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  1. Follow Pat’s instructions. (Exactly)
  2. @Ramon PG There are some other areas of interest in your screenshot - are they supposed to be there? Three smaller areas I've noted seem to be lighting burst? Larger area to the right - is that a tree? Both the above look as if the road surface has some reflectance from/of other objects? There's a horizontal line as well - I've highlighted Should this be in the frame? Perhaps nothing relevant to your question, but I thought I'd mention in case.
  3. Mmmm....I thought the same, but couldn't think of any other reason. The image does show odd pixels rather than the 'zebra banding' that's more commonly a give-away for z fighting. Interested to see what the issue is.
  4. My guess would be Z fighting. Have you applied the highway markings over the grey tarmac as individual 'markers' (as opposed to a road layout graphic)? If it were a graphic the image would/should be clean. From your screenshot it seems the problematic direction arrows may be at exactly the same z as the highway surface - give them a nudge up. The centreline marking near the yellow truck is safely above the tarmac - albeit floating at tyre level. The road markings near the grey truck are also safely above the tarmac - at hub level. (Also looks like someone has had the rear doors open and stolen your goods - lol) The remaining road markings near the arrows seem slightly affected also - maybe 'as drawn' or also z is an issue? Is there a gradient change before the roundabout that means the road markings need to be adjusted to account for z differences? Hope that some of that helps.
  5. Could we discuss salary Will………🍌🍌🍌🍌🍌🍌🍌?
  6. Perfect observation! Aren’t there rules about showing ‘enhanced performance’ in advertising? Covered as always by some very small print "this will take you 2 hours". All this, and I still can’t get my whites as good as MIRACLE GUFFO should give me - what has my world become?😂
  7. It is possible to go 'off-piste', but (using best Star Wars voice) use the power wisely. The callout tool is robust and, being database driven, won't tolerate messing with and can bite you back. Having said that, if your need is to have one or two instances of a 'unique style' then you can do it. Create your callout to be used for this purpose Duplicate the callout and choose Ungroup Warning 'are you sure you want to ungroup high-level objects' - yes of course you do! You'll find the text box sits over a white background - ditch everything else and just work with the text box. Make your 'artistic' changes - this is now an overlay the same size as your (true) callout. Even a sensible increase in size can be used as you're going to use it as a mask. Now position it over your true callout. Wouldn't want to do a lot of these changes, as it just gets a little messy, but it may help you. Have a play and see if it works for you. Gadzooks
  8. Mmmmm....... Haven't got my best thinking cap on today. Thinking copy works (duh!!), but paste is the issue (hooray??) Would it be simply to do with copying the text (and therefore its class and layer) then trying to paste into a (document/layer/VP) where that layer/class is set not to show? I may be out of ideas now, or not understanding the issue correctly.
  9. Maybe the source of the text is not clear? Depending on how the VP's are set up, you are viewing information from design layers (often a mix of layers and classes with visibilities set to show). Text 'showing' could be sourced from these layers/classes (therefore fixed to the allocated design layers) or from the VP's own Annotations which have been additionally added to float over the designed elements and provide notation and perhaps graphics that aren't necessarily needed to be 'fixed' (and therefore complicate) a design layer. Check which (visible) part of the VP you are viewing and choose to add/change text by starting with the choices provided - Edit Design Layer or Edit Annotations. If I'm on the right track, hope that helps.
  10. (can't seem to edit previous post) @TomW @Tom W. Sorry guys , the subtlety of your 'handles' evaded me. You know who your are!
  11. IMO, pitched roofs is another messy implementation of a tool VW knew they had to provide to users to be regarded as a 'professional' solution. As you're finding out - its far from. Meanwhile, deep in the basement of VW HQ, the memo that had "please sort the roof tool out" was buried by a new group of memos - one labelled 'bells' and its sibling 'whistles'. @Christiaan and I have both struggled with some of the 'quirky' results using the tool can produce. His advice to break to Roof Faces is the action I'd love not to do, but I always have to, just to start to make sensible resolution of the geometry. (Christiaan - "well Mr Client, I know you said you wanted a spectacular multi pitched roof over your development, but have you considered the simplicity of a lovely flat roof? Please, please, please.....") I usually prepare a roof to look OK in straight (uncomplicated) elevations for submission to the client and Planning etc. The pitch and cover together with the resultant hips, ridges, valleys etc is enough to 'describe' the design. The detail always has to be drawn later - there's no way you're going to get a decent eaves detail from a section through a basic roof. However - many good roof companies will take your basics and return very detailed set-outs and fabrication drawings, so the option to provide 'design intent' can be preferable. @TomW (just replied as I'm am tapping away) Big up on your experiences/advice. Additionally, I would say its great to have the time (and fee) to break it down, as Christiaan says, and be able to even use the framing tool to get you part way (yes, its always part way with VW) to a detailed construction that can be peeled back (via hidden classes/layers etc) to impressive illustrations, understandable to clients. See @Jonathan Reeves7 YT's. Hope you get to feel you're more in control.
  12. This might help? Surface Engraving... https://www.youtube.com/watch?v=-GXyERElldk
  13. Hi Alan - I'm still using some of your older tricks and solutions. Can't beat a good work around. Best regards
  14. Similar in General Discussion. See if my suggestion helps...
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