
TurtleBuilds
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I have a number of plug ins that I am trying to share with a new pc and with a coworker. What is the best way to export them to share them? I know that I can essentially copy and paste to recreate them on the other machine but I'd like to avoid that if possible. When installing a plug in it looks for a vectorworks library file or a plug in package, how would I go about making these? Thanks.
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I figured it out, it seems that I was using a .png inside of the .svg file and needed to create a bitmap out of the .png to make it work. I haven't tried the .dxf method yet but I think I will just export from vectorworks as a .png and use inkscape to create a bitmap of the .png and use that for my icon image. Thank you guys for helping me figure this out, it has been bugging me.
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@Stephan Moenninghoff That did work for text, thank you. Is there a similar process that needs to be done for using a .dxf or an image in the .svg file?
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@Jesse Cogswell I couldn't attach them to the forum because it says .svg isn't recognized but I did post them here: https://my.sharuku.com/tile?q=ulecc I posted both the plain text I tried to make work and the actual image I was trying to use. Thanks
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@Jesse Cogswell, @Pat Stanford I have reattempted to make an icon and this time I tried to make .svg files for them. I used Inkscape (thank you for the suggestion) and set the document size to 26x20 pixels with a 72 dpi. I have created both a regular .svg file and an inverted _dark.svg file. I have made some notable progress in that now instead of a red x there is just a grayish square 🤣. I have also tried switching to light mode which just shows as a lighter grayish square. I gave up on images and just tried simple text next for the icon image and attached screenshots of the "icons" since I couldn't attach .svg. I made the black text the regular icon and the purple the _dark file. Do you have any idea what is going on? I have probably 9 or 10 custom plug ins and am sick of just seeing the little wrench icons but cannot figure this out for the life of me.
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So I managed to make the required file size and accompanying high res image but when I upload them to VW for the icon it shows up as a red x. It no longer shows the error of wrong file size but accepts the image and fails to show it.
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Hello, I want to create a custom tool icon using a symbol that I have drawn. However, every time I try to upload an image as an icon it shows an error that says the file size must be 26x20 and 70 dpi. My question is what is the best way to go about creating an icon?
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When creating a plug in there are multiple options. Command, tool, point object, linear object, etc. Is there a resource that explains what the difference in the options is and which to use? So far I've just been using point object for everything but is there a benefit to using a linear object or tool? Thanks
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Placing objects on the face of another object
TurtleBuilds replied to TurtleBuilds's topic in Python Scripting
So perhaps I am not understanding this correctly. I attempted to use vs.GetZatXY() and the symbols placed at this value are inserting below the "ground" polygon. I have tried to make the ground a NURBS surface instead but did not change the results. I suspect that I am doing something wrong in terms of reference points, but am not sure what that would be. I attached the file in the event of the likelihood that it's user error. 🤣 FootPlacement.vwx -
Placing objects on the face of another object
TurtleBuilds replied to TurtleBuilds's topic in Python Scripting
Well see now, that would be just too easy 🤣 I'll give it a shot. Thank you for your help. -
I am working on creating a plug in object to lay out a stage and I would like it to adjust the leg heights according to the ground elevation. I am thinking that the ground elevation should be a NURBS surface to show the change in elevation. How would I get the elevation, the z point, at point (x,y)? How do I detect when an object passes through a surface? Any help is appreciated
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@AlHanson Thank you! Setting the 2D objects on the ground plane worked perfectly. I'll have to look into this further. I also tried vs.Generate2DFrom3DComp() but it froze my Vectorworks because of the understructure that I didn't show in the original pictures so I guess that's not the route for me.
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I am working on a Plug In to layout a stage. I originally created it to just run off a script but now am transitioning to making it a PIO. My issue is now that it is an object, the dimensions for width and depth do not show up unless in Top/plan view and everything else is hidden. I am certain that I did not change anything with the dimensions or the symbols used in switching from a script to a PIO This is the Top View and it shows the symbols that make up the object This is the Top/Plan view that shows only the dimensions.