought in 2017 and don't actually live up to the 'sales pitch', together with those that did work and were broken by the boffins in 2018. Oh well....at least I didn't fall for 2019.
  6. Gadzooks

    Getting delta x,y,z coordinates with tape measure tool

    Not what you're used to in 'Z', but there is an align/distribute 3D
  7. Gadzooks

    Page print area

    Wouldn't sheet layers be a preferable workflow and provide better control over print areas for you?
  8. Haha - Thats not what we want to hear!! There is a way to make this work towards a more accurate model. As already discussed, the best way to create 3D is to build your model as you would build the real thing. If VW will allow. A criticism I usually have is that the boffins don't follow through with the tools to let you do the job. On this issue, I believe they've done a really good job. You've raised an issue with joining walls and your image shows (I believe) walls with the default mitre join. (As already discussed) The walls and their components struggle to resolve the two planes coinciding at their junction. One wall wants to remain level and the other needs to achieve a slope. So - using the Wall end cap tool... Modify the 'level' wall as shown... (also try the sloping wall to see the alternative options and results - there's never 'only one way' to do these things) If you'd rather not rely on the roof shrouding the inconsistencies, remaining height differences can be tweaked by setting components at differing top offsets so that timber wall plates etc. can be placed accurately. Additionally, small infills (say just the brick skin) can be provided to sit on top of the main walls to raise to the level required to fit the joisting/framing material for the roof. Which, once again, is just as it would be built. Hope this helps.
  9. Gadzooks

    Help with Chimney

    Best Wishes from Gadzooks!
  10. Gadzooks

    Symbol Rollover / Mouseover question

    I think the answer hangs on Pat's question and to what end the result you need. If you want to use roll-over as described, then.. However, if you want to create simple interactive annotation within VW, or pdf's for clients to use themselves you could use VW built-in Hyperlink Tool from the Dims/Notes toolset. This will allow you to add links for simple operations (within the document) like navigation ('next', 'previous', 'details here'...etc), together with external links to manufacturers product information webpages. I'll warn you though - don't set your expectations too high. The hyperlink tool could be a lot better. For a more robust presentation and depending on your objective, I think I would steer you towards preparing design pdfs exported to (say) Powerpoint and add the required 'hot spots' to allow your additional information (internal/external) links. I've created more intensive presentations using FileMaker Pro. These allow me to add the 'hot spots' to link to external webpages/pricing info/'pop up' items/ etc. and then distribute 'kiosk mode' to clients as part of our pitch assets. Hope this might help.
  11. Gadzooks

    Texture issues

    @Scott61 Try this for very useful explanation.... https://www.youtube.com/watch?v=d_VJkYTVf00 Come back if thats not helped.
  12. Gadzooks

    All commands

    Does this help Mathias? Maybe better to have a reference to hand with more detail of each feature? Taken from 2017 Help , as your signature states 2017.
  13. Gadzooks

    Trapezoidal Staircase

    NNA fanfares that VW is a solid modelling environment with the obvious benefits this brings to manipulation/change such as highlighted here. Yet simple stair (and custom stair) is now 'legacy' and is tucked away in preference to (all singing, all dancing????) Stair Tool, which as Kevin illustrates, clearly does not provide the promised/expected geometry. Nor (as discussed widely) does it offer anything close to a simple, user friendly, robust design tool for professional use - as it ought.
  14. Gadzooks

    Stair Tool.... the mystery one

    This isn't the first time this has been asked. Custom stair tool may be your answer See file - Haven't set specific riser/going or handrail, but standard 13UP is possible House Type Stair Test GADZOOKS.vwx
  15. Gadzooks

    File Size Creep...????

    Not an answer to your specific 'creep' question, but have you purged the file? On the face of it, if you're not adding anything, it won't help, but at least you'll have rid the file of 'excess baggage'. Edit: Just a thought. File size increase maybe a symptom of the file becoming fragmented over multiple saves especially on a nearly full drive? Tech support might be able to confirm Mac or Win OS will behave like this and that the increases are TBE ('to be expected' in tech speak). You can check this by copying to a different drive and checking file size in its new location.

 

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