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Andy Broomell

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Everything posted by Andy Broomell

  1. I am experiencing a bug related to a texture in a scaled symbol. When I set scaling to symmetric and double the size, for example, the texture is not scaling up with it: Other symbols seem to work fine, but this one does not. I tried opening the file in 2016 and it works fine there, so I'm not sure what the issue might be... Here's the file: SymbolScaleTextureBug.vwx
  2. Yep. I thought the deal was that Vectorworks would always be able to import one version year back, but I've yet to be able to import a 2016 SketchUp file into VW2017. So for now I always download the 2015 file from the dropdown in the 3D Warehouse. (Or if someone sends me a newer .skp file I just open it in SketchUp and Save As an older version).
  3. You should be able to import the ones from SketchUp... Make sure you download the 2015 or older .skp file, otherwise Vectorworks can't import.
  4. You'll first want to make sure that the Display Objects Beyond View Plane box is checked in the OIP. If that doesn't fix it, also check that the Depth Range setting under Advanced Properties is set to Infinite.
  5. You could select an instance of each format, go to Create Symbol, and check the "Convert to Plug-In Object" box: This will make the definitions appear Red in the Resource Manager. Then whenever you need a drawing label, double click the appropriate one in the RM, then double click in your drawing where you want it placed. It'll drop as a Drawing Label object with the pre-determined settings.
  6. Here's a thorough troubleshooting checklist for achieving darkness: -Using a Renderworks style, not OpenGL. -Renderworks style has Ambient Lighting set to "0" (either under View<Lighting<Set Lighting Options, or by editing a custom Renderworks Style in the Resource Manager). -Viewport is updated and actually displaying Renderworks results. -Renderworks style has Environment Lighting set to None. -At least one light object exists and isn't hidden. -All Light objects are turned off (check Visualization palette). -No textures are set to "Glow". I can't think of anything else that would produce unwanted illumination?
  7. Oh, I just meant a normal Light that's not used for anything else. But it sounds like what I described isn't what you're encountering, since it sounds like you're not hiding your lights by turning off a class. (Not something you HAVE to do, but I like to have the ability to hide my lights when working on modeling / not lighting). Hmmm... Maybe attach the file and we can take a look?
  8. In case it's helpful for experimentation, I've attached a file that has a texture I often use when doing stage designs. It's a black floor texture with reflections and a subtle bump map (I think perfect reflections often look too fake in renderings). The texture emulates a marley dance floor or a floor painted gloss black. BlackStageFloorTexture.vwx
  9. I'm assuming when you say "all my lights in the render switched off" you mean they are on classes that are turned off? If so: Vectorworks does this really confusing thing that when there are zero Light objects in the scene, there is automatically a default light illuminating the room, unrelated to the Ambient Light setting. My opinion is that this is poorly designed/explained, and that a user should have better control over this default light. Regardless, the solution is to put in a dummy Light object and turn in Off in the OIP. Then the actual Ambient Light setting will kick in and you should be able to achieve true darkness.
  10. So now I'm working in a file where this is NOT happening and it's driving me nuts. I have a bunch of Extrudes that I want to be on the "Panels" class. The child Polylines are on the None class. No matter how many times I reassign the Extrudes to different classes, the Polylines are staying on the None class. I should be able to assign the objects to the Panels class and have both the parent Extrudes and child Polylines follow along. I've attached the file in case anyone would like to poke around. The shapes should turn red if successful. My only solution right now is to enter each Extrude and reassign the Polyline's class manually. Urgh... ExtrudeClassBug.vwx
  11. What's the backdrop being reflected in? The floor? A mirror? Apply a texture, as Rob describes, to the object reflecting the backdrop, then render with a Renderworks style. The reflections won't appear in OpenGL. Just to make sure we're talking about the same thing, the floor in this photo is displaying reflections of the teapot. The teapot is also showing reflections of the environment. [not my image]
  12. I've added this script as a custom command saved at the bottom of the View > Projection menu. I also assigned the shortcut "Cmd+Opt+C" to quickly toggle Cropped Perspective. Works beautifully. I also added some Macros to my SpaceMouse buttons, one which switches to OpenGL/Perspective, and the other activates the toggle Cropped Perspective command.
  13. Brilliant! I had a feeling you'd be able to provide exactly what I was looking for 😃 Thanks!
  14. Is it possible to access the "Cropped Perspective" setting under Document Preferences with scripting so that it can be made a menu item? My end goal is to assign it to one of my 3Dconnexion mouse buttons to be able to quickly toggle it on and off. I assume the answer might involve scripting, but I don't have any experience with that.
  15. @RussU - I actually find my angle snaps randomly turned off all the time. I don't mean that the "Snap to Angle" button is turned off - that is indeed on. But rather, the "Angles from Axes" option under Settings has unchecked itself, leaving me with only 90° snaps. So I think there's some sort of bug related to this. I feel like someone brought it up on these forums once before, and there was a hypothesis that the reset was related to when the program crashes. But I'm not sure...
  16. @CraftyCatIn case there are tutors on here that could help in person, in what region are you located?
  17. BTW - when creating a white model in VW and working in OpenGL, one thing I find helpful is to go to View<Lighting<Set Lighting Options and turn on Ambient Occlusion. I also usually turn on Draw Edges under View<Rendering<OpenGL Options. Makes it easier to differentiate all the white.
  18. Great job! Reminds me of grad school... I had to build a lot of scenic design models, and my process was quite the same - model in VW, lasercut, and assemble. My mind can work it out much better in a digital environment.
  19. I believe so, unfortunately. @Jay1995You're best bet is to model and draft in Vectorworks and animate in Cinema4D. It's certainly a steep financial investment, but would achieve the best results with proper training.
  20. Same problem for me: https://forum.vectorworks.net/index.php?/topic/49986-renderworks-cache-issues/ Having to restart is inconvenience enough, but it's even more annoying when working with a large file that takes a few minutes to load up each time. (Or when there's a boss watching over your shoulders while working on something together and suddenly you have to deal with issues like this). I just wish there were a way to manually clear the cache without restarting? Also, for me this happens in any Renderworks-based render mode, not just Final Quality... Wireframe and OpenGL are fine.
  21. This is a total guess, but perhaps it's related to the issues in this thread?: https://forum.vectorworks.net/index.php?/topic/46576-vision-2017-issues-after-installing-sp2-mac-only/ I had instrument-related issues that were corrected after following the steps in that thread (and I'm not a Vision user).
  22. One additional tip related to this is that your cursor will display a little asterisk next to it whenever you're hovering over a point with coincident objects below it.
  23. Double click the Sub-D object so that you're editing it, then right click and choose "Crease All Edges", and if need be, "Crease All Vertices" as well.
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